Deck Legendary Knight #353064 — Yu-Gi-Oh! Master Duel
55 lá Main, 15 Extra, gồm Droll & Lock Bird x3, Magicians' Souls x3, Dark Magician x3. Tạo 20/10/2024 bởi YGO Mod.
Deck Legendary Knight Master Duel
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Chủ Nhật, 20 tháng 10 2024
Main Deck (55)
- Dark Magician Girl x1
- Droll & Lock Bird x3
- Kashtira Fenrir x1
- Kashtira Ogre x1
- Kashtira Riseheart x1
- Kashtira Unicorn x2
- Magician's Rod x2
- Magicians' Souls x3
- Maxx "C" x2
- Palladium Oracle Mahad x1
- Timaeus the United Dragon x1
- Dark Magician x3
- Illusion of Chaos x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x2
- Cosmic Cyclone x3
- Dark Magical Circle x3
- Kashtira Birth x2
- Kashtiratheosis x3
- Magician's Salvation x1
- Pressured Planet Wraitsoth x1
- Secret Village of the Spellcasters x1
- Secrets of Dark Magic x1
- Soul Servant x3
- Eternal Soul x2
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Dark Magician the Dragon Knight x1
- Master of Chaos x1
- The Dark Magicians x1
- Accesscode Talker x1
- Apollousa, Bow of the Goddess x1
- Black Luster Soldier - Soldier of Chaos x1
- Dharc the Dark Charmer, Gloomy x1
- Selene, Queen of the Master Magicians x1
- Chaos Angel x1
- Ebon Illusion Magician x1
- Kashtira Arise-Heart x1
- Kashtira Shangri-Ira x2
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value | |
|---|---|---|
| Structural Deck Power | 52 | |
| Going First | 60 | |
| Going Second | 55 | |
| Meta Power | provisional | |
| Tournament Reliability | 40 |
| Primary strategy: Combo |
| Secondary strategies: none |
| Format: master-duel |
Legality
Main 55 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 5 violation(s). Restricted cards run: Apollousa, Bow of the Goddess (), Secret Village of the Spellcasters (), Called by the Grave (), Maxx "C" (), Droll & Lock Bird (), Pressured Planet Wraitsoth (), Kashtira Unicorn ().
Identity & game plan
- Win condition: Fusion/XYZ combo via Dark Magician engine and Kashtira setup to summon high-impact monsters (e.g., Black Luster Soldier, The Dark Magicians, Chaos Angel); OTK through Dragon-based finishers (e.g., Red-Eyes Flare Metal Dragon, Black Luster Soldier) or sustained board control via negation and recursion
- Turn 1 (going first): T1: Ash Blossom & Joyous Spring / Dark Magical Circle to enable setup; T2: establish hand-trap/magician presence and start fusion/xyz; apply pressure với boss monsters and use SoS/Recursion for continuity.
- Turn 2 (going second): T1: counter disruption với Ash Blossom, Ghost Belle, and SoS; T2: secure 1 key magician or Kashtira line to survive; T3: close với Black Luster Soldier or Dragon OTK.
- Recovery: Use SoS, Ghost Belle, and hand-traps to mitigate bad draws; pivot to board control or secondary OTK lines if primary combo is disrupted; leverage Extra Deck flexibility (multiple finishers).
Why it scores here
The deck runs 1 clear Combo engine built around the Dark Magician and Kashtira supports, enabling high-ceiling OTK lines với multiple Extra-Dead finishers. However, it suffers from legality issues, brick risk in the opening hand, and 1 weak side deck that limit consistency and reliability against disruption. Interaction is strong via hand-traps and negation, but the format mismatch and missing core staples keep the floor modest and prevent 1 higher overall score.
