Deck Ritual Beast #697229 — Yu-Gi-Oh! OCG

55 lá Main, 15 Extra, gồm Ritual Beast Tamer Elder x3, Spiritual Beast Cannahawk x3, Spiritual Beast Rampengu x3. Tạo 02/05/2026 bởi YGO Mod.

Deck Ritual Beast OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 02 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: ThấpĐánh giá ngày 02/05/2026
32± 8/ 100
Điểm sức mạnh
Cấu trúc 42
Độ tin cậy giải 28
Đi trước 48
Đi sau 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 48
Going Second 44
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Midrange
  • Secondary strategies: Control, Interaction
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Assemble Ritual Beast Ulti-fusion or Link monsters for layered interaction and board presence; grind through resource generation với banish-from-deck effects; Stall via floodgates (Dimensional Fissure, Dominus Purge) and hand traps; disrupt opponent's plays and rebuild với recovery effects
  • Turn 1 (going first): Summon Ritual Beast Tamer Elder, extend via Spiritual Beast monsters, build 1 Ulti-fusion or Ulti-Kimunfalcos Link board với interaction; set Dimensional Fissure or traps for protection
  • Turn 2 (going second): Activate hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence) to stop opponent's combo; use Lightning Storm and Ritual Beast Steeds for board clearing; attempt to establish own board during cleanup
  • Recovery: Banish from Deck via Cannahawk and Rampengu to float recovery effects; use Ritual Beast Tamer Wen and Lara to recycle banished monsters; leverage Extra Deck Ulti-fusion effects to return banished cards to hand
  • After siding: Side deck not present (0 cards); cannot adjust strategy for specific matchups

Why it scores here

This deck is Illegal in OCG (Maxx "C" and Dimensional Barrier both Forbidden), making any structural score purely theoretical and subject to disqualification. The core Ritual Beast engine is present (Elder, Spiritual Beasts, Ulti-fusions), but the list is severely incomplete: it lacks critical Extra Deck pieces (Ulti-Apelio, Ulti-Gaiapelio, Ulti-Reirautari, Cross-Sheep, I:P Masquerena), runs an oversized Main Deck (55 cards vs. the 40–60 range), has no side deck, and contains multiple illegal and incompatible tech slots (Dimensional Barrier, Maxx "C"). With no combo examples provided and only text-based inference, the deck shows modest consistency and hand-trap density but lacks the coherence, Extra Deck coverage, and competitive redundancy of 1 tuned Ritual Beast list. The Final Contextual score of 32 reflects legality failure, incomplete construction, and low tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 54 P(≥1 Ritual Beast Tamer Elder in opening 5) ≈ 0.253; archetype core group P(≥1) ≈ 0.959 but offset by 55-card size and missing key Extra Deck starters (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Oversized Main Deck (55 vs. optimal 40) increases draw variance; 11 hand traps and 3× Dimensional Fissure create redundancy but also brick risk when drawn in multiples (Inferred)
D3 Combo Conversion & Ceiling 48 Text-only inference: Elder → Spiritual Beast summon chains toward Ulti-fusion or Link; best-line expected to reach 2–3 Ulti monsters với floodgate/negate coverage, but no scored boards provided (Inferred)
D4 Combo Floor & Median Output 38 Median output likely 1–2 Ritual Beast bodies plus protection; heavy reliance on hand-drawn Spiritual Beasts and missing Extra Deck cards limits consistency (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Only 11 copies of hand-trap/response coverage; Cannahawk and Rampengu recursion provides recovery but requires full setup; lacks independent lines if Elder/Spiritual Beasts are disrupted (Inferred)
D6 Resource Economy, Recovery & Grind 52 Cannahawk and Rampengu banish from Deck into hand via their delayed effects; Tamer Wen/Lara recycle banished monsters; Ulti-fusions return banished cards—decent grind potential but dependent on setup (Inferred)
D7 End-Board & Interaction Quality 55 Ulti-fusion negation and Dominus Purge (deck-search negation of Deck-add effects) provide interaction; Infinite Impermanence, Ghost Ogre, Called by the Grave offer layered disruption; interaction density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 48 Lightning Storm and Ritual Beast Steeds provide board wipe options; hand traps (Ash Blossom, Ghost Ogre, Nibiru) offer going-second responses; coverage adequate but not exceptional vớiout proper setup (Inferred)
D9 Offensive Pressure & Closing Power 32 Ulti-Gaiapelio (3200 ATK) and Ritual Beast Ulti-Apelio (2600 ATK) are missing from the Extra Deck; present bosses (Ulti-Cannahawk 1400 ATK, Ulti-Nochiudrago 2400 ATK, S:P Little Knight 1600 ATK) are modest; no direct-damage or piercing synergy (Inferred)
D10 Main Deck Efficiency & Flexibility 38 55-card Main Deck violates efficiency; 33 distinct main cards với many one-ofs (Ritual Beast Tamer Wen, Ritual Beast Tamer Zeframpilica, Mulcharmy Purulia, etc.) reduce consistency; archetype purity only 48.6% (Verified/Observed)
D11 Extra Deck Efficiency & Coverage 48 Extra Deck 15 cards present but missing core Ritual Beast toolbox (Ulti-Apelio, Ulti-Gaiapelio, Ulti-Reirautari, Cross-Sheep, I:P Masquerena); 7 Fusion, 5 Link, 3 XYZ slots underutilized; low coverage for role flexibility (Observed)
D12 Side Deck Adaptability 0 Zero side deck (0/15 slots); cannot adapt to metagame or specific matchups in best-of-3 format; this is 1 structural penalty (Verified)
D13 Matchup Coverage & Format Fit 35 Archetype meta-share unknown (no dated metagame sample provided); Ritual Beast is an older archetype với niche representation in current OCG format; list deviates significantly from known standard builds (Provisional)
D14 Pilotability & Error Tolerance 42 Elder → Spiritual Beast summons is straightforward; Ulti-fusion banish-requirement combos have multiple decision points but no worked examples provided; oversized deck and missing pieces reduce pilotability and increase error variance (Inferred)

How the score was computed

Strategy profile: 0.65 Midrange + 0.35 Control. Structural ≈ 42, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Illegal cards penalty (-12); Oversized Main Deck (-4); Missing critical Extra Deck pieces (-6); No side deck (-5); Archetype purity deviation (-3). Final formula: 0.80 * Structural (42) + 0.20 * TournamentReliability (28) = 39, adjusted to 32 for illegality penalty and incomplete construction. Meta provisional (no dated metagame sample).

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust hand-trap suite (11 copies) provides going-second disruption and resource draw
  • Ritual Beast core engine has good starter redundancy (Elder, Spiritual Beasts); consistent access via P(≥1) ≈ 0.96
  • Banish-based recovery (Cannahawk, Rampengu, Tamer Wen/Lara) creates grind potential and resilience to Mộ disruption
  • Interaction density via Ulti-fusion negation, Dominus Purge (blocks Deck-add), and hand traps
  • Floodgate options (Dimensional Fissure, though illegal; Dominus Purge) enable stalling and setup

Weaknesses

  • ILLEGAL in OCG: contains Maxx "C" (Forbidden) and Dimensional Barrier (Forbidden)—deck cannot be played in any sanctioned OCG event
  • Severely incomplete Extra Deck: missing 5 critical Ritual Beast Ulti-fusions and toolbox cards (Cross-Sheep, I:P Masquerena, Ulti-Reirautari, Ulti-Apelio, Ulti-Gaiapelio); limits board ceiling and adaptability
  • Oversized Main Deck (55 cards) increases variance and dead draws; reduces consistency compared to 40-card optimal lists
  • No side deck: cannot adjust for matchups or metagame shifts in best-of-3 format
  • Archetype purity only 48.6%; tech slots (Mulcharmy line, Noble Knight's Shield-Bearer) create engine conflicts and dilute core consistency
  • Low offensive pressure: present bosses (Ulti-Cannahawk 1400, Ulti-Nochiudrago 2400) are modest; missing high-ATK Ulti-Gaiapelio (3200)
  • Single-point-of-failure dependency: Elder is the primary Triệu hồi bình thường starter; if disrupted, alternative lines are limited
  • No combo examples provided: cannot verify actual board outcomes, consistency floor/median, or per-starter diversity

Critical choke points

  • Illegal cards make the deck unplayable in OCG: immediate disqualification
  • Ritual Beast Tamer Elder is the primary Triệu hồi bình thường starter; if hand-trapped or negated, the deck struggles to recover vớiout pre-setup Spiritual Beasts
  • Missing Extra Deck Ulti-fusions (Apelio, Gaiapelio, Reirautari) means the deck cannot execute its intended end-board combo lines
  • 55-card size: higher brick rate than optimal; redundant hand traps and tech slots dilute drawing the actual combo pieces
  • No side deck forces the deck to play the same 55 cards in game 2 and 3; cannot tech for known matchups
Priority Remove Add Reason
1 Maxx "C" (1 copy) Legal hand trap or extra Ash Blossom Maxx "C" is Forbidden in OCG; replace với 1 legal going-second option or additional Ash Blossom
2 Dimensional Barrier (1 copy) Legal floodgate or interaction piece (e.g., Dimension Shifter or additional Dominus Purge) Dimensional Barrier is Forbidden in OCG; substitute với 1 legal alternative or increase core interaction suite
3 Trim Main Deck to 40 cards minimum Cut one-off tech slots; consolidate to 2–3 copies of Ritual Beast core and searchers 55-card size is inefficient; reduces consistency and increases variance. Chọn mục tiêu 40–43 cards for optimal draw probability
4 Mulcharmy Fuwalos (2), Mulcharmy Purulia (1), Noble Knight's Shield-Bearer (1) Ritual Beast core filler or additional searchers (e.g., Ritual Beast Inheritance, Ritual Beast Steeds) Off-archetype tech slots dilute consistency; rebalance toward Ritual Beast purity
5 None (add to Extra Deck) Ritual Beast Ulti-Apelio, Ritual Beast Ulti-Gaiapelio, Ritual Beast Ulti-Reirautari, Cross-Sheep, I:P Masquerena Critical Extra Deck pieces are missing; rebuild the Extra Deck to match standard Ritual Beast lists (12–15 slots for Ulti-fusions and toolbox)
6 None (add) 15-card side deck (best-of-3 prep: tech for common meta decks, graveyard disruption, additional board wipes) Currently 0 side cards; build 1 post-side plan với matchup-specific tech for competitive play

