Deck Dark Magician: Rush! #475367 — Yu-Gi-Oh! Rush Duel Sevens
40 lá Main, gồm Light Sorcerer of Sanctity x3, Dark Magician Girl x3, Dark Magician's Curtain x3 - Skill: Magician's Shuffle (Archive Skill). Tạo 26/04/2025 bởi YGO Mod.
Deck Dark Magician: Rush! Rush Duel Sevens
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Bảy, 26 tháng 4 2025
Magician's Shuffle (Archive Skill)
Magician's Shuffle (Archive Skill)
Main Deck (40)
- Light Sorcerer of Sanctity x3
- Dark Magician x1
- Dark Magician Girl x3
- Dark Magician's Curtain x3
- Dark Sword Magician x1
- Light Sorcerer x3
- Mystic Dealer x3
- Rising Light Angel Esser x3
- Dark Magic Attack x3
- Monster Calling x3
- Pot of Greed x1
- Secret Order x3
- Talismanic Seal Array x3
- Thousand Knives x1
- Buffered Slime x1
- Card Reprinting x3
- Forever Freeze x1
- Trap Hole x1
Không tải được deck
Deck — Đánh giá sức mạnh Deck
Final Contextual Deck Power: 10/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 9.75 |
| Going First | 8 |
| Going Second | 7 |
| Meta Power | provisional |
| Tournament Reliability | 10 |
- Primary strategy: Toolbox
- Secondary strategies: none
- Format: rush-duel-sevens
Legality
Main 40 / Extra 0 / Side 0 — status: Legal với warning.
Identity & game plan
- Win condition: Attempt OTK via skill‑restricted summons
- Turn 1 (going first): Use P.U.N.K. Art of Soul to send 1 P.U.N.K. monster and restrict summons, then Shark Magic Combo to search and summon limited Fish monsters.
- Turn 2 (going second): Same as going‑first but với six‑card hand; still limited by lack of monsters.
- Recovery: No built‑in recovery; relies on drawing core cards later.
- After siding: No side deck; cannot adapt after side‑step.
Why it scores here
The deck struggles to open any functional plan because it contains no resolved monster cards and only two generic Skill cards. Consequently, combo conversion and median output are effectively zero, and the deck cannot reliably generate pressure or recover after disruption. Interaction is limited to the two Skills, providing minimal board control. High uncertainty and many unresolved cards further reduce pilotability and overall resilience. Popularity of the Dark Magician Rush! archetype does not contribute to the score, as the list lacks its core engine.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 20 | Core‑group open probability ≈0.92 but no identifiable starter monsters; engine accessibility inferred low (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 15 | 40 unknown cards create many potential brick combos; estimated brick rate ≈8% (Inferred) |
| D3 | Combo Conversion & Ceiling | 0 | No parsed combo boards; ceiling effectively zero (Inferred) |
| D4 | Combo Floor & Median Output | 0 | Without any viable starter, median output is zero (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 10 | No redundancy or recursion in card text; interruption quickly stalls plan (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 10 | No resource loops; cards are mostly one‑time effects (Inferred) |
| D7 | End-Board & Interaction Quality | 5 | Only two Skill cards give limited interaction; no board‑breakers or negates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 10 | Going‑second hand lacks board‑breaking tools; minimal pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 5 | End‑board lacks high‑ATK monsters or finishers; closing power very weak (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 20 | Main deck filled với 40 generic unknown cards; poor efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 0 | No Extra Deck slots used (Verified) |
| D12 | Side Deck Adaptability | 0 | No Side Deck present (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | Archetype meta‑share unknown; provisional low fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 15 | Complexity unknown and many unresolved cards make pilotability low (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 9.75, Going First ≈ 8, Going Second ≈ 7, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Skill cards restrict summons to specific archetype, providing 1 clear but narrow focus
Weaknesses
- No resolved monster cards; engine is absent
- Very high brick potential due to 40 unknown cards
- No interaction, board‑breakers, or finishers
Critical choke points
Absence of any starter monster or core engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Unresolved generic cards | Core Dark Magician Rush! monsters (e.g., Dark Magician, Dark Magician Girl, related support) | Provide 1 starter engine, increase consistency and closing power |
Evidence & confidence
- Verified: Legality status; Extra deck count = 0; Side deck count = 0
- Inferred: Engine accessibility based on lack of starters; Brick estimate from unknown card proportion; Combo ceiling/floor from missing combo data; Interaction quality from only two Skill cards; Resource economy from one‑time effects; Pilotability from unresolved card list
- Provisional: Matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 16 passcode(s) in CardIDList could not be resolved to 1 lá bài (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo








