Evil HERO Toxic Bubble

Level 4 WATER Fiend Effect Monster
ATK/ 800 DEF/ 1200
You can only Special Summon with the (1)st effect of this card's name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
- You can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon for the rest of this turn, except “HERO” monsters.
- If this card is Special Summoned and you control a Fusion Monster that must be Special Summoned with “Dark Fusion”: You can draw 2 cards.
Evil HERO Doom Prison

Level 4 LIGHT Rock Effect Monster
ATK/ 1700 DEF/ 1100
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
- If you control a Fusion Monster that must be Special Summoned with “Dark Fusion”, you can Special Summon this card (from your hand).
- You can send 1 “HERO” monster from your Deck to the GY; if you Fusion Summon a “HERO” monster this turn, this face-up card can be used as a substitute for any 1 Fusion Material whose name is mentioned on it, but the other materials must be correct.
Evil HERO Infernal Rider

Level 6 WIND Fiend Effect Monster
ATK/ 2100 DEF/ 800
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
If this card is Normal or Special Summoned: You can add 1 “Dark Fusion” from your Deck or GY to your hand.
You can banish this card and 4 other monsters from your GY; Set 1 “Super Polymerization” from your Deck, also, until the end of your opponent’s turn, you cannot Special Summon, except “HERO” monsters, but you can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion”, with effects other than it.
Evil HERO Neos Lord

Level 10 DARK Fiend Fusion Effect Monster
ATK/ 2500 DEF/ 2000
“Elemental HERO Neos” or 1 Fusion Monster that mentions it + 1 Effect Monster on the field
Must be Special Summoned with “Dark Fusion”. You can only use the (1)st effect of this card’s name once per turn.
- If this card is Special Summoned, OR if a monster(s) is sent to your opponent’s GY while this monster is on the field: You can target 1 face-up monster your opponent controls; take control of it.
- Cannot be destroyed by battle or card effects.
Evil HERO Inferno Wing – Infernal Backlash

Level 6 FIRE Fiend Fusion Effect Monster
ATK/ 2100 DEF/ 1200
“Elemental HERO Avian” or “Elemental HERO Burstinatrix” + 1 “HERO” monster
Must be Special Summoned with “Dark Fusion”. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
- If this card is Special Summoned: You can add 1 “Dark Fusion” or 1 card that mentions it from your Deck or GY to your hand, except a Fusion Monster.
- If your “HERO” monster destroys an opponent’s monster by battle: Inflict 2100 damage to them.
Evil HERO Dark Knight

Level 8 EARTH Fiend Fusion Effect Monster
ATK/ 1600 DEF/ 0
1 Fiend monster + 1 Warrior monster
Must be Special Summoned with “Dark Fusion”.
- Monsters your opponent controls lose ATK equal to the total original ATK of the Fusion Materials used for this card’s Summon.
- Can make a second attack during each Battle Phase.
- If this face-up Special Summoned card you control leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.
Dark Contact

Normal Spell Card
(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);
● Fusion Summon 1 Fusion Monster that must be Special Summoned with “Dark Fusion” from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with “Dark Fusion”.)
● Add 1 “Supreme King’s Castle” or “Dark Fusion” from your Deck to your hand.
Evil Assault

Normal Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
- Discard 1 card; you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “HERO” monsters, also take 1 Level 4 or lower “Evil HERO” monster from your Deck, and either add it to your hand or Special Summon it.
- If this card is in your GY, except the turn it was sent there: You can banish it; add 1 “Dark Fusion” from your GY to your hand.
Dark Supremacy

Normal Trap Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
- Target face-up cards your opponent controls up to the number of “Dark Fusion” and Spells that mention it in your GY; negate their effects until the end of this turn.
- If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 “HERO” monsters in your GY and/or banishment; shuffle them into the Deck.