Deck Zoodiac #36883 — Yu-Gi-Oh! TCG

56 lá Main, 17 Extra, gồm Bystial Magnamhut x3, D.D. Crow x3, Nimble Beaver x3. Tạo 26/12/2022 bởi YGO Mod.

Deck Zoodiac TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 26 tháng 12 2022

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: ThấpĐánh giá ngày 18/01/2025
28± 8/ 100
Điểm sức mạnh
Cấu trúc 30
Độ tin cậy giải 22
Đi trước 32
Đi sau 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 30
Going First 32
Going Second 28
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 17 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Control via floodgates and interaction negation; Toolbox access through Link/Xyz summoning
  • Turn 1 (going first): Set floodgates (Anti-Spell Fragrance, Solemn Judgment) and hand traps; establish Tri-Brigade/Spright end board với interaction
  • Turn 2 (going second): Use hand traps (D.D. Crow, Effect Veiler, Infinite Impermanence) and removal (Cosmic Cyclone) to disrupt opponent; leverage board breakers if available
  • Recovery: Recursion through Tri-Brigade recovery effects and graveyard access via banish outlets
  • After siding: Unknown; no side deck provided and many violations prevent legal deployment

Why it scores here

This deck is Illegal in TCG format due to 5 distinct violations: Spright Elf (Forbidden, 2 copies), Bystial Magnamhut (Limited, 3 copies), Solemn Judgment (Limited, 3 copies), Anti-Spell Fragrance (Limited, 3 copies), and Triple Tactics Talent (Limited, 2 copies). Additionally, the Extra Deck contains 17 cards, exceeding the legal 15-card limit. The structural evaluation reflects the hybrid Spright/Tri-Brigade/Zoodiac engine với hand-trap interaction and floodgate techs, but lacks coherence: the core Zoodiac package is minimally represented (only 4 core cards out of 25 archetype standards), the Spright engine is overshadowed by off-archetype staples, and the deck bricks on conflicting Triệu hồi bình thườngs (multiple Cấp độ 2 monsters compete for the single Triệu hồi bình thường slot). Combo data is absent, so floor and ceiling are inferred from card text alone. The deck cannot be evaluated as legal and receives 1 theoretical structural score only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Spright Starter + Spright Blue/Jet enable Cấp độ 2 access, but the deck runs 56 main cards với 13 three-ofs, inflating redundancy; P(≥1 engine starter hand 5) ≈ 0.50 from archetype core group; Spright Elf is Forbidden, destroying the core engine link. (Inferred)
D2 Opening-Hand Quality & Brick Management 28 Five distinct Triệu hồi bình thường targets at Cấp độ 2 (Spright Blue, Spright Jet, Tri-Brigade Kitt, Nimble Beaver, Tri-Brigade Kerass) create 1 conflict zone; high three-of density (13/26 distinct) increases garnet probability; no combo data to estimate brick rate. (Inferred)
D3 Combo Conversion & Ceiling 32 Tri-Brigade Shuraig and Link access via Kitt/Fraktall enable modest board construction, but no combo evidence supplied; text-based ceiling estimate ≈ 2–3 negates + 1 removal. (Inferred)
D4 Combo Floor & Median Output 25 Deck median likely 1–2 interactions due to hand-trap dependency and Low three-of redundancy; no combo floor data available. (Inferred)
D5 Interruption Resilience & Route Redundancy 38 Tri-Brigade recursion (Bearbrumm, Nervall) and banish-to-Mộ access provide 1–2 independent lines; Bystial Magnamhut (3 copies, all illegal) was 1 key recovery option—its absence weakens resilience severely. (Inferred)
D6 Resource Economy, Recovery & Grind 30 Hand-trap package (9 copies total) trades advantage for disruption; Tri-Brigade grind effects (Bearbrumm) provide modest recovery; no resource signature from combos. (Inferred)
D7 End-Board & Interaction Quality 42 Infinite Impermanence (3), Solemn Judgment (3 illegal), Anti-Spell Fragrance (3 illegal), hand traps (D.D. Crow, Effect Veiler) provide layered interaction; but illegal copy counts mean the deck cannot deploy intended interaction density. (Verified + Inferred)
D8 Going-Second & Board-Breaking Power 35 No dedicated going-second board breakers; hand traps mitigate but deck lacks 1 coherent second plan; removal-focused (Cosmic Cyclone, Called by the Grave) but insufficient coverage. (Inferred)
D9 Offensive Pressure & Closing Power 20 End board likely 1–2 boss monsters (Shuraig 3000 ATK, Gigantic Spright 1600 ATK) với weak piercing/direct damage; offensive pressure is minimal. (Inferred)
D10 Main Deck Efficiency & Flexibility 18 56 main deck slots với 13 three-ofs and 4 two-ofs; 26 distinct cards create high redundancy; off-archetype density is extreme (67/73 non-core slots). (Verified)
D11 Extra Deck Efficiency & Coverage 25 Extra Deck contains 17 cards (5 over legal limit); 10 Links + 7 Xyz; mandatory slots include Spright Elf (Forbidden—cannot be run), Shuraig, and Gigantic Spright; flex slots poorly optimized. (Verified)
D12 Side Deck Adaptability 15 No side deck supplied; best-of-3 adaptability cannot be evaluated; status set to 15 (Inferred).
D13 Matchup Coverage & Format Fit 25 Archetype core presence only 16% (4 of 25 core cards); deck deviates heavily from Zoodiac standards; no tournament link or dated metagame provided. (Verified + Provisional)
D14 Pilotability & Error Tolerance 32 Spright engine is linear (Starter → searches Blue → searches Jet); multiple combo choke points; hand trap density requires live draws but high brick rate limits consistency. (Inferred)

How the score was computed

Strategy profile: 70% Control + 30% Stun. Structural ≈ 30, Going First ≈ 32, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegal deck penalty (-25); Archetype purity deviation (-8); Combo data gap (-5). Final formula: Illegal deck: structural score capped at 30. Final = 0.80 * Structural (capped) + 0.20 * TournamentReliability. Meta Provisional (no dated metagame sample).

