Deck Ursarctic #347192 — Yu-Gi-Oh! TCG
57 lá Main, 15 Extra, gồm Drytron Alpha Thuban x3, Lava Golem x3, Ghost Belle & Haunted Mansion x3. Tạo 11/10/2024 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Sáu, 11 tháng 10 2024
Main Deck (57)
- Alpha, the Master of Beasts x2
- Artifact Lancea x1
- Consecrated Light x1
- D.D. Crow x2
- Drytron Alpha Thuban x3
- Drytron Beta Rastaban x1
- Drytron Delta Altais x2
- Drytron Gamma Eltanin x1
- Drytron Nu II x2
- Drytron Zeta Aldhibah x2
- Eva x1
- Herald of Green Light x1
- Lava Golem x3
- Ultimate Bright Knight Ursatron Alpha x1
- Cyber Angel Benten x2
- Cyber Angel Natasha x1
- Drytron Meteonis DA Draconids x1
- Drytron Meteonis Draconids x1
- Odd-Eyes Gravity Dragon x1
- Diviner of the Herald x1
- Ghost Belle & Haunted Mansion x3
- Herald of Orange Light x1
- Called by the Grave x1
- Cyber Emergency x3
- Dark Ruler No More x2
- Drytron Fafnir x1
- Drytron Nova x3
- Foolish Burial x1
- Harpie's Feather Duster x1
- Meteonis Drytron x1
- One for One x1
- Super Polymerization x3
- Anti-Spell Fragrance x1
- Infinite Impermanence x3
- Powersink Stone x2
Extra Deck (15)
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Accesscode Talker x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Herald of the Arc Light x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Drytron Mu Beta Fafnir x2
- Kikinagashi Fucho x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 38 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Control the board với hand traps, floodgate and high‑ATK boss monsters; Ritual/Link/XYZ summons to apply pressure
- Turn 1 (going first): Set hand traps, search key monsters (Cyber Emergency, Drytron Nova), lock opponent với Anti‑Spell Fragrance
- Turn 2 (going second): Activate hand traps to disrupt opponent, then bring out 1 powerful boss monster (e.g., Accesscode Talker) on turn 2 or 3
- Recovery: Use searchers (Cyber Emergency, Drytron Nova) and repeatable summons (One for One, Drytron Alpha Thuban) to rebuild resources after disruption
- After siding: No side deck; the plan relies on deck consistency alone
Why it scores here
The deck tries to control the opponent với 1 dense hand‑trap suite and 1 flexible toolbox of powerful monsters, but its illegal status and scattered archetype base depress consistency. Engine pieces such as Drytron and Herald monsters appear với moderate probability, yet the high number of one‑off cards creates brick risk. Interaction density is decent thanks to many negates and floodgate effects, but the lack of side‑deck options and low archetype purity limit adaptability. Overall the system can occasionally generate strong boards, but the illegal component and poor consistency keep its reliable power low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of key 3‑copy starters ≈ 0.245) and many 1‑copy pieces → moderate starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | High count of 1‑copy and 2‑copy cards plus 10 hand‑traps raises brick probability (~30%) (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Potential to summon high‑ATK bosses (Accesscode Talker, Garura) gives 1 ceiling around 70, but requires many pieces (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical boards lack full engine, leading to median output near 40–45 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Hand‑trap density and floodgate (Anti‑Spell Fragrance) provide alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Cyber Emergency, Drytron Nova) and repeatable summons aid resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 19 cards với negation text and 1 floodgate give interaction quality ≈60 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | 10 hand‑trap cards + floodgate boost going‑second board‑break potential to ≈65 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters với ATK 2500‑3000 present, but delivery is inconsistent → ≈55 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 57‑card main deck với only 1.4 % core purity, many singletons reduces efficiency → ≈35 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15‑card Extra contains generic options and 1 forbidden card, limiting coverage → ≈40 (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck; no post‑side adaptation → ≈20 (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; meta fit cannot be measured → provisional low score ≈30 (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex combo chains and many decision points lower pilotability → ≈35 (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 38, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal card (Herald of the Arc Light) (-6); No side deck (-4); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.25 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Large hand‑trap count providing disruption
- Many searchers and repeatable special summons
- Versatile Extra Deck với high‑ATK boss monsters
- Floodgate Anti‑Spell Fragrance adds turn‑order control
Weaknesses
- Contains 1 Forbidden card, rendering the list illegal
- Very low archetype purity; many one‑off cards increase brick risk
- No side deck for matchup‑specific adjustments
- Engine lacks 1 clear, consistent combo line
Critical choke points
- Reliance on the forbidden Herald of the Arc Light for synchro plays
- Need to assemble multiple specific Ritual/Link pieces to achieve boss monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Herald of the Arc Light | Herald of Orange Light or other legal Herald tuner | Eliminate illegal card and restore synchro potential |
| 2 | Several single‑copy generic monsters | Additional copies of core Drytron monsters (Alpha Thuban, Nu II) to boost consistency | Raise starter reliability and reduce brick rate |
| 3 | None (side deck empty) | A side deck với cards like Cosmic Cyclone, Red Reboot, and Twin Twisters | Provide post‑side plans and improve matchup adaptability |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts for each listed card; Hypergeometric probabilities per copy count
- Inferred: Engine accessibility from starter probabilities; Brick estimate from copy histogram; Combo ceiling/floor from card synergy potential; Interaction quality from negation/floodgate counts; Resource economy from searcher cards; Pilotability from number of decision points
- Provisional: Matchup/format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no archetype usage statistics — core/meta‑standard comparison unavailable no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown
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