Deck Nemeses #697356 — Yu-Gi-Oh! OCG
55 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Snake-Eye Ash x3, Ash Blossom & Joyous Spring x3. Tạo 02/05/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Bảy, 02 tháng 5 2026
Main Deck (55)
- Diabellstar the Black Witch x2
- Diabellstar Vengeance x1
- Diabellze the Original Sinkeeper x1
- Droll & Lock Bird x2
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nemeses Corridor x1
- Nemeses Flag x1
- Nibiru, the Primal Being x1
- Queen of the Blazing Domain x1
- Snake-Eye Ash x3
- Snake-Eye Birch x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Bonfire x1
- Called by the Grave x1
- Crossout Designator x1
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Filia Diabell x1
- Forbidden Droplet x3
- One for One x1
- Sinful Spoils of Subversion - Snake-Eye x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Curse of Diabell x1
- Evenly Matched x3
- Infinite Impermanence x3
- Sinful Spoils of Betrayal - Silvera x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Snake-Eyes Doomed Dragon x2
- Thunder Dragon Colossus x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Poplar of the White Forest x1
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Không tải được deck
62± 6/ 100
Điểm sức mạnh
Cấu trúc
63
Độ tin cậy giải
59
Đi trước
58
Đi sau
71
# Deck — Deck Power Evaluation
**Final Contextual Deck Power: 62/100** (±6 · Confidence: Medium)
| Overall score | Value |
|---|--:|
| Structural Deck Power | 63 |
| Going First | 58 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 59 |
- **Primary strategy:** Blind-Second / OTK
- **Secondary strategies:** Toolbox, Control
- **Format:** ocg
## Legality
Main 55 / Extra 15 / Side 0 — status: **Legal**.
## Identity & game plan
- **Win condition:** Board-breaking going-second plays via Evenly Matched, Forbidden Droplet, and hand traps; converting to OTK via Promethean Princess or boss Fusion monsters.; Grinding out value với Mulcharmy draw engines and toolbox Fusion access (Azamina, Thunder Dragon Colossus) to stall and pivot into winning boards.
- **Turn 1 (going first):** Open với Mulcharmy or Snake-Eye starters to establish one interaction piece (Forbidden Droplet in hand, or Link setup for Promethean Princess); hold hand traps.
- **Turn 2 (going second):** Use Evenly Matched and Forbidden Droplet to break opponent's board; banish disruption với Called by the Grave; swing với mid-sized beaters or OTK into boss Fusions.
- **Recovery:** Mulcharmy draw effect (discard to draw on opp's summon) and Nemeses banish-to-search loop maintain card advantage; Promethean Princess recycles from Mộ.
- **After siding:** No Side Deck present (0/15 slots). Main Deck remains unchanged post-side; limited adaptability to new matchups.
## Why it scores here
This Nemeses shell is 1 going-second deck built to break boards and pivot into closing. It opens one dedicated starter (Mulcharmy Fuwalos / Purulia or Snake-Eye core at ~81% consistency) but lacks redundancy — interruption forces 1 reset. The deck's strength lies in its hand-trap density (13 copies including Ash, Droll, Nibiru, Evenly) and powerful board-breaking tools (Forbidden Droplet, Evenly Matched, Called by the Grave). However, it runs no Side Deck (0/15 slots), forcing 1 rigid post-side plan, and the Extra Deck mixes unrelated Fusions (Azamina, Thunder Dragon, Red-Eyes, Dark Magician) với limited synergy. Combo floor is moderate—most openings yield 1–2 layers of interaction—and ceiling is modest vớiout dedicated Synchro/Link spam lines. The deck's popularity and archetype usage stats confirm its playability but do not drive the score; the system itself (consistency + hand-trap synergy + going-second reach + lack of redundancy) generates the mid-60s evaluation.
## Dimension scores
| # | Dimension | Score | Evidence |
|---|---|--:|---|
| D1 | Engine Accessibility & Consistency | 71 | P(≥1 Mulcharmy or Snake-Eye starter in opening 5) ≈ 0.81 from archetype-core group; P(garnet/hard-dead) ~3–5% from copy-count histogram. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 64 | Two copies of Mulcharmy drawing effects (Fuwalos, Purulia) create conflict in opening hand; multiple one-of flex techs (Lava Golem, Diabellstar Vengeance, Nibiru) can brick if drawn together. Opener quality is average. (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Best recorded line likely 2–3 interaction layers + one boss Fusion, inferred from Promethean Princess recursion and Forbidden Droplet + Evenly setup; no combo boards parsed in evidence. (Inferred) |
| D4 | Combo Floor & Median Output | 56 | Median likely one Forbidden Droplet or Evenly Matched in hand + one Mulcharmy activating its grind effect; board per line estimated 1.8–2.2 unique effects. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 61 | Only ~3 independent starters (Mulcharmy Fuwalos, Mulcharmy Purulia, Snake-Eye Ash); banish disruption via Called by the Grave handles one common negate, but 1 second choke point (e.g. Ash on Mulcharmy draw trigger) leaves few lines. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Mulcharmy draw triggers on opponent summon provide float; Nemeses banish-to-search (Flag, Corridor) recycle on both sides; net card advantage ~0 to +1 mỗi lượt after first combo. (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density: 3× Forbidden Droplet negate, 3× Evenly Matched board wipe, 3× Infinite Impermanence negate, 3× Ash Blossom searches, 2× Droll lock; average ~2.5–3 distinct negations per board. (Observed from role_tag_counts and card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand size 6 + three Evenly Matched (hand-activable), three Forbidden Droplet (quick removal), six Ash/Droll hand traps = strong six-card access; board-breaker conversion to OTK via Promethean Princess or Lava Golem (tribute 2 opp monsters). (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | End-board offensive: Promethean Princess (2700 ATK) + recyclable FIRE boss (Flamberge Dragon 3000, Doomed Dragon 3000) or Lava Golem (3000 ATK); piercing/direct damage minimal. Closure relies on summon count, not raw stats. (Verified from card text and ATK values) |
| D10 | Main Deck Efficiency & Flexibility | 68 | Main Deck 55 (+15 flex over minimum); composition heavily tech-weighted (18 techs from composition) với only 2 exact Nemeses cards (2.9% purity); reliance on generics (26 copies) and multi-archetype Spells allows adjustment but sacrifices coherence. (Verified from archetype_purity and role_tag_counts) |
| D11 | Extra Deck Efficiency & Coverage | 59 | Extra Deck 15/15 (full); 7 Fusion, 1 Synchro, 7 Link; only 2 copies of Snake-Eyes Doomed Dragon (the core Fusion); remainder are tech Fusions (Azamina, Red-Eyes, Thunder Dragon, Dark Magician) với minimal cross-synergy and 1 mandatory Synchro (Poplar of White Forest). Flexibility high but efficiency low. (Verified from extra_deck_breakdown and card list) |
| D12 | Side Deck Adaptability | 0 | No Side Deck (0/15 slots used). Post-side plan is theoretical and identical to Game 1. Unable to tech in matchup-specific cards (e.g., Macro Cosmos, Imperial Order, anti-hand-trap); significantly weakens best-of-3 prospect. (Verified from legality.side_count and composition.total_side) |
| D13 | Matchup Coverage & Format Fit | 55 | Nemeses exact-name purity 2.9%; deck splashes Snake-Eye (11 copies), Mulcharmy (5), Sinful Spoils (5), Azamina (3), Diabell (3). Archetype meta-share unavailable (tournament_context.available: false); positioned as rogue-ish Nemeses variant rather than tier-1 meta leader. (Verified and Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Evenly Matched, Forbidden Droplet, and hand traps are relatively forgiving (one-card activation); Mulcharmy float requires tracking opponent summon type and Mộ state; Nemeses banish loops require banish-zone knowledge. Complexity is moderate; error window ~2–3 sequencing decision points mỗi lượt. (Inferred) |
## How the score was computed
Strategy profile: Blind-Second / OTK. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: No Side Deck penalty (-3); Going-second specialization bonus (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
## Probability & combo summary
- **Opening 1 starter:** P(≥1) ≈ 0.81 · **key two-card combo** ≈ — · **full-brick estimate** ≈ 0.05 (all Inferred)
- **Combo output:** best PowerIndex —, median —, board-per-starter —
- **Turn order:** 0 going-first lines vs 0 going-second lines
## Strengths
- High hand-trap density (13 copies) với diverse effects (Ash, Droll, Nibiru, Evenly) — excellent going-second disruption.
- Evenly Matched + Forbidden Droplet synergy enables robust board-breaking với minimal setup.
- Mulcharmy draw engine (discard-to-draw on opp summon) maintains float and prevents hard-card-disadvantage scenarios.
- Promethean Princess recursion provides grind-game recovery and FIRE-monster toolbox access.
- Searcher density (16 copies across Snake-Eye, Nemeses, Sinful Spoils, Diabell) allows flexible adjustment.
- Main Deck at 55 (+15 over minimum) leaves room for tuning vớiout major compaction.
## Weaknesses
- No Side Deck (0/15 slots) — zero post-side adaptability; identical Game 1 plan all three games.
- Only 3 independent opener lines (two Mulcharmy variants, one Snake-Eye) — single choke point disables most combos.
- Extra Deck is 7 unrelated Fusions + 1 flex Synchro với minimal cross-synergy; mana-base feels bloated.
- Going-first plan is defensive hold-hand-trap strategy, not proactive board — ceiling is low if opponent plays around Evenly/Droplet.
- Lava Golem, Nibiru, Queen of Blazing Domain are one-ofs that can brick in opening hand với no natural synergy.
- Medium main-deck efficiency; many flex techs (Azumina, Diabellstar Vengeance, Diabellze, Curse of Diabell) lack redundancy and trigger consistency loss.
- No combo boards parsed in evidence — real median performance is unknown.
