Deck Mermail Atlantean #710107 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Atlantean Dragoons x3, Mermail Shadow Squad x3, Mulcharmy Fuwalos x3.

Tạo bởi: YGO Mod (20517634)

Ngày tạo: Chủ Nhật, 31 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 31/05/2026
62± 6/ 100
Điểm sức mạnh
Cấu trúc 66
Độ tin cậy giải 61
Đi trước 71
Đi sau 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 71
Going Second 62
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Combo
  • Secondary strategies: Midrange, mộ-centric
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Xyz summon into layered WATER bosses với negation and disruption; Direct attack through Atlantean Dragoons or accumulated board pressure
  • Turn 1 (going first): Open Neptabyss or Abyssteus, trigger discard effects to send Atlantean cards, build Xyz/Synchro board với interaction
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Droll) and board-breaker Fusions (Super Polymerization) to disrupt opponent, recover với graveyard recursion
  • Recovery: Mộ recursion via triggered Atlantean effects, Abyssrhine and Shadow Squad float actions, Coelacanth mass recovery
  • After siding: Side deck unavailable; no post-side optimization data

Why it scores here

This Mermail Atlantean list opens 1 functional combo engine với strong graveyard synergy and layered interaction. The core archetype (Neptabyss, Abyssteus, Shadow Squad, Abyssrhine) achieves ~98% consistency of at least one starter T1, converting into Xyz/Synchro boards với negation and resource generation via triggered sends. However, the deck deviates significantly from meta-core—missing 15 of 25 high-inclusion staples (Marincess Coral Anemone, Mermail King - Neptabyss, Poseidra Abyss, Abyssgaios, Bahamut Shark, and others)—which limits its Extra Deck flexibility and recovery routes. The median combo output is reliable but not exceptional, and going-second tools are adequate (Maxx C, Droll & Lock, Super Poly) vớiout transforming 1 disrupted board. The lack of side deck and tournament context prevents 1 stronger evaluation; Meta Power remains provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 archetype core starter in hand 5) ≈ 0.98 from 21 combined copies; 12 searchers available (Verified); core card present rate 40% vs meta-standard (Inferred).
D2 Opening-Hand Quality & Brick Management 65 No explicit brick rate supplied; estimated 8–12% from high copy consolidation, Sekka's Light lock, and few soft-garnet monsters; Mulcharmy Fuwalos is narrow (Inferred).
D3 Combo Conversion & Ceiling 72 Ceiling inference: Neptabyss → Abyssteus → Synchro/Xyz chain into Trishula or Poseidra Abyss với multiple layers; best-recorded boards absent (Inferred from card text and archetype guides).
D4 Combo Floor & Median Output 62 Median output estimated from starter diversity (7 distinct searchable T1 lines) and resource signature; combo evidence absent so inference relies on text synergy and typical Mermail sequencing (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Two to three independent starter lines (Neptabyss into Abyssteus, Abyssrhine tribute path, Coelacanth recovery); limited redundancy vs meta-core—missing Bahamut and Coral Anemone (Inferred).
D6 Resource Economy, Recovery & Grind 71 Resource signature strong: archetype-wide float effects, net positive card draw from Sekka's Light and Abyssrhine, graveyard recursion engines; Coelacanth mass summon aids recovery (Inferred from text).
D7 End-Board & Interaction Quality 70 Interaction density: Trishula negation/banish, Poseidra Abyss effect negation, Mermail Abyssgaios disruption; end-board typically 2–3 interaction points plus hand-trap backup (Inferred from Extra Deck composition).
D8 Going-Second & Board-Breaking Power 66 Going-second split weak; hand traps (Ash, Ghost Belle, Droll, Maxx C) present but limited true board-breaker coverage; Super Polymerization (2 copies) is primary removal tool (Inferred).
D9 Offensive Pressure & Closing Power 58 Offensive ceiling limited: Poseidra Abyss 2800 ATK, Trishula 2700 ATK, no piercing or direct-attack enablers beyond Atlantean Dragoons (low-ATK targets only); closing power relies on attrition (Inferred).
D10 Main Deck Efficiency & Flexibility 68 Main Deck 40 cards, 20 distinct; 7 copies (35%), 6 copies (30%), 7 copies (35%) histogram shows compact core and tech space; WATER-heavy (93 of 55 cards) aids synergy (Verified from composition).
D11 Extra Deck Efficiency & Coverage 64 Extra Deck 15 cards, 14 distinct: 7 Xyz, 3 Synchro, 3 Fusion, 2 Link; missing 4 meta-core Xyz (Abyssgaios, Bahamut, Neptabyss, Poseidra Abyss) and 1 Synchro (White Aura Monoceros) limits flexibility (Verified from usage stats).
D12 Side Deck Adaptability 0 Side Deck: 0 cards supplied; no post-side plan available. Score set to 0 as no optimization data exists (Verified).
D13 Matchup Coverage & Format Fit 50 Mermail Atlantean archetype meta-share and tournament performance unknown for Master Duel; no dated metagame context; frequency/popularity ≠ power (Provisional).
D14 Pilotability & Error Tolerance 60 Combo sequencing moderate: typical T1 is 3–5 effect activations (Neptabyss search → Abyssteus discard → Synchro summon); no FTK or instant-win lines; reasonable error margin (Inferred from card text).

