OCG: LEDE - Ancient Gears

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Ancient Gear Dark Golem


Level 8 EARTH Machine Effect Monster

ATK/ 3000 DEF/ 3000

This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can activate this effect; you cannot Set cards for the rest of this turn, also add up to 2 "Ancient Gear" cards and/or "Geartown" from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

Ancient Gear Tanker


Level 4 EARTH Machine Effect Monster

ATK/ 1300 DEF/ 1300

If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon it from your GY instead. You can target 1 face-up card you control; destroy it, and if you do, for the rest of this turn, all monsters you control that are "Ancient Gear Golem" or mention it will gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.



Ancient Gear Commander


Level 4 EARTH Machine Effect Monster

ATK/ 500 DEF/ 2000

You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem": You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Ancient Gear Advance


Continuous Spell Card

When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card, and if you do, for the rest of this turn, you can Normal Summon Level 5 or higher monsters that are "Ancient Gear Golem" or mention it without Tributing. You can only activate 1 "Ancient Gear Advance" per turn. You cannot Set cards the turn you activate this card.



Ancient Gear Duel


Continuous Trap Card

Monsters you control that are "Ancient Gear Golem" or mention it are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Ancient Gear Golem", by banishing materials mentioned on it from your field and/or GY, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

Source: Yugioh JP
Translated by YGOrganization

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