Spell
QuickRebellion
Lượt xem:
1890
Hiệu ứng (VN):
Trong Battle Phase của một trong hai người chơi: Chọn mục tiêu 1 quái thú mà đối thủ của bạn điều khiển; chiếm quyền điều khiển nó cho đến khi kết thúc Battle Phase, những quái thú khác mà bạn điều khiển không thể tấn công trong phần còn lại của lượt này. Bạn chỉ có thể kích hoạt 1 lần "Rebellion" mỗi lượt.
Hiệu ứng gốc (EN):
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
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Rebellion — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
Intrinsic: 50 · Deck: 48 · Meta: provisional
Primary role: Board breaker / Going-second · Secondary: Removal, Negation/Interaction
Why it scores here
Rebellion is 1 reactive battle-phase control spell that temporarily removes an opponent's threat through theft rather than destruction. While its effect interaction is solid for going-second strategies, the card lacks combo synergy, provides no card advantage, and remains fundamentally situational due to its strict timing requirement. It functions as 1 narrow tech choice rather than 1 cornerstone piece, limiting its power expression and consistency across decks.
Axis scores
| Axis | Score | Evidence |
|---|--:|---|
| | Accessibility | 40 | Quick-Play spells activate on demand, but only 5 decks in the sample run this card at 1.2 average copies, suggesting limited inclusion as 1 niche tech (observed). |
| | Combo & Conversion | 25 | Zero combo appearances in the evidence indicates this is 1 reactive effect với no combo-building capability, inferred from the card's battle-phase timing and one-time nature (inferred). |
| | Resource Economy | 45 | The card provides one-time tempo swing but generates no card advantage, với the drawback that other monsters cannot attack that turn, resulting in roughly even resource exchange (inferred). |
| | Effect & Interaction | 55 | Activates during either player's Battle Phase to steal an opponent's monster, providing disruptive interaction, though effectiveness is limited to turns where the opponent attacks (verified). |
| | Material Utility | 5 | As 1 Lá Bài Phép với no effect text when negated, it provides zero value as Synchro, Xyz, Link material, or any other material type (verified). |
| | Resilience & Flexibility | 50 | Once-per-turn Quick-Play activation means the card resolves its effect once and is spent for the turn, với no recovery or multi-turn presence, though activation timing itself is flexible (verified). |
| | Deck-Building Efficiency | 65 | Occupies 1 single spell slot với no synergistic deck requirements or locks, and 1.2 average copies suggest it is not 1 mandatory inclusion but rather 1 flexible tech option (observed). |
Calculation
Weight profile: Board breaker / Going-second (primary role only). Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40Intrinsic + 0.60Deck (decks present, combos absent)
Strengths
Hand-trap-like timing activation on opponent's Battle Phase
Steals threatening monsters rather than destroying them
Works in multiple deck archetypes as 1 flexible tech slot
No setup or synergy requirements
Weaknesses
Strictly limited to Battle Phase activation
No card advantage generation
Restricts own monster attacks when used
Situational effectiveness dependent on opponent's strategy
Zero combo integration or synergy
Counters / choke points
Monsters that do not attack (control-heavy strategies)
Decks vớiout significant Battle Phase presence
Chain-blocking effects (negation during activation)
Best use
Going-second tech for disrupting aggressive strategies. Decks: Generic decks, Sky Striker. Suggested copies: 1.
Evidence & gaps
Verified: Card is 1 Quick-Play Spell that steals opponent's monster during Battle Phase; Restricts other controlled monsters from attacking for the remainder of the turn; Limited to one activation mỗi lượt; Appears in 5 recent decks (all maindeck) across 3 distinct archetypes; Top partners include Reinforcement of the Army (60% of decks) and Accesscode Talker (40%)
Observed: Average 1.2 copies per deck in the sample; 60% of occurrences in generic/untyped decks; 20% in Sky Striker decks; Appears alongside various generic tech and staple cards
Inferred: Quick-Play timing provides hand-trap-like reactivity; Battle Phase restriction severely limits situational applicability; Spell card type offers no material utility value; One-time effect với no recursion or flexibility; Requires no deck synergy or setup to function
Data gaps: No combo evidence to assess integration into combo lines or starters No guide mentions to provide context on role in specific archetypes Small deck sample size (5) may not be fully representative No archetype-level usage statistics to confirm consistency of inclusion Banlist status unknown (assumed unlimited)






