Angelo Valmonica

Level 4 DARK Fairy Pendulum Effect Monster
Pendulum Scale: 3
ATK/ 1200 DEF/ 2100
Pendulum Effect: While you have a Fiend Monster Card in your other Pendulum Zone, each time you gain LP, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 “Valmonica” monster.
Monster Effect: You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
- If this card is in your hand: You can discard 1 other card; place this card and 1 “Demone Valmonica” from your Deck in your Pendulum Zone.
- During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s LP gain effect when that card is activated.
Demone Valmonica

Level 4 LIGHT Fiend Pendulum Effect Monster
Pendulum Scale: 5
ATK/ 1200 DEF/ 2100
Pendulum Effect: While you have a Fairy Monster Card in your other Pendulum Zone, each time you take effect damage, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on cards you control.
Monster Effect: You can only use the 1st and 2nd monster effect of this card’s name each once per turn.
- If this card is in your hand: You can discard 1 other card; place this card and 1 “Angelo Valmonica” from your Deck in your Pendulum Zone.
- During the Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Valmonica” Normal Spell/Trap from your GY; this effect becomes that card’s damage-inflicting effect when that card is activated.
Odd Deity of Valmonica – Guiralume

LINK-1 DARK Fairy Link Effect Monster
Link Arrows: Bottom-Left
ATK/ 2500
1 Effect Monster
Cannot be Link Summoned unless you have a Fairy Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Odd Deity of Valmonica – Giurarme(s)” once per turn.
- If this card is Link Summoned: You can target monsters your opponent controls up to the number of Resonance Counters on cards in your Pendulum Zone; destroy them.
- You can remove 3 Resonance Counters from cards in your Pendulum Zone; this card can make a second and third attack during each Battle Phase this turn.
Divine Oddity of Valmonica – Zebufera

LINK-1 LIGHT Fiend Link Effect Monster
Link Arrows: Bottom-Right
ATK/ 2500
1 Effect Monster
Cannot be Link Summoned unless you have a Fiend Monster Card with 3 or more Resonance Counters in your Pendulum Zone. You can only Special Summon “Divine Oddity of Valmonica – Zebufera(s)” once per turn.
- If this card would be destroyed by battle or card effect, you can remove 3 Resonance Counters from cards in your Pendulum Zone instead.
- Once per opponent’s turn (Quick Effect): You can target 1 of your “Valmonica” Normal Spells/Traps that is banished or in your GY; this effect becomes that card’s effect when that card is activated.
Angelic-Demonic Selector – “Valmonica”

Field Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 2nd effect of this card’s name once per turn.
- When this card resolves, you can add 1 “Valmonica” monster from your Deck to your hand.
- If the 3rd Resonance Counter is placed on a card in your Pendulum Zone: You can target 1 monster your opponent controls; take control of it (until the End Phase), but it cannot declare an attack.
Valmonica Versare

Normal Spell Card
You can only activate 1 card with this card’s name per turn. Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
- Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a “Valmonica” card, and if you do, add it to your hand, also shuffle the rest back into the Deck.
- Take 500 damage, then you can send 1 “Valmonica” card from your Deck to your GY, except “Valmonica Versare”.
Valmonica Intonare

Normal Spell Card
You can only activate 1 card with this card’s name per turn. Apply 1 of these effects (your opponent’s choice, if you do not have a “Valmonica” card in your Pendulum Zone).
- Gain 500 LP, then your opponent chooses 1 monster in your GY that can be Special Summoned (if any) for you to Special Summon it.
- Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
Valmonica of the Guiding Rhythm

Normal Trap Card
You can only activate 1 card with this card’s name per turn. If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.
- Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
- Take 500 damage, then you can return 1 monster on the field to the hand.
Valmonica of the Selecting Melody

Normal Trap Card
You can only activate 1 card with this card’s name per turn. If you control a “Valmonica” Monster Card: Apply 1 of these effects, or, if you control a “Valmonica” Link Monster, you can apply both, in sequence.
- Gain 500 LP, also your opponent cannot target “Valmonica” Monster Cards you control with card effects for the rest of this turn.
- Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.