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✨ Duel Monsters (DM)
🔥 GX
⚡ 5D’s
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Learning Elf
Level 3 LIGHT Spellcaster Effect Monster
ATK/ 1400 DEF/ 1500
You can only use the 1st and 2nd effect of this card's name once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 Trap from your Deck that has effect to equip itself to a monster.
(2) If this card is sent from the field to the GY: You can draw 1 card.
Armament Reincarnation
Normal Spell Card
(1) Special Summon 1 "Armament Reincarnation Tokens" (Warrior/LIGHT/Level 1/ATK 500/DEF 500) up to the number of Equip Spells, and Traps with an effect to equip themselves to a monster, in your GY, then you can destroy as many cards in your Spell & Trap Zone as possible, including this card, then Set as many Equip Spells, and Traps with an effect to equip themselves to a monster, as possible from your GY, also you cannot Special Summon for the rest of this turn. These Traps can be activated this turn.
Mirror Barrier
Normal Trap Card
You can only use the 2nd effect of this card's name once per turn.
(1) Target 1 face-up monster you control; equip this card to it as an Equip Card with this effect.
● Once per Battle Step, if the equipped monster battles an opponent's monster: You can destroy that opponent's monster.
(2) If this card is destroyed: You can add 1 "Armament Reincarnation" from your Deck to your hand.
Masked HERO Fountain
Level 4 WATER Warrior Effect Monster
ATK/ 1400 DEF/ 1500
You can only use the 1st and 2nd effect of this card's name once per turn.
(1) You can reveal this card from your hand; Special Summon 1 "HERO" monster from your hand in Defense Position.
(2) If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY.
Poisonous Viper
Level 1 EARTH Reptile Effect Monster
ATK/ 100 DEF/ 200
You can only use the 3rd effect of this card's name once per turn.
(1) You can reveal this card in your hand; Special Summon it, or, if your opponent controls no monsters, Special Summon it to their field in Defense Position instead.
(2) Once per turn, during your Standby Phase: You take 500 damage.
(3) If this card is sent to the GY by card effect or banished: You can target 1 opponent's Set Spell/Trap; destroy it. It cannot be activated in response to this effect's activation.
Fallen Angel in Darkness
Normal Trap Card
This card is always treated as a "Darklord" card.
You can only activate 1 card with this card's name per turn.
(1) Send 1 Fairy monster from your hand or face-up field to the GY; Special Summon 1 "Darklord" monster from your hand, Deck, or banishment, ignoring its Summoning conditions.
Junk Armor
Level 2 EARTH Warrior Effect Monster
ATK/ 600 DEF/ 1200
You can only use the 1st and 3rd effect of this card's name each once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) Your opponent cannot target Synchro Monsters you control with "Warrior" and/or "Stardust" in their original names with card effects.
(3) You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".
Junk Meister
Level 4 EARTH Warrior Effect Monster
ATK/ 100 DEF/ 2300
You can only use the 1st, 2nd, and 3rd effect of this card's name each once per turn.
(1) You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister".
(3) You can target 1 "Junk" monster you control; decrease its Level by up to 2.
Over Tuning
Normal Spell Card
You can only activate 1 card with this card's name per turn.
(1) If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.
Champion's Pulse
Normal Trap Card
You can only activate 1 card with this card's name per turn.
(1) Activate 1 of these effects;
● During your opponent's Battle Phase: They gain 1000 LP, then you end the Battle Phase.
● When your opponent activates a monster effect, if they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that monster.
Gagaga Illusion
Normal Spell Card
You can only use the 1st and 2nd effect of this card's name once per turn.
(1) If you control a "Gagaga" monster: Target 1 monster in your GY; Special Summon it, then you can make its Level/Rank become equal to the Level/Rank of 1 "Gagaga" monster you control.
(2) If this card is in your GY, except the turn it was sent there: You can banish it; immediately after this effect resolves, Normal Summon 1 "Gagaga" monster.
Gagaga Escape
Counter Trap Card
You can only use the 1st and 2nd effect of this card's name once per turn.
(1) When your opponent activates a monster effect, if you control a "Gagaga" monster: Negate the activation, then you can discard 1 card, and if you do, Special Summon 1 "Gagaga" monster from your Deck.
(2) You can banish this card from the GY; change as many "Gagaga" monsters you control to Defense Position, and if you do, "Gagaga" monsters you control cannot be destroyed by battle or card effects this turn. 1 "Gagaga" monster.
Endless Bond
Continuous Spell Card
This card is always treated as an "Xyz" card.
You can only activate 1 card with this card's name per turn.
(1) When this card resolves, you can Special Summon 1 "Number 39: Utopia" from your GY, and if you do, it gains ATK equal to the total ATK of all LIGHT "Utopia" and "Utopic" Xyz Monsters in your GY.
(2) When your attacking "Utopia" or "Utopic" Xyz Monster whose original Attribute is LIGHT destroys an opponent's monster by battle: You can make that monster you control lose 1000 ATK, and if you do, it can make another attack in a row.
Thorn Fangs of Violet Poison
Normal Spell Card
This card is always treated as "Predap" card.
(1) Target 1 "Starving Venom Fusion Dragon" you control; destroy as many monsters your opponent controls with lower ATK as possible, then you can discard your entire hand, and if you do, inflict damage to your opponent equal to the destroyed monsters' total original ATK, also the targeted monster cannot attack this turn.
Penetration Fusion
Quick-Play Spell Card
You can only activate 1 card with this card's name per turn.
(1) If a monster(s) was destroyed by battle this turn: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, and if you do, it gains this effect.
● (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 500 ATK.
Surprise Fusion
Normal Spell Card
You can only use the 2nd effect of this card's name once per turn.
(1) Target 1 face-up monster you control and declare 1 Type and 1 Attribute; that monster becomes the declared Type and Attribute, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including the targeted monster.
(2) You can banish this card from your GY; Tribute 1 Fusion Monster, and if you do, Special Summon 2 "Surprise Tokens" (Spellcaster/DARK/ATK 0/DEF 0) with the same Level.
Sky Striker Mecha - Adhilsaber
Level 7 WIND Machine Effect Monster
ATK/ 1500 DEF/ 1500
You can only use the 1st and 2nd effect of this card's name each once per turn.
(1) During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Sky Striker" monster on the field; it gains 1500 ATK until the end of this turn.
(2) If a monster(s) is Special Summoned while this card is in your GY: You can target 1 "Sky Striker" Link Monster you control; equip this card to it as an Equip Spell that gives it 1500 ATK.






