Deck K9 #709239 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 27/05/2026 bởi YGO Mod.

Deck K9 TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 27 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
ToolboxĐộ tin cậy: Trung bìnhĐánh giá ngày 27/05/2026
62± 7/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 59
Đi trước 64
Đi sau 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 61
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Open K9 XYZ toolbox với hand-trap coverage; use Vanquish Soul engine for grind value and attribute synergy.; Super Polymerization fusion combo or going-second board-breaker với hand traps.
  • Turn 1 (going first): Assemble K9-17 Ripper or K9-ØØ Lupis với searcher combo; set up interaction negates and Vanquish Soul backrow.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird) to slow opponent; leverage Mulcharmy reactive draw engine and Super Polymerization.
  • Recovery: Recursion via Vanquish Soul attribute reveals and K9 revival effects; grind advantage với Mulcharmy activations.
  • After siding: No side deck supplied; post-side stability unknown.

Why it scores here

This K9/Vanquish Soul toolbox deck opens với ~94% consistency for at least one starter, combining K9 searchers (Izuna, Jokul, Lupis) với Vanquish Soul attribute engines (Dr. Mad Love, Razen, Jiaolong). The median combo output is solid mid-game value (hand control, search loops, grind advantage) rather than 1 single explosive board, and going-second interaction via hand traps and Mulcharmy draw effects adds flexibility. Interruption recovery is modest—most lines rely on attribute reveals or XYZ recycling vớiout full redundancy. The deck lacks 1 side deck, missing the adaptability expected of format-aware toolboxes, and struggles với closing power and offensive pressure. Popularity metrics do not contribute to the score; this evaluation reflects the system's actual consistency, combo medians, and resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 K9 or Vanquish Soul starter in hand 5) ≈ 0.94 via hypergeometric; 23 archetype/engine copies in Main. (Inferred)
D2 Opening-Hand Quality & Brick Management 62 10 copies of 3-of searchers / engine payoffs; two-card redundancy Izuna/Jokul/Razen; limited hard garnet density but conflicting Triệu hồi bình thường slots (Izuna, Jokul, Razen as 3-ofs). (Inferred)
D3 Combo Conversion & Ceiling 64 Combo examples: K9 XYZ + Vanquish Soul hand reveal chain yields board-state với negate stack and attribute-unlock float; ceiling ~2-3 summons + search + float vớiout external disruption. (Inferred)
D4 Combo Floor & Median Output 58 Typical median line: 1-2 XYZ monsters với hand-trap cover or Vanquish Soul midgame recursion; no parseable boards supplied, estimate from archetype engine design and text roles. (Inferred)
D5 Interruption Resilience & Route Redundancy 60 K9 and Vanquish Soul both support attribute-reveal recursion; Mulcharmy reactively draw on opponent Special/Triệu hồi bình thường; limited redundant paths—one choke point in searcher disruption yields brick. (Inferred)
D6 Resource Economy, Recovery & Grind 63 Vanquish Soul attribute engine trades hand cards for field presence and Mộ recursion; Mulcharmy Fuwalos/Purulia activate on opponent plays; net card advantage float modest (~0 to +1). (Inferred)
D7 End-Board & Interaction Quality 65 K9-17 Ripper searcher-negation; Vanquish Soul bosses (Caesar Valius, Heavy Borger) với attribute removal/draw flips; end-board typically 2-3 negate or removal effects + 1-2 boss monsters. (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps (Ash, Ghost Belle, Droll, Dimension Shifter) cover ~67% of 6-card hands going-second; Super Polymerization surprise fusion combo; board-breaker coverage moderate vs full-lock boards. (Inferred)
D9 Offensive Pressure & Closing Power 54 K9-17 Ripper 2300 ATK, Vanquish Soul bosses 2400–3000 ATK; no piercing/direct-damage text; closing speed relies on grind advantage rather than lethal pressure. (Verified)
D10 Main Deck Efficiency & Flexibility 61 55 Main Deck, 30 distinct: 10 copies at 3-of (consistency core), 5 at 2-of (flex), 15 at 1-of (toolbox); efficient but tight slots leave room for only niche tech. (Verified)
D11 Extra Deck Efficiency & Coverage 56 15 Extra Deck slots: 8 XYZ (K9-17 Ripper x2, plus 4-rank Masquerade, 5-rank N.As.H/Vallon/Umbral, 12-rank ZEUS), 4 Fusion (Garura, Mudragon, Panzer, Sea Monster), 3 Link (S:P Little Knight, Rock of Vanquisher x2). Mandatory XYZ heavy; only 1–2 flex slots. (Verified)
D12 Side Deck Adaptability 0 No side deck supplied (side_count: 0). Post-side adaptation unknown; evaluation marked as data gap. (Verified)
D13 Matchup Coverage & Format Fit 55 K9 archetype 52% core-card presence in this deck (13 of 25 core cards run); Vanquish Soul sub-engine 19 copies strong; meta-share and dated metagame unavailable. Format fit provisional. (Provisional)
D14 Pilotability & Error Tolerance 58 Combos moderate complexity (~4–6 steps for typical Ripper into recursion line); two decision points (attribute reveal triggers, XYZ material order); skill floor moderate. (Inferred)

How the score was computed

Strategy profile: 0.6. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: no_side_deck (-2); missing_core_xyz (-1). Final formula: 0.80*Structural(61) + 0.20*TournamentReliability(59) + 0 modifiers = 62 (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.94 · key two-card combo ≈ 0.78 · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency: ~94% chance opening hand contains K9 or Vanquish Soul starter.
  • Hand-trap density (9 copies) provides going-second reactive coverage.
  • Dual-engine synergy: K9 attribute-unlock + Vanquish Soul attribute-reveal create cross-coverage loops.
  • Flexible searchers: K9-17 Ripper, K9-66a Jokul, K9-ØØ Lupis all non-HOPT, enable recovery.
  • Mulcharmy draw engine (Fuwalos/Purulia) punishes opponent Triệu hồi đặc biệts, generating card advantage mid-game.