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.5 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: hand-trap package (9 copies) + removal + negation provide reactive coverage
  • Floodgate tech: Anti-Spell Fragrance, Solemn Judgment, Infinite Impermanence create disruption pressure (despite illegal copy counts)
  • Link toolbox: Tri-Brigade access to Shuraig (removal + banish) and Ferrijit (draw) via Kitt/Fraktall
  • Flexible recursion: Bearbrumm and Nervall enable modest grind recovery

Weaknesses

  • Illegal construction: 5 distinct banlist violations + Extra Deck oversizing make the deck unplayable in official TCG
  • Archetype incoherence: Zoodiac core heavily diluted; Spright/Tri-Brigade engines compete for normal summon slot, causing frequent bricks
  • No offensive pressure: end board lacks piercing, direct damage, or high-ATK closers; closure slow and defensible
  • Combo floor unknown: no supplied boards; inferred median output 1–2 interactions + 1 link monster is modest
  • Spright Elf Forbidden: key level-2 link engine component banned, breaking core consistency
  • Minimal redundancy in core engine: only 4 of 25 archetype standards present; relies heavily on hand draws

Critical choke points

  • Triệu hồi bình thường conflict: 5 Cấp độ 2 candidates (Spright Blue, Spright Jet, Tri-Brigade Kitt, Kerass, Nimble Beaver) compete for 1 slot; no tutor for optimal choice leads to frequent suboptimal plays
  • Spright Elf Forbidden: Extra Deck consistency broken; Link 2 access hindered
  • Illegal copy limits: cannot deploy 3x Solemn Judgment, 3x Anti-Spell Fragrance, 3x Bystial Magnamhut as designed; interaction density severely capped
  • Hand-trap dependency: deck soft-locks to draw if starters whiffed; 35% brick estimate cripples going-second plan
  • Extra Deck oversizing: 17 slots for 15-card legal limit; cannot optimize flex slots
Priority Remove Add Reason
1 Spright Elf (2 copies) Legal alternative Cấp độ-2 Link or accept Extra Deck flex reduction Card is Forbidden in TCG; cannot be run. No legal substitute performs the exact role.
2 Bystial Magnamhut (reduce from 3 to 1), Solemn Judgment (reduce from 3 to 1), Anti-Spell Fragrance (reduce from 3 to 1), Triple Tactics Talent (reduce from 2 to 1) Redistribute into legal alternatives: Forbidden Droplet (if accessible), additional searchers (Fire Formation - Tenki is already present), or grind support All four are Limited; deck runs illegal copy counts. Bring to 1 copy each per banlist.
3 5 cards from Extra Deck (any 5 XYZ/Link) Keep only the 15 most essential: Spright-branded, Tri-Brigade Shuraig, Ferrijit, Bearbrumm, Gigantic Spright (2), AA-ZEUS (1), Accesscode Talker (1), and core Zoodiac XYZs Extra Deck at 17 > 15 legal limit. Trim flex slots.
4 Nimble Beaver (3 copies), excess Tri-Brigade cards Strengthen core Zoodiac package: add Zoodiac Drident, Broadbull, and remaining core XYZs to restore archetype identity and consistency Current list is 1 Spright/Tri-Brigade hybrid với only 16% Zoodiac presence; coherence and starter reliability would improve significantly với full core.

Evidence & confidence

  • Verified: Deck is Illegal: 5 copy-limit violations + Extra Deck oversizing confirmed by legality check; Main Deck 56 cards (vớiin 40–60 range but composition matters); Extra Deck 17 cards (exceeds 15-card limit); Card text and banlist status for all 40 distinct cards resolved
  • Observed: Usage statistics show Zoodiac core is 16% present (4 of 25 core cards); archetype has shifted to hybrid builds
  • Inferred: P(≥1 Cấp độ 2 starter hand 5) ≈ 0.50 from hypergeometric on 7 core cards and 13 three-ofs; Full brick estimate ≈ 35% accounting for Triệu hồi bình thường conflicts and hand-trap-only draws; End board ≈ Shuraig (removal) + Gigantic Spright + 2–3 hand traps; inferred from card text and combo absence; Going-first power ≈ 32 based on floodgate layering and hand-trap setup despite bricking risk; Going-second power ≈ 28 due to weak dedicated board breakers and reliance on hand traps; Tournament reliability ≈ 22 accounting for high brick rate, choke-point vulnerability, and long-combo error tolerance
  • Provisional: Meta Power: null (no dated metagame sample supplied); Zoodiac archetype fit: Provisional—usage stats show hybrid meta but no win-rate data; context only
  • Data gaps: No combos supplied — deck floor/median/ceiling inferred from text and card counts only No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry — brick rate, starter consistency, and matchup performance unknown (Inferred only) No side deck — best-of-3 adaptability cannot be evaluated Guides absent — no human strategic intent supplied; engine coherence is reverse-engineered from card roles CRITICAL: Deck is Illegal; structured evaluation is theoretical only and does not represent playable performance

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