OCG: BPRO - Archfiend

🔥👹 Konami vừa chính thức công bố 8 lá bài mới của "Archfiend" sẽ sớm xuất hiện trong Burst Protocol! ⚡📜



Royal Archfiend


Level 7 FIRE Fiend Effect Monster

ATK/ 2400 DEF/ 1000

You can only use the (1)st and (2)nd effect of this card's name each once per turn.
(1) You can Tribute this card from your hand or field; add 1 “Archfiend” card from your Deck to your hand, except “Royal Archfiend”, also, for the rest of this turn, you cannot Special Summon from the Extra Deck, except “Archfiend” monsters, also you can Normal Summon 1 Fiend monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) When your Ritual Monster(s) is destroyed by battle while this card is in your GY: You can Special Summon this card.

Duke Archfiend


Level 4 WATER Fiend Effect Monster

ATK/ 0 DEF/ 2000

You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Gains ATK equal to its Level x 200.
(2) You can target 1 face-up monster you control; send 1 “Archfiend” monster from your Deck to the GY, except “Duke Archfiend”, and if you do, increase its Level by the sent monster’s.
(3) When your Ritual Monster(s) is destroyed by battle while this card is in your GY: You can Special Summon this card.




Highness Archfiend


Level 3 LIGHT Fiend Effect Monster

ATK/ 1000 DEF/ 800

You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If this card is Normal Summoned: You can banish 1 “Archfiend” card from your GY; add 2 “Achfiend” cards from your Deck to your hand, except “Highess Archfiend”, also you cannot Special Summon from the Extra Deck for the rest of this turn, except “Archfiend” monsters.
(2) When your Ritual Monster(s) is destroyed by battle while this card is in your GY: You can Special Summon this card.

Doom Emperor Archfiend


Level 7 FIRE Fiend Ritual Pendulum Effect Monster

ATK/ 2500 DEF/ 1200

Pendulum Scale: 0

Pendulum Effect
You can only use the Pendulum Effect of this card’s name once per turn.
(1) You can target 1 other face-up Spell/Trap on the field; destroy it and this card.


Monster Effect
You can Ritual Summon this card with “Throne of Archfiends”.
Must be Ritual Summoned. You can only use the (1)st and (3)rd monster effect of this card’s name each once per turn.
(1) If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except those in the Extra Monster Zone.
(2) Unaffected by other monsters’ effects while in the Extra Monster Zone.
(3) If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.



Throne of Archfiends


Ritual Spell Card

You can only use the (2)nd effect of this card’s name once per turn.
(1) Ritual Summon 1 “Archfiend” Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand and/or field whose total Levels equal or exceed that monster’s Level.
(2) During the Standby Phase, if “Doom Emperor Archfiend” is face-up in your Extra Deck: You can add this card from your GY or banishment to your hand.

Archfiend’s Strategy Game


Field Spell Card

You can only use the 2nd effect of this card’s name once per turn.
(1) Fiend monsters in the Extra Monster Zone gain 1000 ATK.
(2) You can activate 1 of these effects;
● Banish 1 Fiend monster or “Archfiend” card from your hand or GY; add 1 “Archfiend” card from your Deck to your hand, except a Field Spell.
● Add 1 “Archfiend” Pendulum Monster from your Deck to your Extra Deck face-up.



Archfiend’s Jest


Normal Trap Card

You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 Level 7 or lower “Archfiend” monster from your hand or Deck, or, if you have a face-up “Archfiend” Ritual Monster in your Extra Deck, you can Special Summon 1 “Royal Archfiend”, 1 “Duke Archfiend”, and/or 1 “Highness Archfiend” from your hand and/or Deck instead.

Archfiend’s Vigor


Continuous Trap Card

You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If you control an “Archfiend” Ritual Monster in the Extra Monster Zone: Target 1 face-up card your opponent controls; negate its effects until the end of this turn.
(2) If this card is banished from the hand or field: You can add 1 “Archfiend” card from your Deck to your hand, except “Archfiend’s Vigor”.



Source: Yugioh JP
Translated by YGOrganization

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