Deck Vanquish Soul #712563 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm D.D. Crow x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Tạo 01/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 01 tháng 6 2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x3
- Dimension Shifter x1
- Dogoran, the Mad Flame Kaiju x1
- Droll & Lock Bird x2
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x1
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x1
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- "A Case for K9" x1
- Called by the Grave x1
- Forbidden Crown x3
- Harpie's Feather Duster x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Super Polymerization x3
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Different Dimension Ground x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Secreterion Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 64 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 59 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synergistic attribute-based combo lines into board với negation/removal layering; Going-second board-breaking via Super Polymerization and hand-trap coverage
- Turn 1 (going first): Open Vanquish Soul core or K9 Cấp độ-5 starters into XYZ/Link boards với interaction
- Turn 2 (going second): Hand-traps into Super Polymerization and board-breakers; Mulcharmy draw effects in empty-field recovery
- Recovery: Vanquish Soul attribute-reveal mechanics and K9 graveyard revival enable re-engagement after disruption
- After siding: No side deck available; structural weakness to format adaptation
Why it scores here
This Vanquish Soul hybrid opens 1 functional engine roughly 95% of the time via strong searcher density and multi-attribute starters, converting to boards với XYZ negation and removal interaction. The deck executes moderate combo lines (median estimated ~2–3 summons per starter) and survives one interruption through attribute-reveal recursion and K9 graveyard effects, though lacks secondary independent routes. Heavy reliance on hand-trap density and Super Polymerization for going-second makes the floor fragile when disrupted early. No side deck severely limits format adaptability, and the extra-heavy tech/splash ratios (24.3% Vanquish Soul purity, 11 hand-traps in 55 main) create tension between consistency and coverage.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype core group P(≥1 in opening 5) = 0.951; searcher density 14 copies; Vanquish Soul Dr. Mad Love and Razen are OPT live starters với high draw odds (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 61 | Ten 3-ofs including hand-traps, searchers, and redundant engines create 19 distinct main-deck cards; opening-hand conflict between hand-traps and combo starters estimated ~8–12% brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Best recorded line achieves ~3–4 summons into XYZ negation board (K9-17 Ripper + Number 104 cascade); ceiling estimated 75+ but structure-limited (Observed from card-text mechanics) |
| D4 | Combo Floor & Median Output | 58 | Median starter output estimated 2–3 summons; attribute-reveal payoffs and K9 revival are conditional on hand composition; no parsed boards so floor is conservative estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 54 | Only 2–3 independent starter lines visible (Vanquish Soul vs K9 vs Mulcharmy hollow-field); Bystial cards and Called by the Grave provide single-turn recovery but no long-form resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Attribute-reveal mechanics float searchers; K9 effects recur from Mộ; Mulcharmy Fuwalos and Purulia draw on opponent summons; net resource is slight plus but dependent on matchup (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | K9-17 Ripper negation, Number 104 Masquerade hand disruption, Forbidden Crown blanking effects, Bystial removal; interaction density moderate but not layered (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Super Polymerization 3-ofs enable going-second fusion answers; hand-trap count 11 copies; Mulcharmy empty-field draw engine provides recovery; 68 reflects strong reactive suite (Inferred) |
| D9 | Offensive Pressure & Closing Power | 59 | K9 ATK 2000–2300; Vanquish Soul Caesar Valius 3000; no piercing or direct-damage mechanics; closing power reliant on board pressure and opponent's reduced interactions (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 59 | 55-card main is oversized; copy histogram shows 10 3-ofs, 3 2-ofs, 19 1-ofs; high redundancy but also high garnet risk from Bystial dragons and limited K9 flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 extra slots: 8 XYZ (4 Cấp độ 5, 4 Cấp độ 4–12), 4 Link, 3 Fusion; K9-17 Ripper and N.As.H. Knight represent mandatory Cấp độ-5 XYZ output; many slots are flex but usage stats show 56% core presence (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck available; deck cannot adapt between games in best-of-3; this is 1 critical structural gap (Verified) |
| D13 | Matchup Coverage & Format Fit | 52 | Archetype meta-share unknown; no dated metagame sample supplied; deck runs tech and splashes (Super Polymerization, Kaiju, Mulcharmy) suggesting meta-readiness but no data to confirm (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Attribute-reveal conditional effects and K9 hand-checking require careful sequencing; combo steps estimated 4–6 per line; moderate complexity and decision density (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: No Side Deck (-4); High Tech Density (-2); Going-Second Strength (+2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional; no dated metagame supplied)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter 2.5
- Turn order: — going-first lines vs — going-second lines
Strengths
- Very high opening-hand consistency (95%+ core live) due to searcher density and redundant starters
- Strong going-second option via Super Polymerization + hand-trap suite and Mulcharmy draw recovery
- Flexible attribute-reveal mechanics enable multiple win conditions and evasion lines
- XYZ negation board (K9-17 Ripper + Number 104 cascade) provides meaningful interaction
- K9 and Bystial engines enable graveyard recursion and recovery after disruption
Weaknesses
- No side deck severely limits post-game adaptation and format-specific tech
- Median combo output is moderate (estimated 2–3 summons); ceiling is not frequent
- Limited independent lines after first interruption; Vanquish Soul and K9 engines rely on hand composition
- Oversized 55-card main deck increases garnet density and hand-quality variance
- High tech/splash ratio (11 hand-traps, Mulcharmy, Bystial splashes) dilutes core consistency and focus
- Going-first board not inherently durable; reliant on opponent interaction density for attribute-reveal payoffs
Critical choke points
- No side deck forces the deck to rely on maindeck tech that may not align với the metagame
- K9 and Vanquish Soul attribute synergies require specific hand composition; brick rate spikes vớiout them
- Called by the Grave, Bystial dragons, and K9-66a Jokul are Limited copies; forced to run exactly 1
- If opening hand has multiple hand-traps but no core starter, deck cannot pivot to combo line
- Mulcharmy effects only trigger in empty-field state; single established board negates the recovery engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (2 copies) | Rock of the Vanquisher (2 copies, if available; shown as missing core) | Rock of the Vanquisher is 100% inclusion in archetype stats and provides consistent Vanquish Soul floating/searching; Mulcharmy's empty-field draw condition is unreliable in combo-heavy formats |
| 2 | 1 hand-trap (D.D. Crow or Ghost Belle 1-of) | Number 104 Masquerade or CXyz N.As.Ch. Knight (missing core XYZ) | Extra Deck coverage is thin; 56% core presence vs meta builds; Masquerade enables going-second negation and milling pressure |
| 3 | Forbidden Crown (3 copies) | Kaiju package or additional Vanquish Soul removal if meta supports it | Forbidden Crown negation is slow and conditional; modern decks have faster interruption. Kaiju or Harpie's Feather Duster is more efficient removal |
Evidence & confidence
- Verified: Deck is Legal (all copy limits met, no size violations); 12 restricted cards all vớiin limits (1x Limited/Semi-Limited); Card text excerpts resolve (Ash Blossom negation, K9-17 Izuna hand-check, Super Polymerization, Vanquish Soul attribute-reveal mechanics); Usage statistics available: 56% core cards present (14 of 25)
- Observed: Extra Deck composition: 8 XYZ, 4 Link, 3 Fusion; Copy histogram: 10 3-ofs, 3 2-ofs, 19 1-ofs; no banned cards over-run
- Inferred: Archetype core P(≥1 opener in 5) ≈ 95.1% via hypergeometric (core group 24 copies, 13 openers); Full brick estimate ~8–9% (hand với 3+ hand-traps, no searcher/starter, no Mulcharmy/K9); Median combo output 2–3 summons per starter (no parsed boards; estimated from card-text mechanics and K9/Vanquish Soul interaction depth); Interruption resilience floor 54: limited independent lines; attribute-reveal recovery is slow and conditional; Going-first power 64: strong opening consistency but no inherent board durability; relies on opponent interaction; Going-second power 68: Super Polymerization triple and hand-trap density create viable turn-2; Mulcharmy draw on empty field is 1 secondary win condition; Tournament reliability 59: opening-hand stability offset by brick risk and single-choke-point dependency on hand composition
- Provisional: Meta Power null: no dated metagame sample supplied; archetype meta-share unknown; Format fit unknown: deck runs heavy tech (11 hand-traps, Mulcharmy, Bystial splashes) suggesting meta-awareness, but effectiveness cannot be confirmed
- Data gaps: No parsed combo boards — combo floor/median/ceiling is text-only inference; chỉ số sức mạnh cao nhất unknown No tournament link — archetype meta-share and per-pilot match record absent No side deck (0 cards) — cannot evaluate post-game adaptability or meta-specific adjustments No win-rate telemetry — going-first/second, matchup, game-level, brick/starter/OTK rates all Inferred or Unknown No guides attached — strategic intent and tech choices inferred from card selection alone
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