Deck Chimera #700614 — Yu-Gi-Oh! Master Duel
43 lá Main, 15 Extra, gồm Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mulcharmy Fuwalos x3.
Tạo bởi: YGO Mod (20517634)
Ngày tạo: Thứ Hai, 11 tháng 5 2026
Main Deck (43)
- Big-Winged Berfomet x1
- Cornfield Coatl x3
- Evil HERO Adusted Gold x1
- Evil HERO Sinister Necrom x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Gazelle the King of Mythical Claws x3
- Hecahands Mankibuel x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mirror Swordknight x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x3
- Chimera Fusion x3
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Triple Tactics Talent x3
- Yad'al-Hecahands x1
Extra Deck (15)
- Berfomet the Mythical King of Phantom Beasts x1
- Chimera the King of Phantom Beasts x1
- Fiendsmith's Lacrima x1
- Guardian Chimera x1
- Hecahands Jauzah x1
- Magnum the Reliever x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66.3 |
| Going First | 65 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion monster board với high‑ATK monsters (e.g., Guardian Chimera, Berfomet); Resource generation and control to enable Fusion summons
- Turn 1 (going first): Use hand traps (Ash Blossom, Maxx C) to disrupt, search Gazelle, set up Chimera Fusion and summon 1 Fusion monster on turn 1
- Turn 2 (going second): Leverage hand‑trap suite and draw engines (Forbidden Droplet, Mulcharmy Fuwalos) to build resources, then Fusion‑Summon 1 boss monster
- Recovery: Draw cards via Forbidden Droplet, Mulcharmy Fuwalos, Magnum the Reliever and recursion via Fiendsmith Engraver to rebuild the engine after disruption
- After siding: No side deck; rely on extra‑deck flexibility and remaining resources to adapt
Why it scores here
The deck reliably opens với 1 starter (≈97% chance) and has low brick risk (≈2.7%). It can quickly assemble 1 high‑ATK Fusion monster, while abundant draw and discard engines keep resources flowing. Multiple redundant lines (hand traps, draw cards, Fiendsmith recursion) let it survive disruption, and 1 broad extra‑deck gives flexible end‑board options. Popularity or meta‑share did not add points; the score reflects system‑wide consistency and interaction rather than averaging individual card strengths.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.97; high starter consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick probability ≈ 2.7% and hand‑trap presence ≈ 46% in 1 6‑card hand, indicating low brick and decent hand quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to Fusion‑Summon 3300‑ATK Guardian Chimera or 2400‑ATK Berfomet in 1 turn, plus draw engines, giving 1 strong ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Without recorded combos, typical starter yields modest board; many techs dilute average output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple redundant lines (hand traps, draw cards, Fiendsmith recursion) provide interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Several draw cards (Forbidden Droplet, Mulcharmy Fuwalos, Magnum, etc.) and discard‑to‑search loops give good resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density from Forbidden Droplet, Triple Tactics Talent, Book of Eclipse, Yad'al‑Hecahands, D/D/D Wave High King Caesar yields solid end‑board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap suite (Ash Blossom, Maxx C, Yad'al‑Hecahands) plus board‑breakers like Forbidden Droplet support strong going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Fusion monsters reach up to 3300 ATK and have removal effects, providing good closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 43‑card main deck với 21 distinct cards and low archetype purity (8.6%) reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card extra deck fills all slots với 7 Fusion, 6 Link, 1 Synchro, 1 XYZ, offering broad coverage (Verified) |
| D12 | Side Deck Adaptability | 30 | No side deck present, limiting adaptability after best‑of‑3 (Observed) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data supplied; matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex multi‑step Fusion and recursion lines increase decision load, lowering pilotability (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 66.3, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Low archetype purity (-4); No side deck (-6). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency
- Strong draw and discard engines
- Multiple Fusion boss monsters với high ATK
- Solid interaction suite
Weaknesses
- Low archetype purity, many off‑archetype cards
- No side deck for post‑side adaptation
- Complex decision tree reduces pilotability
Critical choke points
- Reliance on Chimera Fusion and specific Fusion monsters (single copies)
- Key draw engines need specific discards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Big‑Winged Berfomet (single copy, limited impact) | Additional Chimera Fusion material or 1 second copy of 1 core Fusion monster | Increase redundancy of the main win condition |
| 2 | Side‑deck empty (add side cards) | Hand‑trap or board‑breaker side options (e.g., Droll & Lock Bird, Cosmic Cyclone) | Improve best‑of‑3 adaptability |
Evidence & confidence
- Verified: phân bổ Extra Deck counts; legality status
- Observed: side deck count is zero
- Inferred: starter consistency from nhóm lá cốt lõi của archetype probability; brick estimate from nhóm lá cốt lõi của archetype proxy; engine ceiling from Fusion monster stats; median output from lack of combo data; interruption resilience from multiple redundant lines; resource economy from draw card counts; interaction quality from interaction card list; going‑second power from hand‑trap suite; offensive closing power from Fusion ATK values; main deck efficiency from archetype purity and copy histogram; pilotability from complexity of Fusion and recursion steps
- Provisional: matchup and meta fit absent
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