Evidence & confidence

  • Verified: Deck is Illegal in OCG (Maxx "C" Forbidden, Dimensional Barrier Forbidden); Main Deck size 55 cards (violates efficiency; legal but suboptimal); Extra Deck size 15 cards (legal); Side Deck size 0 cards (legal but strategically weak); Card text excerpts for all 45 distinct cards resolved and present
  • Observed: Archetype core group (25 copies) P(≥1 in opening 5) = 0.959 from hypergeometric draw table; Hand-trap group (11 copies) P(≥1 in 6 going-second) = 0.757; Archetype purity 48.6% (exact-name Ritual Beast: 34 of 70 Main/Extra); Role tag counts: 11 hand-traps, 3 floodgates, 27 removal-text cards, 13 negation-text cards (from card-text regex)
  • Inferred: Starter reliability: P(≥1 Ritual Beast Tamer Elder in hand 5) ≈ 0.253; combined Elder + Spiritual Beasts ≈ 0.959 suggests D1 ≈ 54; Combo ceiling estimated ~75 (two Ulti-fusions + floodgate + hand) based on Elder → Spiritual Beast → Ulti-fusion chain text; Combo median estimated ~55–60 (one Ulti + one disruption) vớiout extra Deck access to key pieces; Interruption resilience: D5 ≈ 45 due to single-choke-point (Elder) and limited independent lines; Going-first power ≈ 48: modest board assembly với moderate interaction; going-second power ≈ 44 due to hand-trap suite; Tournament reliability ≈ 28: illegal cards, no side deck, oversized Main Deck, missing Extra Deck pieces all reduce repeatability; Archetype purity conflict: Mulcharmy and Noble Knight lines dilute focus but provide flex; net negative for consistency
  • Provisional: Meta Power: null (no dated metagame sample provided; Ritual Beast is niche/old archetype; no tournament link in deck export); Matchup-specific win rates unknown (no data available in YGOVN); Post-side plan cannot be evaluated (0 side cards)
  • Data gaps: No combos supplied: cannot verify best-line PowerIndex, median output, board_per_starter, or starting-hand → outcome mapping No tournament link: archetype meta-share, per-pilot match record, and win-rate telemetry absent No win-rate telemetry in YGOVN: going-first/second win rates, matchup outcomes, brick/starter rates, and game-level performance are unmeasured No guide snippets: strategic intent and common plays for this deck list not documented Meta Power is Provisional: requires 1 dated metagame sample to be computed; only archetype-level context available (niche/old archetype) Oversized Main Deck makes hypergeometric consistency estimates less reliable than 1 standard 40-card list
Priority Remove Add Reason
1 Maxx "C" (1 copy) Legal hand trap or extra Ash Blossom Maxx "C" is Forbidden in OCG; replace với 1 legal going-second option or additional Ash Blossom
2 Dimensional Barrier (1 copy) Legal floodgate or interaction piece (e.g., Dimension Shifter or additional Dominus Purge) Dimensional Barrier is Forbidden in OCG; substitute với 1 legal alternative or increase core interaction suite
3 Trim Main Deck to 40 cards minimum Cut one-off tech slots; consolidate to 2–3 copies of Ritual Beast core and searchers 55-card size is inefficient; reduces consistency and increases variance. Chọn mục tiêu 40–43 cards for optimal draw probability
4 Mulcharmy Fuwalos (2), Mulcharmy Purulia (1), Noble Knight's Shield-Bearer (1) Ritual Beast core filler or additional searchers (e.g., Ritual Beast Inheritance, Ritual Beast Steeds) Off-archetype tech slots dilute consistency; rebalance toward Ritual Beast purity
5 None (add to Extra Deck) Ritual Beast Ulti-Apelio, Ritual Beast Ulti-Gaiapelio, Ritual Beast Ulti-Reirautari, Cross-Sheep, I:P Masquerena Critical Extra Deck pieces are missing; rebuild the Extra Deck to match standard Ritual Beast lists (12–15 slots for Ulti-fusions and toolbox)
6 None (add) 15-card side deck (best-of-3 prep: tech for common meta decks, graveyard disruption, additional board wipes) Currently 0 side cards; build 1 post-side plan với matchup-specific tech for competitive play

