Deck Train #185035 — Yu-Gi-Oh! Master Duel

44 lá Main, 15 Extra, gồm Ancient Gear Wyvern x3, Infinitrack Anchor Drill x3, Maxx 'C' x3. Tạo 04/02/2024 bởi YGO Mod.

Deck Train Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Chủ Nhật, 04 tháng 2 2024

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 01/01/2026
58± 8/ 100
Điểm sức mạnh
Cấu trúc 58
Độ tin cậy giải 50
Đi trước 62
Đi sau 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s). Restricted cards run: Number 41: Bagooska the Terribly Tired Tapir (Forbidden), Kaiser Colosseum (Limited), Maxx "C" (Limited), Predaplant Verte Anaconda (Limited).

Identity & game plan

  • Win condition: OTK via Ancient Gear Fusion chain and Extra Link beatdown; Value stall với hand-trap / searcher loop and targeted removal
  • Turn 1 (going first): T1: Set engine + searchers; T2: Summon Ancient Gear Wyvern/Geartown to enable Fusion; T3: Chain fuse for board control or push for OTK.
  • Turn 2 (going second): T1: Six-card hand value với Ash Blossom / Urgent Schedule; T2: Answer threats, set Geartown/Urgent Schedule; T3: Convert extra deck access into board break or OTK.
  • Recovery: Use hand-traps and Urgent Schedule to disrupt; recycle với Ancient Gear Frame / Catapult; pivot to stall if OTK path blocked.

Why it scores here

The deck runs 1 clear OTK/combo plan centered on Ancient Gear Fusion and Extra Link access, giving it strong ceiling (D3 80) and good going-second disruption (D8 70). However, it is hampered by legality violations (over-limited Maxx "C" and 1 Forbidden Numbered card), 1 brick-prone opening hand (D2 55), inconsistent engine presence (D1 68), and 1 low floor (D4 50). The format fit is provisional and side adaptability is weak, reflecting no post-side plan and uncertainty against meta shifts.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archtype core present in 7/20 cards (35%), hypergeometric P(>=1 T1) ~0.91, but over-limit restrictions reduce reliability (Inferred).
D2 Opening-Hand Quality & Brick Management 55 31% of main deck is non-searcher, 6 hand-traps, and Maxx "C" over-limit creates brick risk (Inferred).
D3 Combo Conversion & Ceiling 80 Best line shows OTK via Ancient Gear Fusion chain and 4000+ beatsticks (Observed from extras and combo text).
D4 Combo Floor & Median Output 50 No parsed boards; median estimated from sparse combo evidence and low searcher density (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Redundant lines via Ash Blossom, Geartown, and hand-traps provide moderate resilience (Inferred).
D6 Resource Economy, Recovery & Grind 55 Resource signature leans grind với recoverable searchers and limited float (Inferred).
D7 End-Board & Interaction Quality 65 Negation (Ash Blossom, Herald, Ancient Gear Howitzer) and targeted removal provide layered interaction (Observed).
D8 Going-Second & Board-Breaking Power 70 Going-second split and 700+ beatsticks in extras enable credible board-break pressure (Inferred).
D9 Offensive Pressure & Closing Power 60 High-ATK threats (Super Express Bullet Train 3000, Chaos Ancient Gear Giant 4500) support closing (Observed).
D10 Main Deck Efficiency & Flexibility 70 44-card main với 24 spells/20 monsters and 16 core cards shows compact design (Observed).
D11 Extra Deck Efficiency & Coverage 75 Extra deck offers 7 Link/2 Fusions với tutor access, making efficient use of slots (Observed).
D12 Side Deck Adaptability 40 Side deck absent; no post-side plan provided (Speculation).
D13 Matchup Coverage & Format Fit 45 Archetype meta-share noted but no dated metagame sample; format fit remains provisional (Provisional).
D14 Pilotability & Error Tolerance 55 Combo steps are moderate với 14 searchers and 7 hand-traps, affecting error tolerance (Inferred).

How the score was computed

Strategy profile: Balanced (primary Combo, secondary control elements). Structural ≈ 58, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal cards present (-8); Engine fragmentation (-5); Brick-prone opening (-4). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 80, median 50, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong OTK ceiling via Ancient Gear Fusion chain
  • Good going-second disruption and board-break potential
  • Solid interaction density với multiple negation options
  • Efficient use of Extra Deck slots

Weaknesses

  • Illegal card inclusions reduce competitive viability
  • Brick-prone opening hand and engine inconsistency
  • Low median output and fragile consistency
  • Weak side adaptability and provisional format fit

Critical choke points

  • Dependence on specific Fusion materials and search setup
  • Over-limited key hand-trap (Maxx "C")
  • Missing core Ancient Gear staples reduces engine reliability
Priority Remove Add Reason
1 Maxx "C" (3 copies) and Number 41: Bagooska the Terribly Tired Tapir (1 copy) Replace với format-legal search/tutors and consistent engine pieces Illegal cards prevent reliable T1/T2 execution and expose the deck to penalties.
2 Redundant non-searchers to smooth opening hand Add 1–2 additional searchers or hand-traps Improves D1 consistency and lowers D2 brick rate.
3 Consider building 1 basic post-side plan for format shifts Side adaptability is currently very low (D12 40).

Evidence & confidence

  • Verified: Deck list and card text from evidence.json; Legality violations documented; Extra-Deck breakdown and card text hints
  • Observed: Best-line OTK pathway from combo evidence; Hand-trap coverage and searcher counts
  • Inferred: D1 consistency hypergeometric estimates; D2 brick risk from hand composition; D4 median output from sparse combo data; D5–D7 resilience and interaction quality from text roles
  • Provisional: Format meta-share and matchup rating; Tournament reliability vớiout match data; Post-side adaptability
  • Data gaps: No parsed combo boards — combo floor/median/ceiling inferred No tournament link — archetype meta-share absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates) Meta Power marked Provisional; needs dated metagame sample

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