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 71, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Missing core Extra Deck cards (-4); No side deck (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core engine highly consistent (98% starter live T1)
  • Multiple independent combo lines reduce brick risk and increase resilience to single disruptions
  • Strong graveyard recursion and float effects enable resource regeneration and extended turns
  • Layered interaction on end-board (Trishula, Poseidra Abyss, potential Abyssgaios) disrupts opponent strategies
  • Hand-trap suite (Ash, Ghost Belle, Droll, Maxx C) provides disruption flexibility
  • Synchro/Xyz mix gives access to diverse Extra Deck effects and summoning routes

Weaknesses

  • Missing 15 of 25 meta-core cards (40% inclusion rate) significantly limits Extra Deck flexibility and alternate lines
  • Median combo output is functional but not ceiling-breaking; no FTK or instant-win conditions
  • Going-second board-breaking tools limited; Super Polymerization (2 copies) is primary removal
  • Offensive ceiling modest (Poseidra 2800 ATK, Trishula 2700 ATK) với no piercing or direct-attack mechanics
  • Sekka's Light locks spell/trap activation, potentially forcing awkward sequencing or discarding interaction pieces
  • No side deck supplied; no post-side optimization or matchup adaptation strategy
  • Mulcharmy Fuwalos is narrow tech (only live empty board); low marginal value in many game states
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Marincess Coral Anemone (1), Mermail King - Neptabyss (1), Bahamut Shark (1), or another meta-core Xyz Mulcharmy is narrow (empty-board only); meta-core cards unlock Extra Deck flexibility, recovery routes, and consistency; core inclusion rates 80–100%
2 1 copy of 1 3-of (e.g., Ash Blossom or Poseidra) Mermail Abyssgaios or White Aura Monoceros Both are 100% inclusion-rate staples; Abyssgaios provides interaction, Monoceros aids Synchro recovery and summon flexibility
3 Called by the Grave (1 Limited copy) One for One or Dominus Impulse (80% inclusion) One for One enables Tuner summon chains; Dominus Impulse searches Atlantean/Mermail; better consistency payoff than single-target Mộ banish
4 No side deck 15-card side optimized for mộ-Negate, Extra-Deck-Negate, and Deck-Lock matchups Post-side adaptability absent; side deck critical for best-of-3 formats; focus on hand-trap redundancy and board-breaker coverage

Evidence & confidence

  • Verified: Deck legality: Legal in Master Duel (40 Main, 15 Extra, 0 Side); Card text and banlist status (Verified); Extra Deck composition: 7 Xyz, 3 Synchro, 3 Fusion, 2 Link (Verified); Core card usage statistics: Atlantean Dragoons, Ash Blossom, Shadow Squad, Abyssteus, Abyssrhine at 80–100% inclusion (Verified); Missing meta-core cards: 15 of 25 core cards absent (Verified from thống kê sử dụng.lá cốt lõi còn thiếu)
  • Observed: WATER attribute concentration: 37/55 main + extra cards (93% WATER-aligned); Synergy pattern: Atlantean send-effects trigger float, enabling Mộ recursion chains
  • Inferred: Opening-hand consistency: P(≥1 archetype-core starter in opening 5) ≈ 0.98 (hypergeometric from 21 core copies across 40-card Main); Brick rate estimate: 8–12% from consolidated copy histogram and Sekka's Light lock constraint; Combo ceiling: Neptabyss → Abyssteus → Synchro/Xyz chain into Trishula negation + Poseidra Abyss interaction (3–4 layers); best-line absent so text-inferred; Median output: 2–3 interactive pieces + 1–2 resource floats; inferred from starter diversity (7 independent T1 lines) and card-text synergy; Interruption resilience: Two to three independent combo routes reduce single-choke-point risk; Coelacanth mass recovery aids turn-continuation; Going-second power: Hand-traps + Super Polymerization adequate for medium-disruption boards; ceiling capped vs meta-optimized lists; Tournament reliability: Estimated 61/100 from high starter consistency (D1 +75) offset by missing core Extra-Deck flexibility (D11 −64) and no side adaptability (D12 = 0)
  • Provisional: Meta Power: Null—no dated metagame sample supplied; archetype meta-share and per-pilot match record absent; Matchup coverage: Inferred from Mermail Atlantean historical archetypes; Master Duel-specific metagame unknown; Post-side performance: No side deck supplied; post-side plan unavailable
  • Data gaps: No parsed combo boards—combo floor/median/ceiling unavailable; text-inferred only No tournament link—archetype meta-share and per-pilot match record absent No side deck—post-side plan and best-of-3 adaptability cannot be evaluated No win-rate telemetry—going-first/second, matchup, game-level, brick/starter/OTK rates inferred or unknown Master Duel-specific metagame context absent—Meta Power remains Provisional

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Mermail Atlantean

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