Deck Stardust Bystial #701009 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Dragonic Warrior x3, Dragunity Quirinus x3, Ash Blossom & Joyous Spring x3. Tạo 11/05/2026 bởi YGO Mod.

Deck Stardust Bystial Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 11 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 30/07/2026
63± 5/ 100
Điểm sức mạnh
Cấu trúc 64
Độ tin cậy giải 60
Đi trước 60
Đi sau 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board với hand traps and stall, then win với 1 high‑ATK Bystial or Dragunity boss monster; break opponent's board với quick removal and finish với extra‑deck synchro/link monsters.
  • Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom) and search for Dragon Ravine; prepare Dragunity field and keep resources for later summons.
  • Turn 2 (going second): Activate hand traps to negate opponent plays, then use Dragunity engine or Bystial summons to build 1 big board.
  • Recovery: Use Droll & Lock Bird, Maxx "C", and Dragon Ravine search to draw and retrieve needed pieces after disruption.
  • After siding: No side deck; rely on in‑deck recursion and hand‑trap utility to adapt.

Why it scores here

The deck reliably opens với at least one core starter (≈82% chance) and 1 strong hand‑trap suite, enabling early disruption. Its engine is flexible: Dragunity searchers and Bystial monsters can be summoned in many orders, giving good resilience after opponent interference. Interaction density is high thanks to numerous negation and removal cards, while resource loops from Dragon Ravine and draw engines sustain play. However the main deck is diffuse and the side deck is empty, limiting focus and adaptability, which caps overall power in the mid‑60s range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core starter appears in opening hand với 81.95% chance (Inferred).
D2 Opening‑Hand Quality & Brick Management 65 Hand‑trap count gives 80.82% chance of 1 useful trap in 1 6‑card hand (Inferred); 18.05% chance of no core starter (Inferred).
D3 Combo Conversion & Ceiling 70 Potential ceiling includes Bystial Magnamhut + Bystial Druiswurm + Dragunity engine for 1 strong board (Inferred).
D4 Combo Floor & Median Output 55 Typical play vớiout combo data yields 1 mid‑range board (~55 PowerIndex) (Inferred).
D5 Interruption Resilience & Route Redundancy 75 Multiple independent lines (hand traps, searchers, extra‑deck options) provide redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 70 Searchers (Dragon Ravine, Dragunity Glow) and draw engines (Maxx C, Droll) support resource recovery (Inferred).
D7 End‑Board & Interaction Quality 70 11 negation, 13 removal, 9 hand‑trap tags indicate strong interaction layer (Verified).
D8 Going‑Second & Board‑Breaking Power 65 Six‑card hand and hand‑trap suite give good going‑second board‑break potential (~65) (Inferred).
D9 Offensive Pressure & Closing Power 68 Boss monsters like Borreload Savage Dragon (3000 ATK) and Bystial Magnamhut (2500 ATK) give respectable closing power (Verified).
D10 Main Deck Efficiency & Flexibility 55 24 distinct main cards với low copy counts dilute focus, lowering efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 60 15 distinct extra cards fill slots but many are situational, giving moderate coverage (Inferred).
D12 Side Deck Adaptability 30 Side deck empty, no post‑side plan (Verified).
D13 Matchup Coverage & Format Fit 55 No tournament data; meta fit assumed moderate (Provisional).
D14 Pilotability & Error Tolerance 50 High hand‑trap and tech density creates decision complexity, reducing pilot tolerance (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-3). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.82 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • High hand‑trap and interaction count
  • Solid search and resource loops via Dragon Ravine and Dragunity cards
  • Multiple extra‑deck options for flexible finishers

Weaknesses

  • Diffuse main deck reduces focus and raises brick probability
  • No side deck limits matchup‑specific adaptation
  • Engine lacks 1 single decisive combo, relying on incremental advantage

Critical choke points

  • Need to draw 1 core Bystial or Dragunity starter early
  • Reliance on Dragon Ravine field for Dragunity engine
  • Absence of side deck to address specific threats
Priority Remove Add Reason
1 Excess off‑archetype Dragunity monsters (e.g., Dragunity Falchion, Dragunity Phalanx) Additional copies of core Bystial/Dragunity engine cards or 1 focused backrow removal (e.g., Cosmic Cyclone) Increase consistency of core engine and improve side‑deck adaptability.

Evidence & confidence

  • Verified: legality status Legal; số lá theo vai trò provide interaction numbers; side deck count zero
  • Inferred: core starter probability 0.8195; hand‑trap probability 0.8082; brick estimate 0.1805; engine flexibility and resilience assessment; resource loop evaluation; interaction density interpretation; going‑second board‑break estimate; closing power based on boss monster stats; main‑deck efficiency inference from distinct count; extra‑deck coverage inference; pilotability complexity inference
  • Provisional: matchup coverage vớiout tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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Stardust Bystial

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