Deck Gem-Knights #709003 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Gem-Knight Nepyrim x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Tạo 27/05/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Tư, 27 tháng 5 2026
Main Deck (40)
- Crystal Rose x1
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Fossil Dyna Pachycephalo x1
- Gem-Armadillo x1
- Gem-Knight Hollowcore x2
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Brilliant Fusion x3
- Called by the Grave x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Seraphinite x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Gem-Knight Phantom Quartz x1
- I:P Masquerena x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Spright Sprind x1
- D/D/D Wave High King Caesar x1
- Gallant Granite x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.15 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion‑monster damage với protection; Hand‑trap denial and board control
- Turn 1 (going first): Set multiple hand traps, then Fusion‑summon 1 Gem‑Knight boss với Brilliant Fusion or Dispersion; protect với Lady Rose Diamond or similar.
- Turn 2 (going second): Use hand‑trap suite to disrupt opponent, then Fusion‑summon via Dispersion or Hollowcore and apply board‑breakers.
- Recovery: Draw engines (Mulcharmy Fuwalos, Maxx C) and searchers retrieve missing Fusion pieces; Ghost Belle provides recursion.
- After siding: None (no side deck).
Why it scores here
The deck reliably opens với 1 dense hand‑trap suite and 1 high chance to draw 1 core Fusion starter, giving consistent engine access. It can convert that starter into 1 3000‑ATK Gem‑Knight boss and layer protection, while abundant negations let it survive disruption. Resource engines and draw cards offset the cost of many tech pieces, but the lack of 1 side deck and reliance on specific Fusion cards lower adaptability and increase decision complexity. Scores reflect the system's consistency, median output, interaction depth, and the penalties for side‑deck absence and off‑archetype density, not mere popularity of Gem‑Knights.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Core group (18 copies) appears in opening hand với 96% chance, giving reliable starter access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Hand‑trap density (14) and searchers give functional opening hands, but many off‑archetype cards raise dead‑draw risk (~30% brick estimate) (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Theoretical max line uses Brilliant Fusion to summon 1 3000‑ATK Fusion then protect với Lady Rose Diamond, yielding high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical games start với hand traps and 1 modest Fusion like Gem‑Knight Nepyrim, delivering average board power around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent Fusion routes (Brilliant Fusion, Dispersion, Hollowcore) and abundant negations let the deck recover from disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos, Maxx C) and searchers offset resource loss, though Fossil Dyna's floodgate can stall both sides (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Fourteen hand traps plus protective Fusion monsters give strong interaction layering on the end board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going‑second hand‑trap suite (94% chance) and board‑breakers like Infinite Impermanence allow effective pressure after opponent's turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss Fusion monsters reach up to 3000 ATK and can attack directly, providing decent closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40‑card main deck với 22 distinct cards mixes core and off‑core, leading to moderate efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card Extra Deck packs 8 Links, 5 Fusions and 2 XYZ, covering many situations but some slots are situational (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck limits adaptability to post‑side play (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit is unknown and treated as provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | High hand‑trap count creates decision complexity, lowering error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64.15, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); High off‑archetype density (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high hand‑trap count for disruption
- Multiple Fusion engines (Brilliant Fusion, Dispersion, Hollowcore)
- Strong draw and search engines (Mulcharmy Fuwalos, Maxx C, Droll & Lock Bird)
Weaknesses
- No side deck reduces adaptability
- Reliance on specific Fusion starters can cause dead draws
- Large off‑archetype portion increases variance
Critical choke points
- Missing Brilliant Fusion or Gem‑Knight Dispersion leaves the deck vớiout 1 boss
- If hand‑trap suite is disrupted early, board‑breakers are limited
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fossil Dyna Pachycephalo | Cosmic Cyclone | Replace 1 restrictive floodgate với 1 versatile backrow removal |
| 2 | One off‑archetype Spell | Additional copy of Brilliant Fusion | Increase consistency of the main Fusion engine |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for all listed cards; Hypergeometric probabilities for core and hand‑trap groups
- Inferred: Engine accessibility from core probability 0.96; Brick estimate from off‑archetype density; Combo ceiling and floor from theoretical lines; Resilience from multiple Fusion routes and hand traps; Resource economy from draw engines and searchers; Interaction quality from hand‑trap count and protective fusions; Going‑second power from hand‑trap suite probability 0.94; Closing power from 3000‑ATK boss monsters; Main deck efficiency from distinct count; Extra deck coverage from 15‑card breakdown; Pilotability from decision complexity
- Provisional: Matchup coverage due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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