Weaknesses

  • Missing core XYZ: Number 104/C104, N.As.H. Knight (100% inclusion in standard lists) not present.
  • No side deck: toolbox archetype loses 15-slot adaptation in best-of-3.
  • Modest closing power: highest ATK ~3000 (Caesar Valius), no piercing/OTK text; grind-focused rather than lethal-focused.
  • Median combo floor: typical line yields 2–3 summons + search + recursion, not explosive board; ceiling limited vớiout CXyz cascade.
  • Tight main-deck slots: 10 copies at 3-of consume half the list; limited room for metagame tech flex.

Critical choke points

  • Ash Blossom negation of Vanquish Soul Dr. Mad Love / Razen search shuts down primary engine bootstrap.
  • Droll & Lock Bird after K9 searcher activation locks out mid-turn adaptive play.
  • No independent route to second starter if first is disrupted: redundancy via attribute reveal only (hand-reliant).
  • Missing Divine Arsenal AA-ZEUS and Number C104 limits going-second board-wipe potential.
  • Extra Deck reliance on XYZ lock-ins; limited flexibility if Ripper is negated/removed early.
Priority Remove Add Reason
1 K9-66b Lantern (1 copy) Divine Arsenal AA-ZEUS - Sky Thunder Lantern is level 5 non-Pyro K9 searchable; ZEUS enables board-wipe for going-second and end-of-turn field clear, standard in toolbox builds.
2 Sea Monster of Theseus (1 copy) Number C104: Umbral Horror Masquerade Sea Monster is niche Fusion với poor utility (Tuner synergy absent); C104 is 100% core XYZ, enables negation stack + Number recursion.
3 N.As.H. Knight (0 copies present) N.As.H. Knight + CXyz N.As.Ch. Knight Core XYZ rank-5 toolbox for cascade plays; CXyz enables recursive Number tutor, mandatory in meta K9 lists.
4 No side deck Construct 15-card side deck Best-of-3 format requires post-side adaptation (hand-trap mirrors, flood-gate tech vs combo, board-breaker vs stun). Toolbox archetype demands full coverage.
5 Mulcharmy Purulia (3 copies, marginal effect) Triple Tactics Talent (1 copy, 80% core inclusion) TTT is meta-standard tech for draw/resource exchange. Purulia is conditional draw (Triệu hồi bình thường only); TTT is universal utility.

Evidence & confidence

  • Verified: Legality: Legal status confirmed (no violations, all copy counts vớiin limits).; Card text: All 43 distinct cards resolved and text excerpts present.; Banlist status: 11 limited/semi-limited cards properly indexed.; Extra Deck breakdown: 8 XYZ, 4 Fusion, 3 Link confirmed.; Core inclusion: 13 of 25 archetype-standard core cards present (52%).
  • Observed: Archetype composition: 9 exact K9, 19 Vanquish Soul, 6 Mulcharmy, 61 off-archetype; Vanquish Soul sub-engine cohesive.; Hand-trap package: 9 total copies (Ash x3, Ghost Belle x3, Droll x2, Dimension Shifter x1).; Searcher text roles: 18 cards với searcher text hints, 10 với removal text, 12 với negation text (per role_hint_tags).
  • Inferred: D1 Consistency: P(≥1 starter in 5) ≈ 0.942 hypergeometric; archetype-core group P ≈ 0.942 from probabilities data.; D2 Brick rate: ~5.8% full brick estimate from missing starter (1 - 0.942).; D3–D4 Combo: Typical Ripper line → attribute reveal chain → recursion; median output ~2–3 summons + search, ceiling ~4–5 với perfect draw.; D5 Resilience: Attribute-reveal recursion provides mild redundancy; single choke point (initial searcher negation) limits recovery.; D6 Resource economy: Vanquish Soul hand-trade loops yield ~0 to +1 net advantage; Mulcharmy reactive draw adds mid-game float.; D7 Interaction: K9-17 Ripper negate + Vanquish Soul boss removal/attribute effects; typical board 2–3 interaction pieces.; D8 Going-second: ~68% P(≥1 hand-trap in 6) going-second; Super Polymerization fusion combo adds removal option.; D9 Closing: Caesar Valius 3000 ATK highest; grind-focused, no piercing/direct damage; longer game-to-lethal.; D14 Pilotability: 4–6 step typical combo; moderate skill floor; decision points in attribute reveal timing.
  • Provisional: D13 Meta Power: No dated metagame sample supplied; archetype meta-share and format speed unknown. K9 archetype mid-tier popularity; anti-meta positioning unknown.; D12 Side deck: No side deck in submission; post-side plan marked Unknown.
  • Data gaps: No combo boards / examples supplied: combo floor, median, ceiling inferred from text and archetype engine design only. No tournament link or pilot match record: meta positioning and real-world performance unknown. No side deck (0 of 15 slots): post-side transformation and format adaptability cannot be evaluated. No dated metagame sample: Meta Power remains Provisional; format speed, anti-meta coverage, and matchup win-rates unknown. No win-rate telemetry (YGOVN does not track per-deck brick rate, starter frequency, or game outcomes): consistency and reliability estimates Inferred from probability tables and card text.

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