OCG: AC04 - Allure

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The Duke of Demise


Level 6 DARK Fiend Fusion Effect Monster
ATK/ 2000 DEF/ 1700
2 Fiend and/or Zombie monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.

Golden Allure Queen


Link 3 Middle-Left, Bottom-Center, Middle-Right DARK Spellcaster Effect Monster
ATK/ 2500
3 Spellcaster monsters
If this card is Link Summoned: You can Special Summon 1 "Allure Queen" monster from your Deck or GY, and if you do, this gains 1500 ATK until the end of the next turn. You can activate the effects that equip a monster(s) to themselves of monsters with "Allure Queen" in their original names as Quick Effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also "Allure Queen" monsters you control cannot be destroyed by card effects for the rest of this turn.



Spirit Illusion


Equip Spell
Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's. You can activate 1 of these effects;
  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
  • Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster. You can only use this effect of "Spirit Illusion" once per turn.

Allure Palace


Field Spell
Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; take 1 "Allure Queen" monster from your Deck, and either add it to your hand or Special Summon it to your opponent's field. You can only use this effect of "Allure Palace" up to thrice per turn. "Allure Queen" Effect Monsters you control gain this effect.
  • You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.



Allure Dance


Continuous Spell
When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.

Spirit Shield


Continuous Trap
Once per battle, when an opponent monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.



Source: Yugioh JP
Translated by YGOrganization

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