Trap
NormalRocket Hand
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Hiệu ứng (VN):
Chọn mục tiêu 1 quái thú ở Tư thế tấn công mà bạn điều khiển có 800 ATK hoặc lớn hơn; trang bị lá bài này cho mục tiêu đó. Nó nhận được 800 ATK. Bạn có thể gửi lá bài trang bị này đến Mộ, sau đó chọn vào 1 lá bài ngửa trên sân; phá huỷ nó, sau đó thay đổi ATK của quái thú mà lá bài này được trang bị thành 0, tư thế chiến đấu của nó cũng không thể thay đổi. Bạn chỉ có thể sử dụng 1 "Rocket Hand" mỗi lượt và chỉ một lần trong lượt đó.
Hiệu ứng gốc (EN):
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
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Rocket Hand — Power Evaluation
Final Score: 43 ± 5 · Confidence: Medium
Intrinsic: 48 · Deck: 45 · Meta: provisional
Primary role: Removal · Secondary: Utility, Floodgate/Control
Why it scores here
Rocket Hand là một bẫy loại bỏ có điều kiện, yêu cầu một cơ thể có ATK 800+ hiện diện trên bàn, hạn chế khả năng sử dụng độc lập của nó. Mặc dù mang lại sự phá hủy linh hoạt và khóa bàn với chi phí hợp lý, việc thiếu biểu diễn bảng trò chơi dung hợp và sự phụ thuộc vào thiết lập trước đây ngăn cản nó đạt đến các Cấp độ sức mạnh cao hơn. Cờ này đóng vai trò như một công nghệ hữu ích trong các bộ Inzektor và các bộ tương tự tự nhiên tạo ra các cơ thể đủ điều kiện, nhưng nó không thúc đẩy chuỗi trò chơi hay tạo lợi thế nội tại.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Trap card requiring 1 qualifying 800+ ATK Attack Position monster to activate; accessible in Inzektor decks that consistently produce such bodies, but dead if the board is clear (verified: text condition) |
| Combo & Conversion | 25 | Card text permits targeted destruction and board locks but generates no combo chains; does not appear in any combo boards despite being in 4 archetypes that typically have recorded combos (verified: 0 combo appearances) |
| Resource Economy | 50 | Converts 1 trap card + 1 equipped monster status into 1 destroyed opponent card + 1 board lock; roughly even trade với no inherent advantage generation (inferred: cost-benefit from text) |
| Effect & Interaction | 52 | Provides flexible destruction of any face-up card and locks the equipped monster's ATK and position, but does not prevent opponent summons or negate effects (verified: text describes destruction and locks only) |
| Material Utility | 15 | Once equipped and activated, the monster becomes nearly unusable due to 0 ATK lock and position lock; trap itself has no material value as 1 lá bài (verified: text specifies effects) |
| Resilience & Flexibility | 28 | Card is vulnerable to single removal of the equipped monster or the trap itself; once-per-turn limitation prevents repeated use; no built-in recovery (verified: standard once-per-turn clause, no recursion in text) |
| Deck-Building Efficiency | 48 | Runs 2-3 copies per deck với mild restriction; appears consistently across 4 archetypes suggesting broad applicability (observed: avg 2.12 copies, 4 distinct archetypes in sample) |
Calculation
Weight profile: Primary role: Removal / Negation (100%). Intrinsic ≈ 48, Deck ≈ 45, Meta = provisional. Modifiers: Very small deck sample (-1); Zero combo evidence despite 4 archetype homes (-2). Final formula: 0.40Intrinsic + 0.60Deck
Strengths
- Provides flexible destruction of any face-up card on field
- Grants +800 ATK boost to qualifying bodies, improving combat math
- Locks both ATK and battle position of equipped monster, preventing opponent adaptation
- Runs smoothly in Inzektor and similar decks với abundant 800+ ATK bodies
- All-in-one removal + utility effect reduces deck slots compared to separate cards
Weaknesses
- Requires existing 800+ ATK Attack Position body to activate; dead vớiout setup
- Trap card activation must wait for your turn, reducing responsiveness
- Equipped monster becomes nearly unusable for material after activation due to 0 ATK and position locks
- Single removal of equipped monster or trap destroys all setup investment
- Once-per-turn activation limits burst removal capability
- Not searchable or tutored by observed top partners
- Zero presence in combo boards despite being in combo-heavy archetypes
Counters / choke points
- Ash Blossom & Joyous Spring negates activation from hand
- Removal of equipped monster destroys the trap as well
- Spell/Trap removal effects before activation prevent use
- Decks với low ATK bodies or only Tư thế phòng thủ monsters may make equip impossible
Best use
Flexible removal and board lock utility in decks với consistent 800+ ATK bodies. Decks: Inzektor, Ally of Justice, Heros.
