OCG - Age of Overlord: Các T.G / 5Ds mới

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T.G. Rocket Salamander


Level 1 FIRE Pyro Effect Monster

ATK/ 600 DEF/ 600

2 Level 3 monsters

You can only use the 1st and 2nd effect of this card's name each once per turn.

  1. You can Tribute 1 “T.G.” monster; Special Summon 1 “T.G.” monster with a different original name from your Deck.
  2. If you control a Machine “T.G.” monster: You can target 1 Level 4 or lower “T.G.” monster in your GY; Special Summon it in Defense Position, but its effects are negated.

T.G. Mighty Striker


Level 2 EARTH Warrior Synchro Tuner Effect Monster

ATK/ 1800 DEF/ 0

1 Tuner + 1 non-Tuner monster

You can only use the (1)st and (3)rd effect of this card’s name each once per turn.

  1. If this card is Synchro Summoned: You can add 1 “T.G.” Spell/Trap from your Deck to your hand.
  2. Once per opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control as material, including this card.
  3. If this card is sent from the Monster Zone to the GY: You can send 1 “T.G.” card from your Deck to the GY.



T.G. Over Dragner


Level 5 DARK Dragon Synchro Effect Monster

ATK/ 2100 DEF/ 1900

1 Tuner + 1 non-Tuner monster

You can only use the (1)st effect of this card’s name once per turn.

  1. If this card is Synchro Summoned: You can Special Summon any number of “T.G.” monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
  2. If this card on the field is destroyed: Draw 1 card.

T.G. Glaive Blaster


Level 12 EARTH Machine Synchro Effect Monster

ATK/ 4000 DEF/ 4000

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters

Must be Synchro Summoned.

  1. (Quick Effect): You can target 1 monster Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card.
  2. Once per turn, if a monster(s) becomes banished face-up: You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.



T.G. Break Limiter


Normal Spell Card

You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

  1. Discard 1 card; add 2 “T.G.” monsters with different names from your Deck to your hand.
  2. You can banish this card from your GY, then target 1 “T.G.” monster in your GY; shuffle it into the Deck, or, if you control a Machine “T.G.” monster, you can add it to your hand instead.

T.G. – All Clear


Continuous Spell Card

ATK/ 2500 DEF/ 800

You can only use the (3)rd effect of this card’s name once per turn.

  1. “T.G.” monsters on the field become Machine monsters.
  2. During your Main Phase, you can Normal Summon 1 “T.G.” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
  3. During your Main Phase: You can destroy 1 “T.G.” monster in your hand or field, and if you do, add 1 “T.G.” monster with a different name from your Deck or GY to your hand.



T.G. – Close


Counter Trap Card

You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

  1. When your opponent activates a Spell/Trap Card, or monster effect, and you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card.
  2. If a Synchro Monster(s) becomes banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.

Synchro Rumble


Normal Spell Card

You can only activate 1 card with this card’s name per turn.

  1. Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.
  2. If “Crimson Dragon” and/or a Level 7 or 8 Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.



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