T.G. Rocket Salamander

Level 1 FIRE Pyro Effect Monster
ATK/ 600 DEF/ 600
2 Level 3 monsters
You can only use the 1st and 2nd effect of this card's name each once per turn.
- You can Tribute 1 “T.G.” monster; Special Summon 1 “T.G.” monster with a different original name from your Deck.
- If you control a Machine “T.G.” monster: You can target 1 Level 4 or lower “T.G.” monster in your GY; Special Summon it in Defense Position, but its effects are negated.
T.G. Mighty Striker

Level 2 EARTH Warrior Synchro Tuner Effect Monster
ATK/ 1800 DEF/ 0
1 Tuner + 1 non-Tuner monster
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
- If this card is Synchro Summoned: You can add 1 “T.G.” Spell/Trap from your Deck to your hand.
- Once per opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using monsters you control as material, including this card.
- If this card is sent from the Monster Zone to the GY: You can send 1 “T.G.” card from your Deck to the GY.
T.G. Over Dragner

Level 5 DARK Dragon Synchro Effect Monster
ATK/ 2100 DEF/ 1900
1 Tuner + 1 non-Tuner monster
You can only use the (1)st effect of this card’s name once per turn.
- If this card is Synchro Summoned: You can Special Summon any number of “T.G.” monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
- If this card on the field is destroyed: Draw 1 card.
T.G. Glaive Blaster

Level 12 EARTH Machine Synchro Effect Monster
ATK/ 4000 DEF/ 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned.
- (Quick Effect): You can target 1 monster Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card.
- Once per turn, if a monster(s) becomes banished face-up: You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.
T.G. Break Limiter

Normal Spell Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
- Discard 1 card; add 2 “T.G.” monsters with different names from your Deck to your hand.
- You can banish this card from your GY, then target 1 “T.G.” monster in your GY; shuffle it into the Deck, or, if you control a Machine “T.G.” monster, you can add it to your hand instead.
T.G. – All Clear

Continuous Spell Card
ATK/ 2500 DEF/ 800
You can only use the (3)rd effect of this card’s name once per turn.
- “T.G.” monsters on the field become Machine monsters.
- During your Main Phase, you can Normal Summon 1 “T.G.” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
- During your Main Phase: You can destroy 1 “T.G.” monster in your hand or field, and if you do, add 1 “T.G.” monster with a different name from your Deck or GY to your hand.
T.G. – Close

Counter Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
- When your opponent activates a Spell/Trap Card, or monster effect, and you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card.
- If a Synchro Monster(s) becomes banished while this card is in your GY: You can Set this card, but banish it when it leaves the field.
Synchro Rumble

Normal Spell Card
You can only activate 1 card with this card’s name per turn.
- Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters.
- If “Crimson Dragon” and/or a Level 7 or 8 Dragon Synchro Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.