Deck Melffy #393789 — Yu-Gi-Oh! Master Duel

41 lá Main, 15 Extra, gồm Melffy Catty x3, Melffy Puppy x3, Melffy Wally x3. Tạo 19/12/2024 bởi YGO Mod.

Deck Melffy Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 19 tháng 12 2024

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 01/01/2026
68± 8/ 100
Điểm sức mạnh
Cấu trúc 68
Độ tin cậy giải 60
Đi trước 70
Đi sau 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Combo via Spright Starter and Melffy engine to assemble board and finish với high-impact Xyz/Synchro or boss monsters; Value-based attrition and incremental card advantage through Spright draws and Melffy effects
  • Turn 1 (going first): T1: Spright Starter + key hand-traps/removal; develop combo pieces by T2 and assemble for turn-3-4 finish
  • Turn 2 (going second): T1: Ash Blossom + hand-trap disruption; T2: establish Spright board and answer back-row while progressing toward combo
  • Recovery: Return-to-hand recursion (Melffy Pinny, Merry Melffys) and Spright re-summon paths to rebuild after disruption
  • After siding: Side into targeted floodgates and removal; keep Spright Starter and hand-traps to preserve T1 plan

Why it scores here

The deck reliably opens 1 combo plan by T1–T2 thanks to Spright Starter and strong archetype consistency, producing high ceiling value through Xyz/Synchro finishes (D3). Its floor is constrained by brick risk and limited disruption, keeping median output moderate (D4). Disruption exists via hand-traps and targeted removal but is uneven, and the deck depends on key cards that can be answered (D5, D7). Resource flow is healthy through card draw and returns, though side adaptability and format fit are provisional vớiout 1 dated meta sample (D6, D12–D13).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65
D2 Opening-Hand Quality & Brick Management 55
D3 Combo Conversion & Ceiling 80
D4 Combo Floor & Median Output —
D5 Interruption Resilience & Route Redundancy 55
D6 Resource Economy, Recovery & Grind 65
D7 End-Board & Interaction Quality 70
D8 Going-Second & Board-Breaking Power 55
D9 Offensive Pressure & Closing Power 75
D10 Main Deck Efficiency & Flexibility —
D11 Extra Deck Efficiency & Coverage —
D12 Side Deck Adaptability 50
D13 Matchup Coverage & Format Fit 50
D14 Pilotability & Error Tolerance —

How the score was computed

Strategy profile: Balanced (default). Structural ≈ 68, Going First ≈ 70, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: tỷ lệ brick (-5); extra_deck_single_point_of_failure (-3); hand_trap_consistency (4). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong combo ceiling với high-impact Xyz/Synchro targets
  • Consistent archetype core presence and draw engine
  • Effective hand-trap disruption suite
  • Good resource return and grind potential

Weaknesses

  • Medium brick risk from 3-card draw and Beast dependency
  • Limited disruption beyond hand-traps
  • Moderate pilot complexity (~8–10 decision points)
  • Extra-deck answers and single-point dependencies

Critical choke points

  • Timely access to Spright Starter and enablers
  • Surviving back-row disruption before combo assembly
  • Consistent draw to maintain value and answers
Priority Remove Add Reason
1 Consider 1x additional counter/target negation (e.g., targeted hand-trap or soft banlist-legal counter) to reduce critical choke Improves disruption consistency against back-row lock
2 Side plan cards that can pivot to control or stun if combo is locked Increases resilience and going-second reliability

Evidence & confidence

  • Verified: legality status and card limits; card text role hints from parsed descriptions; exact card counts and composition
  • Inferred: hand consistency and brick probabilities; combo ceiling and floor estimates; resource economy and disruption reach
  • Provisional: meta share and format fit; post-side adaptability
  • Data gaps: no parsed combo boards for median/ceiling numbers no win-rate or matchup telemetry no tournament or meta-share link side deck content absent

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Melffy

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