Deck Blue-Eyes #709646 — Yu-Gi-Oh! TCG

55 lá Main, 16 Extra, gồm Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Maiden with Eyes of Blue x3. Tạo 27/05/2026 bởi YGO Mod.

Deck Blue-Eyes TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 27 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: ThấpĐánh giá ngày 22/07/2026
38± 12/ 100
Điểm sức mạnh
Cấu trúc 51
Độ tin cậy giải 35
Đi trước 45
Đi sau 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 51.3
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 16 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon 1 high‑ATK Blue‑Eyes monster (e.g., Blue‑Eyes White Dragon) or 1 powerful Extra Deck dragon and attack directly; Lock opponent với hand traps and floodgates, then win on attrition
  • Turn 1 (going first): Use Sage với Eyes of Blue or Maiden với Eyes of Blue to search 1 Cấp độ‑1 LIGHT tuner and 1 Blue‑Eyes monster, then Triệu hồi bình thường Sage to add another tuner, Triệu hồi đặc biệt 1 Blue‑Eyes from the Deck, protect với True Light and set up floodgate cards.
  • Turn 2 (going second): Set multiple hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler, Droll & Lock Bird, Nibiru), activate floodgate (Skill Drain, Solemn Judgment) on opponent’s turn, then on own turn launch engine với fetched Blue‑Eyes monster.
  • Recovery: Draw engines (Mulcharmy Fuwalos, Mulcharmy Purulia) and Ghost Belle & Haunted Mansion retrieve cards from Mộ; use Called by the Grave to neutralize opponent’s graveyard effects and recycle resources.
  • After siding: None – side deck is empty

Why it scores here

The deck reliably opens 1 hand‑trap suite and several negation tools, giving it decent interruption resilience and end‑board interaction. However, the core Blue‑Eyes engine depends on drawing specific starters (Sage or Maiden), so consistency is moderate and brick risk is noticeable. The oversized extra deck and low archetype purity shrink overall efficiency, while the lack of 1 side deck removes adaptability. Consequently the structural score sits around the low‑mid range and the final contextual power is capped due to the illegal extra‑deck size.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Combined hypergeometric chance of drawing 1 starter (Sage với Eyes of Blue, Maiden với Eyes of Blue or Blue‑Eyes White Dragon) ≈ 0.55 → moderate engine consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand‑trap count 13 gives ≈0.82 chance of 1 trap in 1 6‑card hand, but 14% chance of no core card → brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards; theoretical turn‑2 line (Sage → Blue‑Eyes) estimated PowerIndex ≈ 60 (Inferred)
D4 Combo Floor & Median Output 40 Typical hand often lacks both starter and key searcher, yielding modest median board ~40 (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundancy from multiple hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) and floodgates (Skill Drain, Solemn Judgment) gives decent interruption resilience (Observed)
D6 Resource Economy, Recovery & Grind 55 Draw engines (Mulcharmy Fuwalos, Purulia) and Ghost Belle provide some recovery, but many single‑use techs lower economy (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density avg 3.2 from many negation cards (Infinite Impermanence, Effect Veiler, Skill Drain) gives strong end‑board interaction (Observed)
D8 Going-Second & Board-Breaking Power 60 Going‑second hand‑trap suite (≈0.82) plus floodgate allows board‑break, yet engine activation still needed → decent second‑player power (Inferred)
D9 Offensive Pressure & Closing Power 55 Maximum ATK 3000 from Blue‑Eyes White Dragon and access to high‑ATK dragons, but limited copies reduce closing consistency (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55‑card main deck với 31 distinct cards and only 21% archetype purity makes the list bulky and unfocused (Observed)
D11 Extra Deck Efficiency & Coverage 30 Extra deck holds 16 cards (one over the 15‑card limit) many unrelated synchros/fusions, wasting limited slots (Observed)
D12 Side Deck Adaptability 20 Side deck empty – no post‑side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data supplied; cannot assess matchup fit (Provisional)
D14 Pilotability & Error Tolerance 35 Complex decision tree với many hand traps and limited guidance reduces pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 51.3, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Extra deck over limit (-5); No side deck (-5); Low archetype purity (-3). Final formula: Structural deck power only – deck illegal, final contextual score capped

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.55 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Strong hand‑trap suite and floodgate effects
  • Good interaction density với many negation cards
  • Draw engines (Mulcharmy) and Ghost Belle provide some recursion

Weaknesses

  • Illegal extra‑deck size (16 > 15)
  • Low archetype purity and many off‑archetype tech cards
  • No side deck reduces adaptability
  • High complexity and many decision points lower pilotability

Critical choke points

  • Need to draw Sage với Eyes of Blue or Maiden với Eyes of Blue to start the Blue‑Eyes engine
  • Extra‑deck over‑limit prevents legal play
  • Lack of 1 side deck limits recovery from disruption
Priority Remove Add Reason
1 Several unrelated Extra‑Deck monsters (e.g., Albion the Branded Dragon, Crimson Dragon, S:P Little Knight) Core Blue‑Eyes synchro/link monsters like Azure‑Eyes Silver Dragon, Blue‑Eyes Spirit Dragon Focus extra deck on Blue‑Eyes engines and stay vớiin the 15‑card limit
2 Non‑essential tech cards (e.g., Lightning Storm, The Fallen & The Virtuous, Branded cards) Additional copies of Sage với Eyes of Blue and Maiden với Eyes of Blue Increase starter consistency and reduce brick rate
3 Empty side deck Side deck với anti‑floodgate tools (e.g., Twin Twisters, Dimensional Barrier) and extra copies of hand traps Gain post‑side adaptability against varied matchups

Evidence & confidence

  • Verified: Side deck count 0; Extra deck count 16
  • Observed: Hand‑trap count 13 gives 0.82 chance in 1 6‑card hand; Interaction density avg 3.2 from many negation cards
  • Inferred: Combined hypergeometric chance of drawing 1 starter ≈0.55; Brick risk 14% from core‑group probability; Theoretical turn‑2 line PowerIndex ≈60; Median board estimate ~40; Resource economy moderate due to draw engines; Going‑second power decent from hand‑trap suite; Closing power limited by few high‑ATK copies; Main‑deck efficiency low from 55 cards and 21% purity; Extra‑deck inefficiency from 16 cards many unrelated; Pilotability low from complex decision tree
  • Provisional: Matchup coverage unknown vớiout tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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