Deck Vanquish Soul #712563 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm D.D. Crow x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Tạo 01/06/2026 bởi YGO Mod.

Deck Vanquish Soul TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 01 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 01/06/2026
62± 7/ 100
Điểm sức mạnh
Cấu trúc 63
Độ tin cậy giải 59
Đi trước 64
Đi sau 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synergistic attribute-based combo lines into board với negation/removal layering; Going-second board-breaking via Super Polymerization and hand-trap coverage
  • Turn 1 (going first): Open Vanquish Soul core or K9 Cấp độ-5 starters into XYZ/Link boards với interaction
  • Turn 2 (going second): Hand-traps into Super Polymerization and board-breakers; Mulcharmy draw effects in empty-field recovery
  • Recovery: Vanquish Soul attribute-reveal mechanics and K9 graveyard revival enable re-engagement after disruption
  • After siding: No side deck available; structural weakness to format adaptation

Why it scores here

This Vanquish Soul hybrid opens 1 functional engine roughly 95% of the time via strong searcher density and multi-attribute starters, converting to boards với XYZ negation and removal interaction. The deck executes moderate combo lines (median estimated ~2–3 summons per starter) and survives one interruption through attribute-reveal recursion and K9 graveyard effects, though lacks secondary independent routes. Heavy reliance on hand-trap density and Super Polymerization for going-second makes the floor fragile when disrupted early. No side deck severely limits format adaptability, and the extra-heavy tech/splash ratios (24.3% Vanquish Soul purity, 11 hand-traps in 55 main) create tension between consistency and coverage.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core group P(≥1 in opening 5) = 0.951; searcher density 14 copies; Vanquish Soul Dr. Mad Love and Razen are OPT live starters với high draw odds (Inferred)
D2 Opening-Hand Quality & Brick Management 61 Ten 3-ofs including hand-traps, searchers, and redundant engines create 19 distinct main-deck cards; opening-hand conflict between hand-traps and combo starters estimated ~8–12% brick rate (Inferred)
D3 Combo Conversion & Ceiling 72 Best recorded line achieves ~3–4 summons into XYZ negation board (K9-17 Ripper + Number 104 cascade); ceiling estimated 75+ but structure-limited (Observed from card-text mechanics)
D4 Combo Floor & Median Output 58 Median starter output estimated 2–3 summons; attribute-reveal payoffs and K9 revival are conditional on hand composition; no parsed boards so floor is conservative estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Only 2–3 independent starter lines visible (Vanquish Soul vs K9 vs Mulcharmy hollow-field); Bystial cards and Called by the Grave provide single-turn recovery but no long-form resilience (Inferred)
D6 Resource Economy, Recovery & Grind 62 Attribute-reveal mechanics float searchers; K9 effects recur from Mộ; Mulcharmy Fuwalos and Purulia draw on opponent summons; net resource is slight plus but dependent on matchup (Inferred)
D7 End-Board & Interaction Quality 66 K9-17 Ripper negation, Number 104 Masquerade hand disruption, Forbidden Crown blanking effects, Bystial removal; interaction density moderate but not layered (Inferred from card text)
D8 Going-Second & Board-Breaking Power 68 Super Polymerization 3-ofs enable going-second fusion answers; hand-trap count 11 copies; Mulcharmy empty-field draw engine provides recovery; 68 reflects strong reactive suite (Inferred)
D9 Offensive Pressure & Closing Power 59 K9 ATK 2000–2300; Vanquish Soul Caesar Valius 3000; no piercing or direct-damage mechanics; closing power reliant on board pressure and opponent's reduced interactions (Inferred)
D10 Main Deck Efficiency & Flexibility 59 55-card main is oversized; copy histogram shows 10 3-ofs, 3 2-ofs, 19 1-ofs; high redundancy but also high garnet risk from Bystial dragons and limited K9 flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 64 15 extra slots: 8 XYZ (4 Cấp độ 5, 4 Cấp độ 4–12), 4 Link, 3 Fusion; K9-17 Ripper and N.As.H. Knight represent mandatory Cấp độ-5 XYZ output; many slots are flex but usage stats show 56% core presence (Inferred)
D12 Side Deck Adaptability 0 No side deck available; deck cannot adapt between games in best-of-3; this is 1 critical structural gap (Verified)
D13 Matchup Coverage & Format Fit 52 Archetype meta-share unknown; no dated metagame sample supplied; deck runs tech and splashes (Super Polymerization, Kaiju, Mulcharmy) suggesting meta-readiness but no data to confirm (Provisional)
D14 Pilotability & Error Tolerance 55 Attribute-reveal conditional effects and K9 hand-checking require careful sequencing; combo steps estimated 4–6 per line; moderate complexity and decision density (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: No Side Deck (-4); High Tech Density (-2); Going-Second Strength (+2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional; no dated metagame supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter 2.5
  • Turn order: — going-first lines vs — going-second lines

Strengths

  • Very high opening-hand consistency (95%+ core live) due to searcher density and redundant starters
  • Strong going-second option via Super Polymerization + hand-trap suite and Mulcharmy draw recovery
  • Flexible attribute-reveal mechanics enable multiple win conditions and evasion lines
  • XYZ negation board (K9-17 Ripper + Number 104 cascade) provides meaningful interaction
  • K9 and Bystial engines enable graveyard recursion and recovery after disruption

Weaknesses

  • No side deck severely limits post-game adaptation and format-specific tech
  • Median combo output is moderate (estimated 2–3 summons); ceiling is not frequent
  • Limited independent lines after first interruption; Vanquish Soul and K9 engines rely on hand composition
  • Oversized 55-card main deck increases garnet density and hand-quality variance
  • High tech/splash ratio (11 hand-traps, Mulcharmy, Bystial splashes) dilutes core consistency and focus
  • Going-first board not inherently durable; reliant on opponent interaction density for attribute-reveal payoffs

Critical choke points

  • No side deck forces the deck to rely on maindeck tech that may not align với the metagame
  • K9 and Vanquish Soul attribute synergies require specific hand composition; brick rate spikes vớiout them
  • Called by the Grave, Bystial dragons, and K9-66a Jokul are Limited copies; forced to run exactly 1
  • If opening hand has multiple hand-traps but no core starter, deck cannot pivot to combo line
  • Mulcharmy effects only trigger in empty-field state; single established board negates the recovery engine
Priority Remove Add Reason
1 Mulcharmy Purulia (2 copies) Rock of the Vanquisher (2 copies, if available; shown as missing core) Rock of the Vanquisher is 100% inclusion in archetype stats and provides consistent Vanquish Soul floating/searching; Mulcharmy's empty-field draw condition is unreliable in combo-heavy formats
2 1 hand-trap (D.D. Crow or Ghost Belle 1-of) Number 104 Masquerade or CXyz N.As.Ch. Knight (missing core XYZ) Extra Deck coverage is thin; 56% core presence vs meta builds; Masquerade enables going-second negation and milling pressure
3 Forbidden Crown (3 copies) Kaiju package or additional Vanquish Soul removal if meta supports it Forbidden Crown negation is slow and conditional; modern decks have faster interruption. Kaiju or Harpie's Feather Duster is more efficient removal

Evidence & confidence

  • Verified: Deck is Legal (all copy limits met, no size violations); 12 restricted cards all vớiin limits (1x Limited/Semi-Limited); Card text excerpts resolve (Ash Blossom negation, K9-17 Izuna hand-check, Super Polymerization, Vanquish Soul attribute-reveal mechanics); Usage statistics available: 56% core cards present (14 of 25)
  • Observed: Extra Deck composition: 8 XYZ, 4 Link, 3 Fusion; Copy histogram: 10 3-ofs, 3 2-ofs, 19 1-ofs; no banned cards over-run
  • Inferred: Archetype core P(≥1 opener in 5) ≈ 95.1% via hypergeometric (core group 24 copies, 13 openers); Full brick estimate ~8–9% (hand với 3+ hand-traps, no searcher/starter, no Mulcharmy/K9); Median combo output 2–3 summons per starter (no parsed boards; estimated from card-text mechanics and K9/Vanquish Soul interaction depth); Interruption resilience floor 54: limited independent lines; attribute-reveal recovery is slow and conditional; Going-first power 64: strong opening consistency but no inherent board durability; relies on opponent interaction; Going-second power 68: Super Polymerization triple and hand-trap density create viable turn-2; Mulcharmy draw on empty field is 1 secondary win condition; Tournament reliability 59: opening-hand stability offset by brick risk and single-choke-point dependency on hand composition
  • Provisional: Meta Power null: no dated metagame sample supplied; archetype meta-share unknown; Format fit unknown: deck runs heavy tech (11 hand-traps, Mulcharmy, Bystial splashes) suggesting meta-awareness, but effectiveness cannot be confirmed
  • Data gaps: No parsed combo boards — combo floor/median/ceiling is text-only inference; chỉ số sức mạnh cao nhất unknown No tournament link — archetype meta-share and per-pilot match record absent No side deck (0 cards) — cannot evaluate post-game adaptability or meta-specific adjustments No win-rate telemetry — going-first/second, matchup, game-level, brick/starter/OTK rates all Inferred or Unknown No guides attached — strategic intent and tech choices inferred from card selection alone

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Vanquish Soul

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