Evidence & confidence

  • Verified: Deck is Illegal in OCG (Maxx "C" Forbidden, Dimensional Barrier Forbidden); Main Deck size 55 cards (violates efficiency; legal but suboptimal); Extra Deck size 15 cards (legal); Side Deck size 0 cards (legal but strategically weak); Card text excerpts for all 45 distinct cards resolved and present
  • Observed: Archetype core group (25 copies) P(≥1 in opening 5) = 0.959; Hand-trap group (11 copies) P(≥1 in 6 going-second) = 0.757; Archetype purity 48.6% (exact-name Ritual Beast: 34 of 70 Main/Extra); Role tag counts: 11 hand-traps, 3 floodgates, 27 removal-text cards, 13 negation-text cards (from card-text regex)
  • Inferred: Starter reliability: P(≥1 Ritual Beast Tamer Elder in hand 5) ≈ 0.253; combined Elder + Spiritual Beasts ≈ 0.959 suggests D1 ≈ 54; Combo ceiling estimated ~75 (two Ulti-fusions + floodgate + hand) based on Elder → Spiritual Beast → Ulti-fusion chain text; Combo median estimated ~55–60 (one Ulti + one disruption) vớiout extra Deck access to key pieces; Interruption resilience: D5 ≈ 45 due to single-choke-point (Elder) and limited independent lines; Going-first power ≈ 48: modest board assembly với moderate interaction; going-second power ≈ 44 due to hand-trap suite; Tournament reliability ≈ 28: illegal cards, no side deck, oversized Main Deck, missing Extra Deck pieces all reduce repeatability; Archetype purity conflict: Mulcharmy and Noble Knight lines dilute focus but provide flex; net negative for consistency
  • Provisional: Meta Power: null (no dated metagame sample provided; Ritual Beast is niche/old archetype; no tournament link in deck export); Matchup-specific win rates unknown (no data available in YGOVN); Post-side plan cannot be evaluated (0 side cards)
  • Data gaps: No combos supplied: cannot verify best-line PowerIndex, median output, board_per_starter, or starting-hand → outcome mapping No tournament link: archetype meta-share, per-pilot match record, and win-rate telemetry absent No win-rate telemetry in YGOVN: going-first/second win rates, matchup outcomes, brick/starter rates, and game-level performance are unmeasured No guide snippets: strategic intent and common plays for this deck list not documented Meta Power is Provisional: requires 1 dated metagame sample to be computed; only archetype-level context available (niche/old archetype) Oversized Main Deck makes hypergeometric consistency estimates less reliable than 1 standard 40-card list
Priority Remove Add Reason
1 Maxx "C" (1 copy) Legal hand trap or extra Ash Blossom Maxx "C" is Forbidden in OCG; replace với 1 legal going-second option or additional Ash Blossom
2 Dimensional Barrier (1 copy) Legal floodgate or interaction piece (e.g., Dimension Shifter or additional Dominus Purge) Dimensional Barrier is Forbidden in OCG; substitute với 1 legal alternative or increase core interaction suite
3 Trim Main Deck to 40 cards minimum Cut one-off tech slots; consolidate to 2–3 copies of Ritual Beast core and searchers 55-card size is inefficient; reduces consistency and increases variance. Chọn mục tiêu 40–43 cards for optimal draw probability
4 Mulcharmy Fuwalos (2), Mulcharmy Purulia (1), Noble Knight's Shield-Bearer (1) Ritual Beast core filler or additional searchers (e.g., Ritual Beast Inheritance, Ritual Beast Steeds) Off-archetype tech slots dilute consistency; rebalance toward Ritual Beast purity
5 None (add to Extra Deck) Ritual Beast Ulti-Apelio, Ritual Beast Ulti-Gaiapelio, Ritual Beast Ulti-Reirautari, Cross-Sheep, I:P Masquerena Critical Extra Deck pieces are missing; rebuild the Extra Deck to match standard Ritual Beast lists (12–15 slots for Ulti-fusions and toolbox)
6 None (add) 15-card side deck (best-of-3 prep: tech for common meta decks, graveyard disruption, additional board wipes) Currently 0 side cards; build 1 post-side plan với matchup-specific tech for competitive play

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