Deck Dark Magician: Rush! #475367 — Yu-Gi-Oh! Rush Duel Sevens

40 lá Main, gồm Light Sorcerer of Sanctity x3, Dark Magician Girl x3, Dark Magician's Curtain x3 - Skill: Magician's Shuffle (Archive Skill). Tạo 26/04/2025 bởi YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 26 tháng 4 2025

Magician's Shuffle (Archive Skill)
Kỹ năng này có thể được sử dụng nếu bạn không có quái thú Hiệu ứng có ATK từ 2500 hoặc lớn hơn trong Deck của bạn.
[YÊU CẦU] Có thể được kích hoạt từ lượt 2 trở đi bằng cách tiết lộ 1 quái thú Loại Pháp sư Thuộc tính ÁM có 1700 DEF hoặc hơn trên tay cho đối thủ của bạn.
[Hiệu ứng] Thêm 1 "Dark Magician" hoặc "Dark Magician Girl" từ Deck hoặc Mộ của bạn lên tay của bạn, và gửi 1 quái thú Loại Pháp sư Thuộc tính ÁM có 1700 DEF hoặc lớn hơn từ tay của bạn vào Mộ.
UR
Dark Magician Girl
UR
Dark Magician
Magician's Shuffle (Archive Skill)
 
 


Phân tích sức mạnh Deck chính thức
ToolboxĐộ tin cậy: Thấp
10± 5/ 100
Điểm sức mạnh
Cấu trúc 10
Độ tin cậy giải 10
Đi trước 8
Đi sau 7

Deck — Đánh giá sức mạnh Deck

Final Contextual Deck Power: 10/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 9.75
Going First 8
Going Second 7
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Toolbox
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 40 / Extra 0 / Side 0 — status: Legal với warning.

Identity & game plan

  • Win condition: Attempt OTK via skill‑restricted summons
  • Turn 1 (going first): Use P.U.N.K. Art of Soul to send 1 P.U.N.K. monster and restrict summons, then Shark Magic Combo to search and summon limited Fish monsters.
  • Turn 2 (going second): Same as going‑first but với six‑card hand; still limited by lack of monsters.
  • Recovery: No built‑in recovery; relies on drawing core cards later.
  • After siding: No side deck; cannot adapt after side‑step.

Why it scores here

The deck struggles to open any functional plan because it contains no resolved monster cards and only two generic Skill cards. Consequently, combo conversion and median output are effectively zero, and the deck cannot reliably generate pressure or recover after disruption. Interaction is limited to the two Skills, providing minimal board control. High uncertainty and many unresolved cards further reduce pilotability and overall resilience. Popularity of the Dark Magician Rush! archetype does not contribute to the score, as the list lacks its core engine.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 20 Core‑group open probability ≈0.92 but no identifiable starter monsters; engine accessibility inferred low (Inferred)
D2 Opening-Hand Quality & Brick Management 15 40 unknown cards create many potential brick combos; estimated brick rate ≈8% (Inferred)
D3 Combo Conversion & Ceiling 0 No parsed combo boards; ceiling effectively zero (Inferred)
D4 Combo Floor & Median Output 0 Without any viable starter, median output is zero (Inferred)
D5 Interruption Resilience & Route Redundancy 10 No redundancy or recursion in card text; interruption quickly stalls plan (Inferred)
D6 Resource Economy, Recovery & Grind 10 No resource loops; cards are mostly one‑time effects (Inferred)
D7 End-Board & Interaction Quality 5 Only two Skill cards give limited interaction; no board‑breakers or negates (Inferred)
D8 Going-Second & Board-Breaking Power 10 Going‑second hand lacks board‑breaking tools; minimal pressure (Inferred)
D9 Offensive Pressure & Closing Power 5 End‑board lacks high‑ATK monsters or finishers; closing power very weak (Inferred)
D10 Main Deck Efficiency & Flexibility 20 Main deck filled với 40 generic unknown cards; poor efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 0 No Extra Deck slots used (Verified)
D12 Side Deck Adaptability 0 No Side Deck present (Verified)
D13 Matchup Coverage & Format Fit 20 Archetype meta‑share unknown; provisional low fit (Provisional)
D14 Pilotability & Error Tolerance 15 Complexity unknown and many unresolved cards make pilotability low (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 9.75, Going First ≈ 8, Going Second ≈ 7, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Skill cards restrict summons to specific archetype, providing 1 clear but narrow focus

Weaknesses

  • No resolved monster cards; engine is absent
  • Very high brick potential due to 40 unknown cards
  • No interaction, board‑breakers, or finishers

Critical choke points

  • Absence of any starter monster or core engine

Priority Remove Add Reason
1 Unresolved generic cards Core Dark Magician Rush! monsters (e.g., Dark Magician, Dark Magician Girl, related support) Provide 1 starter engine, increase consistency and closing power

Evidence & confidence

  • Verified: Legality status; Extra deck count = 0; Side deck count = 0
  • Inferred: Engine accessibility based on lack of starters; Brick estimate from unknown card proportion; Combo ceiling/floor from missing combo data; Interaction quality from only two Skill cards; Resource economy from one‑time effects; Pilotability from unresolved card list
  • Provisional: Matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 16 passcode(s) in CardIDList could not be resolved to 1 lá bài (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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Dark Magician: Rush!

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