Deck Azamina #712487 — Yu-Gi-Oh! Master Duel

60 lá Main, 15 Extra, gồm Diabellstar the Black Witch x3, Lava Golem x3, Azamina Debtors x3. Tạo 01/06/2026 bởi YGO Mod.

Deck Azamina Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 01 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: ThấpĐánh giá ngày 30/07/2026
38± 10/ 100
Điểm sức mạnh
Cấu trúc 60
Độ tin cậy giải 45
Đi trước 55
Đi sau 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Triệu hồi Fusion 1 high‑ATK Azamina monster and attack for game‑ending damage; Control the board với hand traps and floodgates, then finish với removal
  • Turn 1 (going first): Set 1 hand trap (Infinite Impermanence or Dominus Impulse), negate opponent's key effects, then use Azamina Debtors or The Hallowed Azamina to Fusion‑Summon 1 boss monster
  • Turn 2 (going second): Use the extra card in the 6‑card hand to set 1 hand trap, then on turn 2 activate Super Polymerization or Azamina Debtors to bring out 1 Fusion monster while your opponent is still setting up
  • Recovery: Recycle resources với Deception of the Sinful Spoils, Curse of Diabell, or The Gaze of Timaeus to retrieve key cards and re‑establish engine momentum
  • After siding: No side deck present; the deck relies on its main‑deck redundancy

Why it scores here

The deck reliably opens its engine thanks to 1 very high chance of drawing at least one core card, and it can summon powerful Azamina Fusion monsters that provide strong offensive pressure. Multiple hand traps and floodgates give it solid interruption resilience, while 1 suite of searchers and recyclers helps recover resources after disruption. However, the illegal over‑copy of Super Polymerization, 1 heavy reliance on three‑copy tech cards, low archetype purity and the absence of 1 side deck lower consistency, efficiency, and pilotability, resulting in 1 modest overall score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core‑group opening probability 0.8795 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 3‑copy cards and an over‑limit Super Polymerization raise brick risk (~12% no core) (Inferred)
D3 Combo Conversion & Ceiling 75 Potential to summon 4000‑ATK Azamina and 3000‑ATK Red‑Eyes Dark Dragoon gives 1 high ceiling (Inferred)
D4 Combo Floor & Median Output 55 Without recorded combos the median output relies on searchers; estimated moderate floor (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple special‑summon routes (Azamina Debtors, Super Polymerization, The Hallowed Azamina) and hand traps provide redundancy (Observed)
D6 Resource Economy, Recovery & Grind 55 Cards recycle Mộ resources (Deception of the Sinful Spoils, Curse of Diabell) but many send‑to‑Mộ costs (Inferred)
D7 End-Board & Interaction Quality 70 Negation_text count 11, removal_text 26 indicate strong interaction suite (Observed)
D8 Going-Second & Board-Breaking Power 60 Hand‑trap group probability 0.4841 for 1 6‑card hand improves going‑second board‑breaking (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK Fusion monsters (Azamina 4000 ATK, Red‑Eyes Dark Dragoon 3000 ATK) support closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity only 24% and many off‑archetype cards lower deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck holds 14 Fusion + 1 Synchro, mixing core and filler options (Observed)
D12 Side Deck Adaptability 20 Side deck count 0 gives no adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament data; illegal status further reduces format fit confidence (Provisional)
D14 Pilotability & Error Tolerance 35 Complex tech chain, over‑copy and illegal card increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-15); High brick risk (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, illegal penalty applied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to open 1 core engine
  • Multiple powerful Fusion bosses
  • Robust interaction suite (negates, floodgates, removal)
  • Redundancy in special‑summon routes

Weaknesses

  • Illegal due to over‑copy of Super Polymerization
  • High brick and garnet risk from many 3‑copy tech cards
  • Low archetype purity and many off‑archetype fillers
  • No side deck for matchup adaptation
  • Complex decision tree reduces pilotability

Critical choke points

  • Reliance on Super Polymerization (illegal copy) for quick Fusion
  • Need to have specific Azamina Fusion monsters in the Extra Deck
  • Timing of hand traps to protect the engine
Priority Remove Add Reason
1 Super Polymerization (reduce to 2 copies) Cosmic Cyclone (to handle backrow threats) Brings the deck into legal limits and adds side‑deck flexibility
2 One copy of Triple Tactics Thrust Ash Blossom & Joyous Spring Improves consistency of starter draws and adds hand‑trap pressure

Evidence & confidence

  • Verified: legality status and copy limits; main/extra/side counts; card text excerpts; role_hint_tags; probabilities draw tables
  • Observed: usage_statistics core cards present; role_tag_counts for negation and removal
  • Inferred: engine accessibility score from core group probability; brick risk from copy histogram and over‑limit card; combo ceiling based on high‑ATK Fusion monsters; combo floor based on lack of recorded combos; resource economy from send‑to‑Mộ and recycle effects; interaction quality from negation/removal tag counts; going‑second board‑breaking from hand‑trap probability; offensive closing power from boss ATK values; main‑deck efficiency from archetype purity; extra‑deck efficiency from breakdown counts; matchup coverage due to missing tournament data; pilotability from complexity and illegal status
  • Provisional: meta power (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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