## Critical choke points
- If Mulcharmy starter is negated or called-by-graved on resolution, deck has no secondary engine to pivot. Recovery requires Nemeses banish-search loop (Corridor/Flag), which is slow.
- Forbidden Droplet requires 2+ cards to send to Mộ; hand-trap heavy opening can leave no fuel for late-game Droplet activation.
- Evenly Matched triggers only at end of Battle Phase; opponent who does not commit to 1 board-wide push (e.g., one searcher negate) evades the trap.
- Extra Deck bloat (7 Fusions of 4+ different archetypes) means most summoned Fusions are one-ofs; any banished Fusion reduces ceiling significantly.
- Called by the Grave (1 copy, Limited) is the only Mộ negation tech; once used, the deck is vulnerable to redundant Mộ effects.
## Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 0 Side Deck slots (mandatory add) | Build 1 15-card Side Deck focusing on anti-meta (e.g., Macro Cosmos for Mộ decks, Nibiru tech if not already T1, Crossout Designator copies, board-wipe supplements). | Current 0/15 side is 1 critical competitive liability in best-of-3. Post-side plan is non-existent. |
| 2 | Lava Golem (2 copies), Queen of Blazing Domain (1 copy), Diabellstar Vengeance (1 copy) | Add second copy of I:P Masquerena and S:P Little Knight (both 100% archetype inclusion); consider Accesscode Talker (66% inclusion) or Lightning Storm (66% inclusion for board wipes). | Missing core Extra/Main tools that stabilize consistency and going-second reach. One-off bricks like Lava Golem and Queen conflict với hand-trap density. |
| 3 | Selene, Queen of the Master Magicians (Endymion Link, no synergy); Dark Magician of Destruction (Magician Fusion, orphaned); Poplar of White Forest (Synchro, one-of với no tuner density). | Allocate slots to 1 second Promethean Princess (core grind finisher) or tech in 1 second Azumina Fusion (if Sinful Spoils shell deepens). | Current Extra Deck has orphaned Fusions consuming 3 slots với minimal payoff. Consolidate around Promethean Princess + Azamina as the two core Fusions. |
| 4 | Called by the Grave (1 copy, Limited), Bonfire (1 copy Limited searcher for Cấp độ 4 Pyro), The Gaze of Timaeus (1 copy, Timaeus Fusion unused). | Triple Tactics Talent (66% inclusion for resource draw/hand-trap hand-shake), Crossout Designator second copy (if not restricted), Lightning Storm second copy (66% inclusion for board wipes). | Limited copies of single-tech cards reduce depth. Core staples like Triple Tactics and Lightning Storm are higher-impact and enable more lines. |
## Evidence & confidence
- **Verified:** Deck is Legal in OCG (legality.status: Legal).; Main Deck 55, Extra Deck 15, Side 0 (confirmed from composition).; No banlist violations; all restricted cards vớiin legal copy limits.; Card text and roles confirmed from description_excerpt and role_hint_tags.; Archetype composition: 2.9% exact Nemeses, với Snake-Eye (11), Mulcharmy (5), Sinful Spoils (5), Azamina (3), Diabell (3) as sub-engines.
- **Observed:** 13 copies of hand-trap-tagged cards (Ash, Droll, Infinite Impermanence, Evenly, Nibiru, Ghost Belle).; 16 copies of searcher-tagged cards across Snake-Eye, Nemeses, Sinful Spoils, Diabell, Azamina archetypes.; Extra Deck: 7 Fusions (unrelated), 7 Links, 1 Synchro; no Xyz.; Usage statistics show deck missing 2 of 15 core cards (I:P Masquerena, S:P Little Knight both 100% inclusion); core present at 53.3%.
- **Inferred:** P(≥1 opener) ≈ 0.81 from archetype-core group and hypergeometric draw odds.; Brick risk (full dead hand) ~3–5% from one-of conflict analysis and hand-trap density.; Best-line ceiling: 2–3 interaction pieces + one boss Fusion (Promethean Princess or Azamina), estimated from card text and recursion.; Median output: one Mulcharmy draw effect + one Forbidden Droplet or Evenly in hand, ~2 summons mỗi lượt.; Going-first resilience: single choke point at opener negate → limited secondary lines.; Going-second reach: six-card hand + Evenly + Droplet + six hand-trap copies = 71/100 going-second power.; Tournament reliability: ~59/100 due to high hand-trap variance, no side deck, and one-starter dependency.
- **Provisional:** Meta Power is null (no dated metagame sample); archetype meta-share unavailable (tournament_context.available: false).; Nemeses rogue positioning in OCG format is assumed but not verified by current tournament data.; Post-side best-of-3 performance cannot be assessed (0/15 Side Deck). Best-of-3 post-side performance cannot be assessed (0/15 Side Deck). Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan或 matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach. Combo floor vs. ceiling split unknown — all combo inferences are Inferred from card text alone. Side Deck is empty (0/15) — best-of-3 post-side performance is theoretical and cannot be modeled. Guides_evidence is empty (0 guides) — no archetype strategy document to validate opening plan or matchup approach。
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