Deck Dark Magician #696152 — Yu-Gi-Oh! Master Duel
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 30 tháng 4 2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x2
- Duamutef, Blessing of Horus x1
- Galaxy-Eyes Tachyon Primal x1
- Gandora-G the Dragon of Destruction x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x2
- Magician's Rod x1
- Magicians' Souls x2
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Primite Dragon Ether Beryl x1
- Silent Magician Zero x1
- Timaeus the United Dragon x1
- Toy Soldier x1
- Toy Tank x1
- Blue-Eyes White Dragon x1
- Dark Magician x1
- Red-Eyes Black Dragon x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Allure of Darkness x1
- Forbidden Droplet x1
- Future Silence x2
- Galaxy Journey x1
- King's Sarcophagus x2
- Magicalized Fusion x1
- Mausoleum of White x1
- Monster Reborn x1
- Preparation of Rites x2
- Primite Fusion x1
- Primite Lordly Lode x1
- Primite Roar x1
- Red-Eyes Fusion x1
- Shining Sarcophagus x2
- Soul Servant x1
- Strength in Unity x1
- The Gaze of Timaeus x3
- Toy Box x2
- Triple Tactics Talent x1
- Walls of the Imperial Tomb x1
- Wishes for Eyes of Blue x1
- Destined Rivals x1
- Evenly Matched x2
- Tachyon Transmigration x2
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Dark Magician of Destruction x1
- Master of Chaos x1
- Neo Blue-Eyes Ultimate Dragon x1
- Red-Eyes Dark Dragoon x2
- Timaeus the United Magical Dragon x1
- Galaxy Satellite Dragon x1
- Miasma Necromancer x1
- Predaplant Verte Anaconda x1
- Spirit with Eyes of Blue x1
- Divine Golden Shadow Dragon Dragluxion x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Thelematech Clatis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 58 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon 1 high‑ATK Fusion/Link monster such as Red‑Eyes Dark Dragoon or Dark Magician of Destruction to end the game.; Control the field với hand‑traps and removal, then finish với 1 powerful monster or direct damage effects.
- Turn 1 (going first): Open với hand‑traps (Ash Blossom, Effect Veiler, Evenly Matched) to protect, search Shining Sarcophagus or Magician's Rod, then set up The Gaze of Timaeus or 1 Fusion to bring out Dark Magician engine.
- Turn 2 (going second): Use the abundant hand‑traps to equalize, then on the second turn launch 1 board‑break với Evenly Matched or Nibiru, followed by 1 Fusion/Link finisher.
- Recovery: Draw engines like Magicians' Souls, Forbidden Droplet, Soul Servant and recycle key monsters với Monster Reborn or Imsety, Glory of Horus.
- After siding: No side deck; the main deck contains flexible options that can be adjusted on‑the‑fly.
Why it scores here
The deck reliably opens với 1 solid hand‑trap suite and several searchers, giving it decent consistency despite many singletons. It can convert 1 starter into 1 3000‑ATK board using powerful Fusion or Link monsters, but the median outcome is often 1 modest mid‑range board because the core combo is not guaranteed. Interaction density is high thanks to many negation and removal cards, and the hand‑trap suite provides strong going‑second board‑breaking power. However, the 60‑card main deck is fragmented, the side deck is empty, and archetype purity is low, limiting matchup coverage and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Probability of having at least one core starter in opening 5 cards is 0.719 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand contains 33 singletons and many out‑of‑archetype cards, leading to 1 moderate brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 75 | Deck can generate 1 3000‑ATK board với Red‑Eyes Dark Dragoon or Dark Magician of Destruction, giving 1 high ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 50 | Typical games only reach 1 modest board of mid‑range monsters because many hands lack the fusion combo (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Eight hand‑traps plus multiple alternative specials (Effect Veiler, Nibiru) give redundancy after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Cards like Magicians' Souls, Forbidden Droplet and Soul Servant provide draw and recycle, but resource cost is moderate (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Interaction density is boosted by 11 negation texts and 17 removal texts, giving layered board control (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap suite (Ash Blossom, Evenly Matched, Nibiru) appears in ~59% of 6‑card opening hands, enabling strong going‑second board breaking (Inferred). |
| D9 | Offensive Pressure & Closing Power | 68 | End‑board includes 3000‑ATK monsters and direct damage options, offering solid closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60‑card main deck với 46 distinct cards dilutes focus, reducing efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck fills all 15 slots với 7 Fusion, 4 Link, 4 Xyz, giving decent coverage (Verified). |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, so no post‑side adaptability (Observed). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or meta‑share data, so matchup fit cannot be measured (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines and hand‑trap decisions raise complexity, lowering pilot tolerance (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Low archetype purity (-3); High singleton count (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.72 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- High interaction density (negation and removal).
- Powerful finishers like Red‑Eyes Dark Dragoon and Dark Magician of Destruction.
- Robust hand‑trap suite for protection and board breaking.
- Good draw and recovery tools (Magicians' Souls, Forbidden Droplet, Soul Servant).
Weaknesses
- Low archetype purity and many singletons cause inconsistency.
- No side deck limits adaptability against specific matchups.
- Engine fragmentation reduces reliable combo execution.
- Large 60‑card main deck dilutes focus and raises brick probability.
Critical choke points
- The Gaze of Timaeus combo requires 1 Dark Magician on field or Mộ.
- Reliance on hand‑traps to survive early disruption.
- Limited copies of primary win‑condition monsters (e.g., Red‑Eyes Dark Dragoon).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Add Infinite Impermanence and Dark Magical Circle for extra spell/trap shut‑down. | Improves control against spell‑heavy decks and adds extra protection. | |
| 2 | Increase copies of The Gaze of Timaeus or add another Dark Magician‑centric fusion (e.g., Dark Magician of Destruction) to raise core consistency. | Reduces reliance on single copies and improves starter reliability. | |
| 3 | Include 1 5‑card side deck với cards like Cosmic Cyclone, Droll & Lock Bird, and 1 copy of Forbidden Droplet. | Provides tailored answers and extra draw control for meta. |
Evidence & confidence
- Verified: Allure of Darkness limited; Monster Reborn limited; Predaplant Verte Anaconda limited; Extra deck counts (7 Fusion, 4 Link, 4 Xyz) verified
- Observed: side_count = 0
- Inferred: Core starter probability 0.719; Brick estimate 0.28; Hand‑trap group probability 0.593 for going second; Combo ceiling high due to 3000‑ATK monsters; Combo floor moderate because core combo is inconsistent; Redundancy from multiple hand‑traps and alternative specials; Resource draw engines provide moderate economy; Interaction density from negation and removal tags; Going‑second board‑break power from hand‑traps; Closing power from high‑ATK finishers; Main deck efficiency low due to singleton count; Side‑deck adaptability low (empty); Matchup fit provisional due to missing meta data; Pilotability reduced by engine fragmentation
- Provisional: Matchup coverage cannot be measured vớiout tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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