Deck Unchained #704396 — Yu-Gi-Oh! Master Duel
41 lá Main, 15 Extra, gồm Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3, Tour Guide From the Underworld x3.
Tạo bởi: YGO Mod (20517634)
Ngày tạo: Thứ Tư, 20 tháng 5 2026
Main Deck (41)
- Abominable Unchained Soul x1
- Buio the Dawn's Light x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Magical Musketeer Calamity x1
- Magical Musketeer Starfire x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Tour Guide From the Underworld x3
- Unchained Soul of Sharvara x3
- Unchained Soul of Shyama x1
- Unchained Twins - Aruha x2
- Unchained Twins - Sarama x1
- Ash Blossom & Joyous Spring x3
- Abomination's Prison x3
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x1
- Mutiny in the Sky x1
- Triple Tactics Talent x1
- Abominable Chamber of the Unchained x2
- Escape of the Unchained x1
- Fiendsmith in Paradise x1
Extra Deck (15)
- Aerial Eater x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Luce the Dusk's Dark x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Unicorn x1
- Unchained Soul Lord of Yama x2
- Unchained Soul of Anguish x1
- Unchained Soul of Rage x1
- D/D/D Wave High King Caesar x1
- Melomelody the Brass Djinn x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 58 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Triệu hồi đặc biệt multiple Unchained monsters to build 1 high‑ATK board and finish với 1 powerful Fusion or Link monster.; Control the opponent's plays với hand traps and board‑reset effects while developing the engine.
- Turn 1 (going first): Set up early hand traps (Ash Blossom, Droll, Nibiru), then use Tour Guide From the Underworld or Abominable Chamber of the Unchained to place an Unchained monster on the field and start the engine.
- Turn 2 (going second): Activate hand traps to disrupt the opponent, then Nibiru or Abominable Chamber to flood the field and Link‑summon 1 heavy boss monster.
- Recovery: Searchers like Abomination's Prison and Fiendsmith Engraver, plus graveyard recursion from Unchained Soul of Shyama, bring back key monsters after disruption.
- After siding: No side deck; rely on the flexible extra‑deck options and in‑deck tech choices.
Why it scores here
The deck reliably opens với at least one core Unchained starter (≈99% chance) and 1 suite of hand traps that protect its early game. It can convert that starter into 1 mid‑range board với multiple Triệu hồi đặc biệts and strong Fusion/Link finishers, while its many negation and removal effects give good interaction depth. Resource loops from searchers and recursion keep the engine alive after disruption, but the lack of 1 side deck and the relatively low archetype purity limit flexibility and increase complexity, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Core group (24 copies) P≥1 in opening hand ≈ 0.992 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 70 | Full‑brick proxy P≈0.0083, indicating low brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No parsed combo boards; ceiling relies on speculative OTK với Nibiru (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Median board size inferred from many Triệu hồi đặc biệt effects, around 2–3 monsters (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 80 | Multiple independent starters (Tour Guide, Twins, Chamber) and hand traps provide redundancy (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (Abomination's Prison, Fiendsmith Engraver) and draw engines (A Bao A Qu, Triple Tactics) give moderate economy (Inferred). |
| D7 | End-Board & Interaction Quality | 75 | Role tags list 8 negation and 11 removal cards; extra deck includes several interaction monsters (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group P≥1 in 6‑card hand ≈ 0.701; board‑breakers like Nibiru and A Bao A Qu support going‑second (Inferred). |
| D9 | Offensive Pressure & Closing Power | 70 | Extra‑deck contains high‑ATK bosses (Luce 3500 ATK, Aerial Eater 2100 ATK) providing closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 55 | Archetype purity 30.4% với 39 off‑archetype copies reduces efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card extra deck fills all slots với relevant links/fusions, covering Unchained and Fiendsmith tools (Verified). |
| D12 | Side Deck Adaptability | 0 | Side deck count is zero, so no adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or meta share; only usage stats available (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Complex tech chain với many conditional effects raises error tolerance (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: No side deck (-4); Low archetype purity (-2); Missing key core cards (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.99 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Very high chance of drawing 1 core engine piece.
- Strong hand‑trap suite for early protection.
- Multiple independent special‑summon lines give resilience.
Weaknesses
- No side deck limits adaptability to post‑side scenarios.
- Low archetype purity and many off‑archetype cards dilute consistency.
- Engine complexity raises pilot error tolerance.
Critical choke points
- Reliance on specific Unchained twins or Chamber to start the engine.
- Absence of key core cards such as Moon of the Closed Heaven reduces alternate paths.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A Bao A Qu, the Lightless Shadow | Moon of the Closed Heaven | Replace 1 less‑used side‑deck draw engine với 1 core Unchained starter to improve consistency. |
| 2 | Fiendsmith's Sequence | Unchained Soul of Rage | Add 1 dedicated Unchained link to increase engine flexibility. |
Evidence & confidence
- Verified: Extra deck breakdown (8 links, 5 fusions, 2 xyz) verified in cards list.
- Inferred: Core group hypergeometric probabilities.; Brick estimate from core group complement.; Engine redundancy from multiple starter cards.; Resource loops from searcher cards.; Interaction density from số lá theo vai trò.
- Provisional: Matchup coverage lacks tournament data.
- Data gaps: No parsed combo boards; combo floor/median/ceiling inferred. No side deck, so side adaptability unknown. No tournament link or meta‑share data.
Không tải được combo