Evidence & gaps
- Verified: Card text fully specified: equip trap requiring 800+ ATK Attack Position body, grants +800 ATK, can send self to Mộ to destroy face-up card and lock ATK/position; Appears in 8 real decks với average 2.12 copies per deck; Present in 4 distinct archetypes với clear Inzektor concentration (37.5%); 100% co-occurrence với Harpie's Feather Duster in all running decks; Not 1 top card across any format (trạng thái top card = false)
- Observed: Inzektor builds show highest density at 37.5% of deck sample; Top partners predominantly Inzektor monsters at 37.5% co-deck rate; Secondary partners Monster Reborn (62.5%) and Armed Dragon Thunderbolt (50%) suggest removal synergy; All instances run in main deck, zero side deck inclusions
- Inferred: Primary role is Removal due to destruction and lock effects in text; Accessibility limited by setup requirement for existing qualifying body on field; Combo conversion minimal because text provides no combo chains and requires prior board; Material utility severely diminished by 0 ATK and position locks applied upon activation; Resilience poor due to vulnerability to single removal of equipped monster or trap
- Data gaps: No combos supplied — combo conversion is text-only inference với zero real-game validation No guides supplied — cannot confirm role or popularity from guide context No banlist token — assumed 3 copies unlimited; actual ban status unknown No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 8-deck sample only Very small deck sample (8 decks total) limits statistical power No combo boards despite multiple combo-heavy archetypes — unusual gap warrants confidence reduction
Calculation
Weight profile: Primary role: Removal / Negation (100%). Intrinsic ≈ 48, Deck ≈ 45, Meta = provisional. Modifiers: Very small deck sample (-1); Zero combo evidence despite 4 archetype homes (-2). Final formula: 0.40Intrinsic + 0.60Deck
Strengths
- Provides flexible destruction of any face-up card on field
- Grants +800 ATK boost to qualifying bodies, improving combat math
- Locks both ATK and battle position of equipped monster, preventing opponent adaptation
- Runs smoothly in Inzektor and similar decks với abundant 800+ ATK bodies
- All-in-one removal + utility effect reduces deck slots compared to separate cards
Weaknesses
- Requires existing 800+ ATK Attack Position body to activate; dead vớiout setup
- Trap card activation must wait for your turn, reducing responsiveness
- Equipped monster becomes nearly unusable for material after activation due to 0 ATK and position locks
- Single removal of equipped monster or trap destroys all setup investment
- Once-per-turn activation limits burst removal capability
- Not searchable or tutored by observed top partners
- Zero presence in combo boards despite being in combo-heavy archetypes
Counters / choke points
- Ash Blossom & Joyous Spring negates activation from hand
- Removal of equipped monster destroys the trap as well
- Spell/Trap removal effects before activation prevent use
- Decks với low ATK bodies or only Tư thế phòng thủ monsters may make equip impossible
Best use
Flexible removal and board lock utility in decks với consistent 800+ ATK bodies. Decks: Inzektor, Ally of Justice, Heros.
Evidence & gaps
- Verified: Card text fully specified: equip trap requiring 800+ ATK Attack Position body, grants +800 ATK, can send self to Mộ to destroy face-up card and lock ATK/position; Appears in 8 real decks với average 2.12 copies per deck; Present in 4 distinct archetypes với clear Inzektor concentration (37.5%); 100% co-occurrence với Harpie's Feather Duster in all running decks; Not 1 top card across any format (trạng thái top card = false)
- Observed: Inzektor builds show highest density at 37.5% of deck sample; Top partners predominantly Inzektor monsters at 37.5% co-deck rate; Secondary partners Monster Reborn (62.5%) and Armed Dragon Thunderbolt (50%) suggest removal synergy; All instances run in main deck, zero side deck inclusions
- Inferred: Primary role is Removal due to destruction and lock effects in text; Accessibility limited by setup requirement for existing qualifying body on field; Combo conversion minimal because text provides no combo chains and requires prior board; Material utility severely diminished by 0 ATK and position locks applied upon activation; Resilience poor due to vulnerability to single removal of equipped monster or trap
- Data gaps: No combos supplied — combo conversion is text-only inference với zero real-game validation No guides supplied — cannot confirm role or popularity from guide context No banlist token — assumed 3 copies unlimited; actual ban status unknown No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 8-deck sample only Very small deck sample (8 decks total) limits statistical power No combo boards despite multiple combo-heavy archetypes — unusual gap warrants confidence reduction






