OCG - Duelist Nexus: Rescue-ACE & 9 lá bài mới!

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Rescue-ACE Preventer


Level 8 FIRE Machine Effect Monster

ATK/ 2800 DEF/ 2800

You can only use the (1)st, (2)nd, and (3)rd effect of this card's name each once per turn.

  1. You can banish 1 “Rescue-ACE” card from your GY; Special Summon this card from your hand.
  2. If you control another “Rescue-ACE” monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position.
  3. If this card is sent to the GY: You can target 1 of your banished “Rescue-ACE” monsters, except a Level 8 monster; Special Summon it.

EMERGENCY!


Quick-Play Spell Card

(This card is always treated as a “Rescue-ACE” card.) You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

  1. Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position, then Tribute 1 “Rescue-ACE” monster from your hand or field.
  2. During your Main Phase: You can banish this card from your GY, then target 1 “Rescue-ACE” Trap in your GY; Set it.



Little Opposition


Normal Trap Card

You can only activate 1 card with this card’s name per turn.

Choose 2 unused Main Monster Zones in the same column; apply this effect, then your opponent can apply it for themselves.

  • Special Summon 1 Level 2 or lower monster from your hand or Deck to your chosen zone in Attack Position or face-down Defense Position

Agnimal Candle


Level 4 FIRE Pyro Tuner Effect Monster

ATK/ 1700 DEF/ 0

You can only use the 1st effect of this card’s name once per turn.

  1. If this card is added to your hand, except by drawing it: You can Special Summon it.
  2. Once per Chain, up to thrice per turn, if a monster(s) is sent to your GY: You can increase or reduce this card’s Level by 1.



Click & Echo


Level 2 WATER Sea Serpent Effect Monster

ATK/ 300 DEF/ 2100

Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only use the 2nd effect of this card’s name up to twice per turn.

  1. This face-up card on the field cannot be Tributed.
  2. If this card is sent to the GY as Link Material: Special Summon it to the Summoning player’s opponent’s field in Defense Position.
  3. If this card was Special Summoned by its 2nd effect, you must keep your hand revealed.

Uruka the Magic Star


Level 4 WIND Beast Effect Monster

ATK/ 1500 DEF/ 400

You can only use the 1st and 2nd effect of this card’s name each once per turn.

  1. When 1 monster you control leaves the field by an opponent’s card effect (and no other cards): You can banish this card from your hand or GY; Special Summon that monster if it is banished face-up or in the GY, otherwise Special Summon this banished card.
  2. If this card is Special Summoned: You can make it gain 1500 ATK until the end of the next turn.



Pod of Greed


Level 3 EARTH Rock Flip Effect Monster

ATK/ 700 DEF/ 800

You can only use the effect of this card’s name once per turn.

(1) FLIP: Apply these effects, in sequence.

  • Excavate cards from the top of your Deck up to the number of cards your opponent controls, add 1 excavated card to your hand, also send the rest to the GY.
  • Send monsters from your Extra Deck to the GY up to the number of monsters Special Summoned from the Extra Deck your opponent controls.

Eternal Ice Grave


Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

During the Main Phase, if a monster(s) you control leaves the field by an opponent’s monster effect, except by being destroyed: Activate 1 of these effects;

  • End the phase.
  • Skip the Main Phase 1 of your opponent’s next turn.



Aqua Round


Normal Spell Card

Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the banished card’s name from your Deck to your hand. If this card is activated while your opponent controls no cards, you cannot activate cards, or the effects of cards, with the banished card’s original name for the rest of this turn.

Kiriban


Continuous Trap Card

  1. If 10 or more cards and/or effects have been activated this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000). (This card is also still a Trap.) If Summoned this way, during your End Phase, Set this card in your Spell & Trap Zone.
  2. Once per turn, when your opponent activates a card or effect while this card is in the Monster Zone (Quick Effect): You can destroy as many cards they control as possible, then Set this card in your Spell & Trap Zone.



Singing Cuckoo


Level 3 FIRE Winged Beast Effect Monster

ATK/ 800 DEF/ 1000

You can only use this card name’s effect once per turn.

During your Main Phase: You can activate 1 of these effects.

  • Destroy this card, then, draw 1 card.
  • Discard 1 card, then, draw 1 card.
  • Draw 1 card during the End Phase of this turn.

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