Deck Tech Genus #535948 — Yu-Gi-Oh! Master Duel
44 lá Main, 15 Extra, gồm Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Tạo 17/08/2025 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Chủ Nhật, 17 tháng 8 2025
Main Deck (44)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Elzette of the White Forest x1
- Elzette, Azamina of the White Forest x1
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Snake-Eye Ash x1
- Snake-Eyes Poplar x1
- T.G. Booster Raptor x1
- T.G. Rocket Salamander x2
- Ash Blossom & Joyous Spring x3
- Silvy of the White Forest x3
- T.G. Screw Serpent x2
- T.G. Tank Grub x1
- Bonfire x1
- Called by the Grave x2
- Crossout Designator x1
- Forbidden Droplet x3
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- T.G. All Clear x1
- T.G. Limiter Removal x2
- Tales of the White Forest x1
- WANTED: Seeker of Sinful Spoils x1
- Infinite Impermanence x2
- T.G. Close x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Diabolantis the Menacing Mantis x1
- Garden Rose Maiden x1
- Satellite Warrior x1
- T.G. Glaive Blaster x1
- T.G. Hyper Librarian x1
- T.G. Over Dragonar x2
- Rciela, Sinister Soul of the White Forest x1
- T.G. Mighty Striker x2
- T.G. Star Guardian x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.3 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro combo to summon Cosmic Blazar Dragon or other high‑ATK Synchro boss; Control via hand traps and disruption
- Turn 1 (going first): Open với 1 two‑card starter (e.g., T.G. Screw Serpent + T.G. Rocket Salamander) to Synchro‑Summon 1 T.G. Synchro monster and chain into Cosmic Blazar Dragon or similar boss.
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird) to stall, then search and set up 1 Synchro line on the opponent’s turn.
- Recovery: Draw engines (Maxx C, T.G. Hyper Librarian) and searchers (T.G. Limiter Removal, Bonfire) replenish resources after disruption.
- After siding: No side deck present; the deck relies on its main‑deck consistency for post‑side play.
Why it scores here
The deck can reliably open 1 starter line about half the time (≈47% chance to have 1 core piece) and has strong Synchro‑boss options like Cosmic Blazar Dragon, giving 1 decent ceiling. However, the list is illegal due to an extra copy of Called by the Grave, has low archetype purity (≈16%), many off‑archetype fillers, and no side deck, which all drag down consistency, efficiency, and adaptability. Hand traps and draw engines provide decent interruption resilience and resource recovery, but the combo chain is complex and error‑prone. Overall the system is functional but heavily penalized by legality and construction issues.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Core starter presence ≈0.47 P(≥1 in opening hand) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 44‑card main deck với 27 distinct cards and many 3‑copy fillers creates brick risk ≈0.53 no‑core (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Guide snippets describe high‑impact Synchro bosses; ceiling estimated high (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo boards; median likely around typical Synchro combo output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 10 hand‑trap copies and many negation spells give moderate resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (13) and draw engines (Maxx C, Hyper Librarian) support resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 cards với negation text and high‑ATK bosses (e.g., Cosmic Blazar) boost interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Deck is combo‑oriented; going‑second board‑breakers are limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss monsters với 4000+ ATK (Cosmic Blazar, Satellite Warrior) give solid closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 44 cards, only 16% exact‑name purity, many off‑archetype cards reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Synchro slots filled but many are interchangeable; moderate coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck count is 0; no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex multi‑step combos, illegal copy, and high decision count lower pilotability (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52.3, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy violation (-15). Final formula: Structural only (Illegal deck) – score capped due to legality violation
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.47 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.53 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Strong hand‑trap suite (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird)
- Numerous searchers and draw engines for resource recovery
- Wide selection of high‑ATK Synchro bosses
Weaknesses
- Illegal copy of Called by the Grave
- Low archetype purity (≈16%) leading to high brick risk
- No side deck, limiting post‑side adaptability
- Complex combo lines increase error tolerance
Critical choke points
- Reliance on Called by the Grave for key disruption (illegal)
- Need for specific two‑card starter to reach boss Synchro
- Lack of side‑deck tools against specific matchups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (reduce to 1 copy) | T.G. Cyber Magician, Solemn Strike, and other core T.G. staples | Brings deck into legal range and improves core consistency |
| 2 | Excess off‑archetype filler cards | More T.G. Synchro/Tuner support (e.g., T.G. Trident Launcher) and floodgates | Increases archetype purity and reduces brick probability |
| 3 | None (side deck empty) | Side‑deck options like Droll & Lock Bird copies, Twin Twisters, or Cosmic Cyclone | Improves post‑side adaptability and matchup coverage |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts for role hints; Hypergeometric draw probabilities
- Inferred: Engine accessibility from core starter probability; Brick risk from archetype purity and copy histogram; Combo ceiling and floor from guide descriptions; Interaction density from negation tag counts; Resource economy from searcher and draw engine counts; Pilotability from combo complexity and illegal status
- Provisional: Matchup and meta power due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





