Deck Magnet Warrior #712495 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Tạo 01/06/2026 bởi YGO Mod.
Deck Magnet Warrior Master Duel
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 01 tháng 6 2026
Main Deck (40)
- Barrier Statue of the Drought x1
- Beta The Electromagnet Warrior x3
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x2
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Magnet Bonding x3
- Super Polymerization x3
- Triple Tactics Talent x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Cross-Sheep x1
- Curious, the Lightsworn Dominion x1
- Dogurad, the Stonetrooper x1
- I:P Masquerena x1
- Reprodocus x1
- S:P Little Knight x1
- Spright Elf x1
- Baronne de Fleur x1
- Naturia Beast x1
- Gallant Granite x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 77 |
| Going First | 80 |
| Going Second | 75 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duuel
Legality
Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Triệu hồi Fusion & Attrition; Board Control & Negation
- Turn 1 (going first): Search Linear Magnum, Beta, or Magnet Bonding to establish 1 multi-negate Fusion board với Adamancipator excavation support.
- Turn 2 (going second): Deploy Flux Ochsenfeld, S:P Little Knight, or Triple Tactics Talent to dismantle opponent's board, then extend into 1 resilient position.
- Recovery: Utilize Mộ recursion, Adamancipator excavation, and duoterion special summons to rebuild resources after disruption.
- After siding: N/A (Zero side deck slots)
Why it scores here
This deck theoretically operates as 1 high-consistency Rock/EARTH Fusion engine với exceptional interaction density and route redundancy. However, it runs three copies of Super Polymerization, violating the Master Duel copy limit, which forces 1 structural penalty and renders the evaluation theoretical. The absence of 1 side deck further cripples its Best-of-3 viability, while its complex multi-engine design demands high pilot skill. Popularity and archetype tags did not inflate the score; the rating reflects system-level consistency, ceiling, and resilience minus critical legality and adaptability flaws.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(≥1 core starter in opening 5) ≈ 0.995; dense searcher network ensures reliable engine activation (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Low brick rate due to 21 distinct main cards and robust hand trap/searcher distribution (Inferred) |
| D3 | Combo Conversion & Ceiling | 88 | Ceiling leverages Plasma Magnum/Flux Ochsenfeld/Block Dragon/Adamancipator excavation for massive multi-negate boards (Inferred) |
| D4 | Combo Floor & Median Output | 75 | Median output reliably produces T1/T2 boards với Linear Magnum, Beta, or Sigma Minus extending into stable positions (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 82 | High route redundancy via Adamancipator excavation, Duoterion, and multiple independent Magnet starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | Strong resource economy through excavation, Triple Tactics Talent, and Mộ recursion mechanics (Inferred) |
| D7 | End-Board & Interaction Quality | 85 | Dense interaction layering including Koa'ki Meiru Guardian, Sigma Minus, Omega Plus, and Baronne de Fleur (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 78 | Solid board-breaking toolkit featuring Flux Ochsenfeld return, S:P Little Knight banish, and Triple Tactics Talent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | High offensive pressure via Block Dragon, Flux Ochsenfeld, and doubled battle damage from Garura (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 75 | Compact 40-card list với 21 distinct cards, though slightly diluted by cross-archetype techs (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 85 | Full 15-slot Extra Deck covers Fusion, Link, XYZ, and Synchro với excellent situational coverage (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side deck slots severely limits post-side adaptability and Bo3 resilience (Verified) |
| D13 | Matchup Coverage & Format Fit | 60 | Format fit inferred from versatile Rock/EARTH engine structure; lacks dated metagame telemetry (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | High complexity across multiple engines reduces pilotability despite strong structural redundancy (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 77, Going First ≈ 80, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Illegal Copy Limit (-12); Zero Side Deck (-8); Complexity & Lack of Meta Data (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional starting consistency (~99.5% core access)
- Dense interaction layering với multiple negates and removal
- High route redundancy via Adamancipator excavation and multiple starters
- Versatile Extra Deck covering Fusion, Link, XYZ, and Synchro
Weaknesses
- Illegal copy limit on Super Polymerization (3/2)
- Zero side deck slots crippling Best-of-3 adaptability
- High complexity across multiple engines increases error risk
- Lacks dated metagame win-rate telemetry
Critical choke points
- Super Polymerization over-limit violation
- Complete absence of side deck
- Dependence on drawing specific Cấp độ 4/8 Magna Warriors or Linear Magnum for optimal lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Polymerization (1 copy) | Legal alternative or remove to meet 2-copy limit | Fixes illegal status to allow competitive evaluation |
| 2 | Cartorhyn the Hidden Gem of the Seafront | Side deck slot (e.g., Effect Veiler, Ghost Ogre) | Adds crucial Bo3 adaptability and hand trap density |
Evidence & confidence
- Verified: Legality status and copy limit violation; Extra Deck breakdown and card counts
- Inferred: Consistency probabilities; Combo floor/median/ceiling; Interaction density and board quality; Pilotability and complexity assessment
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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