Electro Gunner

Level 4 FIRE Machine Effect Monster
ATK/ 1800 DEF/ 1400
If you Normal or Special Summon a FIRE monster(s): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Gunner" once per turn. Once per turn, if a Spell Card is activated: You can make all FIRE monsters you currently control gain 300 ATK.
Division

Level 2 FIRE Machine Effect Monster
ATK/ 200 DEF/ 200
You can Tribute all face-up "Division" you control; Special Summon "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200) up to twice the number Tributed. Each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn.
Oil

Normal Spell Card
Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 "Oil" per turn.
Synchro Creed

Normal Spell Card
If a Synchro Monster is on the field: Draw 1 card, then, if there are 3 or more Synchro Monsters on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.
Gathering Light

Continuous Spell Card
You can banish 1 monster you control and 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster in your GY, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters. Once per turn, when an opponent's monster declares an attack while you have a banished Synchro Monster: You can negate the attack.
Earthbound Resonance

Continuous Trap Card
If a monster(s) on the field Special Summoned from the Extra Deck is destroyed by card effect: You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it. You can only use each effect of "Earthbound Resonance" once per turn.
Electrode Beast Cation

Level 2 LIGHT Thunder Effect Monster
ATK/ 300 DEF/ 100
If this card is Normal Summoned: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters, also add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster. You can target 1 other Thunder monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Electrode Beast Cation" once per turn.
Electrode Beast Anion

Level 2 LIGHT Thunder Effect Monster
ATK/ 300 DEF/ 100
If this card is Normal Summoned: You can make this card become Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn.
Sacrifice Level-Up

Normal Spell Card
Target 1 Xyz Monster you control; banish 2 of its materials, and if you do, Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than that monster, but it cannot attack this turn. You can only activate 1 "Sacrifice Level-Up" per turn.
Synchro Panic

Continuous Trap Card
Destroy this card during your 3rd Standby Phase after activation. If face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: Activate this card by targeting 1 of them; Special Summon 1 Tuner and any number of non-Tuners from your GY, whose total Levels equal that monster's, and if you do, they cannot be destroyed by battle or card effects this turn. Neither player can Synchro Summon.
