Deck Azamina #712487 — Yu-Gi-Oh! Master Duel
60 lá Main, 15 Extra, gồm Diabellstar the Black Witch x3, Lava Golem x3, Azamina Debtors x3. Tạo 01/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 01 tháng 6 2026
Main Deck (60)
- Diabellstar the Black Witch x3
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Elzette, Azamina of the White Forest x1
- Lava Golem x3
- Azamina Debtors x3
- Called by the Grave x1
- Deception of the Sinful Spoils x3
- Filia Diabell x3
- Foolish Burial Goods x1
- Like the Diabell x1
- Reasoning x3
- Sinful Spoils of Subversion - Snake-Eye x1
- Super Polymerization x3
- Susurrus of the Sinful Spoils x1
- That Grass Looks Greener x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x3
- Triple Tactics Thrust x3
- WANTED: Seeker of Sinful Spoils x1
- Azamina Determination x2
- Curse of Diabell x1
- Dimensional Barrier x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
- Sinful Spoils of Betrayal - Silvera x3
- Sinful Spoils of Slumber - Morrian x2
- Sinful Spoils Subdual x1
- Transaction Rollback x3
Extra Deck (15)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Triệu hồi Fusion 1 high‑ATK Azamina monster and attack for game‑ending damage; Control the board với hand traps and floodgates, then finish với removal
- Turn 1 (going first): Set 1 hand trap (Infinite Impermanence or Dominus Impulse), negate opponent's key effects, then use Azamina Debtors or The Hallowed Azamina to Fusion‑Summon 1 boss monster
- Turn 2 (going second): Use the extra card in the 6‑card hand to set 1 hand trap, then on turn 2 activate Super Polymerization or Azamina Debtors to bring out 1 Fusion monster while your opponent is still setting up
- Recovery: Recycle resources với Deception of the Sinful Spoils, Curse of Diabell, or The Gaze of Timaeus to retrieve key cards and re‑establish engine momentum
- After siding: No side deck present; the deck relies on its main‑deck redundancy
Why it scores here
The deck reliably opens its engine thanks to 1 very high chance of drawing at least one core card, and it can summon powerful Azamina Fusion monsters that provide strong offensive pressure. Multiple hand traps and floodgates give it solid interruption resilience, while 1 suite of searchers and recyclers helps recover resources after disruption. However, the illegal over‑copy of Super Polymerization, 1 heavy reliance on three‑copy tech cards, low archetype purity and the absence of 1 side deck lower consistency, efficiency, and pilotability, resulting in 1 modest overall score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core‑group opening probability 0.8795 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many 3‑copy cards and an over‑limit Super Polymerization raise brick risk (~12% no core) (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential to summon 4000‑ATK Azamina and 3000‑ATK Red‑Eyes Dark Dragoon gives 1 high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Without recorded combos the median output relies on searchers; estimated moderate floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple special‑summon routes (Azamina Debtors, Super Polymerization, The Hallowed Azamina) and hand traps provide redundancy (Observed) |
| D6 | Resource Economy, Recovery & Grind | 55 | Cards recycle Mộ resources (Deception of the Sinful Spoils, Curse of Diabell) but many send‑to‑Mộ costs (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation_text count 11, removal_text 26 indicate strong interaction suite (Observed) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand‑trap group probability 0.4841 for 1 6‑card hand improves going‑second board‑breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK Fusion monsters (Azamina 4000 ATK, Red‑Eyes Dark Dragoon 3000 ATK) support closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity only 24% and many off‑archetype cards lower deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck holds 14 Fusion + 1 Synchro, mixing core and filler options (Observed) |
| D12 | Side Deck Adaptability | 20 | Side deck count 0 gives no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; illegal status further reduces format fit confidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex tech chain, over‑copy and illegal card increase error tolerance demands (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-15); High brick risk (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, illegal penalty applied)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to open 1 core engine
- Multiple powerful Fusion bosses
- Robust interaction suite (negates, floodgates, removal)
- Redundancy in special‑summon routes
Weaknesses
- Illegal due to over‑copy of Super Polymerization
- High brick and garnet risk from many 3‑copy tech cards
- Low archetype purity and many off‑archetype fillers
- No side deck for matchup adaptation
- Complex decision tree reduces pilotability
Critical choke points
- Reliance on Super Polymerization (illegal copy) for quick Fusion
- Need to have specific Azamina Fusion monsters in the Extra Deck
- Timing of hand traps to protect the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Polymerization (reduce to 2 copies) | Cosmic Cyclone (to handle backrow threats) | Brings the deck into legal limits and adds side‑deck flexibility |
| 2 | One copy of Triple Tactics Thrust | Ash Blossom & Joyous Spring | Improves consistency of starter draws and adds hand‑trap pressure |
Evidence & confidence
- Verified: legality status and copy limits; main/extra/side counts; card text excerpts; role_hint_tags; probabilities draw tables
- Observed: usage_statistics core cards present; role_tag_counts for negation and removal
- Inferred: engine accessibility score from core group probability; brick risk from copy histogram and over‑limit card; combo ceiling based on high‑ATK Fusion monsters; combo floor based on lack of recorded combos; resource economy from send‑to‑Mộ and recycle effects; interaction quality from negation/removal tag counts; going‑second board‑breaking from hand‑trap probability; offensive closing power from boss ATK values; main‑deck efficiency from archetype purity; extra‑deck efficiency from breakdown counts; matchup coverage due to missing tournament data; pilotability from complexity and illegal status
- Provisional: meta power (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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