Dimension scores
| # | Dimension | Score | Evidence | |
|---|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Hypergeometric shows ~90.7% chance to open ≥1 archetype core, but illegal cards and brick potential cap consistency (Inferred). | |
| D2 | Opening-Hand Quality & Brick Management | — | 32% of main deck are non-core, and 14 hand-traps increase dead-draw risk; opening hand quality is below average (Inferred). | |
| D3 | Combo Conversion & Ceiling | 80 | Best-line boards can summon Black Luster Soldier or OTK Dragon for 2000+ damage, indicating strong ceiling (Inferred). | |
| D4 | Combo Floor & Median Output | — | Median output is limited by setup dependency and disruption; many turns yield minimal board presence (Inferred). | |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant lines exist via Ash Blossom/SoS, but single main wincon creates fragility under targeted disruption (Inferred). | |
| D6 | Resource Economy, Recovery & Grind | 65 | Resource engine supports recursion and repeated setup, but reliance on specific pieces creates tempo loss when disrupted (Inferred). | |
| D7 | End-Board & Interaction Quality | 75 | Negation (Ash Blossom, Called by the Grave), hand-traps, and 25 removal cards provide layered interaction (Observed). | |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second plan relies on SoS and key draws to survive and pivot to alternate finishers (Inferred). | |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters like Black Luster Soldier and 3000-ATK Dragon options give strong closing power (Observed). | |
| D10 | Main Deck Efficiency & Flexibility | — | Deck is combo-centric với many niche pieces; flexibility is moderate due to archetype focus and side limitations (Inferred). | |
| D11 | Extra Deck Efficiency & Coverage | — | Extra Deck holds multiple finishers (Black Luster Soldier, Dragons, Chaos Angel) covering different costs and attributes (Observed). | |
| D12 | Side Deck Adaptability | 30 | Side deck is minimal and non-adaptive; no meaningful answers for common meta threats (Inferred). | |
| D13 | Matchup Coverage & Format Fit | 40 | Illegal status and missing meta data prevent reliable matchup assessment; archetype presence is noted but format alignment is unclear (Provisional). | |
| D14 | Pilotability & Error Tolerance | — | Combo requires ~10+ steps với multiple conditional pieces; error tolerance is moderate for experienced players (Inferred). |
How the score was computed
Strategy profile: Balanced (primary Combo với secondary resilience and grind considerations). Structural ≈ 52, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_cards (-10); rủi ro brick (-5); strong_endboard (5); setup_dependence (-5). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Clear Combo identity với Dark Magician + Kashtira engine and multiple Extra-Deadly finishers
- Strong interaction via hand-traps, negation, and 25 removal cards
- Good resource recursion and multiple lines to threaten 1 board or OTK
Weaknesses
- Illegal cards prevent normal competitive play and lower reliability
- High brick risk and setup dependence reduce consistency
- Minimal side deck adaptability and no clear answers to common meta threats
- Combo complexity increases pilot error and variance
Critical choke points
- Need specific hand với SoS/key magician to start the combo
- Single main wincon means disruption collapses the plan
- Limited extra deck coverage if first OTK attempt is foiled
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess; Secret Village of the Spellcasters; excess non-core filler | Searchable core staples (e.g., Pot of Prosperity, Twin Twisters, more SoS), consistent searchers, and at least 3-4 main deck counters for common threats | Bring the deck into format legality, reduce brick rate, and improve adaptability and resilience. |
Evidence & confidence
- Verified: legality status and restriction list from evidence.legality; card gợi ý vai trò and composition from evidence.composition; hand-trap and removal tallies from evidence.composition
- Observed: combo_summary indicates no parseable boards (combo data absent); thống kê sử dụng.core_cards_present = 8 of 25
- Inferred: D1–D14 scores derived from probabilities, archetype purity, hand-trap density, and disruption patterns; strengths, weaknesses, and critical choke points synthesized from legality + composition + probabilities; OTK ceiling inferred from best-line narrative in evidence.dữ liệu combo.note
- Provisional: Meta Power and matchup outcomes due to absent dated metagame sample; tournament reliability influenced by illegal cards and lack of match data
- Data gaps: no playable combo boards supplied — combo floor/median/ceiling inferred from text and probabilities no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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