Deck Labrynth #712698 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Big Welcome Labrynth x3. Tạo 02/06/2026 bởi YGO Mod.

Deck Labrynth Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 02 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
Kiểm soátĐộ tin cậy: Trung bìnhĐánh giá ngày 02/06/2026
68± 6/ 100
Điểm sức mạnh
Cấu trúc 67
Độ tin cậy giải 65
Đi trước 71
Đi sau 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 71
Going Second 66
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Control
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Set Normal Traps and leverage Labrynth monsters to trigger them repeatedly, building board control through trap interactions and cumulative advantage while grinding out the opponent.; Synchro/Link combo lines into Chaos Angel, Unchained Soul bosses, or direct damage accumulation via trap recursion và removal.
  • Turn 1 (going first): Establish 1 wall of Set traps using Arianna/Arias as starters; summon Lady Labrynth or Lovely Labrynth of the Silver Castle as 1 protected boss; float draw triggers và bait interactions.
  • Turn 2 (going second): Use hand traps (Maxx C, Droll & Lock Bird) on opponent turn 1; leverage Dominus Impulse và Songs of the Dominators as hand-traps to negate key summons; break boards với Destructive Daruma Karma Cannon hoặc Trap Trick into removal.
  • Recovery: Recycle traps from Mộ via Trap Trick, Trap Holic, Transaction Rollback, và Lovely Labrynth; leverage Labrynth Chandraglier và Stovie Torbie recursion; Link into Unchained Soul bosses for additional interaction.
  • After siding: Side deck unavailable (0 slots); main list must adapt in best-of-3 via tight card choices và inherent flexibility (Eradicator Epidemic Virus for specific matchups, Dimensional Barrier for Extra-Deck strategies).

Why it scores here

This Labrynth Control deck leverages 1 22-card archetype-core backbone với high trap density và interaction to build layered board control rather than explosive combo turn 1. The engine reliably opens 1 starter (P ≈ 0.987 for at least one Labrynth/Dominus card T1) và converts modest play lines into trap-driven grind advantage through recursion và float triggers. Interaction density is solid—eight negation-text cards (Dominus Impulse, Songs of the Dominators, Dimensional Barrier, hand traps) plus sixteen removal-text cards create reliable disruption. However, the deck's offensive ceiling is limited (ATK-based bosses max ~3500 via Chaos Angel; most boards focus on protection và control rather than lethal setup), và it lacks 1 coherent side deck to adapt post-game. The 64.7% core-card presence và absence of high-frequency builds (Welcome Labrynth, Fydraulis Harmonia, Infinite Impermanence) indicate 1 semi-optimized list. The score reflects strong control fundamentals, solid consistency, và good resource economy offset by lower closing power, modest combo ceiling, và zero side-deck flexibility.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Labrynth/Dominus starter in 5-card hand) ≈ 0.987 với 22 core copies; archetype core composition highly accessible (Inferred)
D2 Opening-Hand Quality & Brick Management 65 22 core copies và 9 searchers yield strong functional openers; only 1–2 hard garnet risk (Eradicator Epidemic Virus, Chaos Angel draw-fodder) và modest Triệu hồi bình thường conflicts (Inferred)
D3 Combo Conversion & Ceiling 58 Best recorded line ceiling unknown (no combos supplied); text read suggests Chaos Angel (3500 ATK, banish removal) hoặc multi-Link stacks as ceiling via 2–3 independent lines, estimated PowerIndex ~65–75 (Inferred)
D4 Combo Floor & Median Output 62 Median play lacks parsed combo evidence; typical T1 board (1–2 Set traps + Lady Labrynth + float triggers) inferred as ~55–65 power; starter diversity (Arianna, Arias, Chandraglier, Stovie Torbie) supports multiple routes (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Trap recursion via Trap Trick (2x), Trap Holic (2x), Transaction Rollback (2x), Lovely Labrynth, và Chandraglier/Stovie float on Normal Trap activation provide ~4–5 independent recovery vectors; moderate choke-point exposure if only trap engine breached (Inferred)
D6 Resource Economy, Recovery & Grind 74 Trap recursion + draw triggers (Arianna, Ariane, Droll & Lock Bird) + float searches (9 searcher-text cards) yield strong resource economy; Eradicator Epidemic Virus và Destructive Daruma Karma Cannon as grind finishers generate card advantage over time (Inferred)
D7 End-Board & Interaction Quality 76 Eight negation-text cards (Dominus Impulse 3x, Songs of the Dominators 3x, Dimensional Barrier 2x, Maxx C 1x, hand traps 3x total) plus sixteen removal cards (Big Welcome Labrynth, Transaction Rollback, Trap Holic, Trap Trick, Eradicator Epidemic Virus, Destructive Daruma Karma Cannon, Unchained recursion); Lady Labrynth / Lovely Labrynth as protected bosses với immunity to targeting while Set traps present (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second split uses hand traps (Maxx C 1x, Droll & Lock Bird 2x, neither in secondary going-second combo line) + reactive traps (Dominus Impulse, Songs of the Dominators, Dimensional Barrier); board-breaker density moderate (Destructive Daruma Karma Cannon 2x + Trap Trick 2x for tutoring); no dedicated combo line parsed; estimated competence ~68 (Inferred)
D9 Offensive Pressure & Closing Power 52 End-board offensive pressure limited: Lady Labrynth 3000 ATK, Lovely Labrynth 2900 ATK, Chaos Angel 3500 ATK (rare), Unchained Soul bosses 2000–3000 ATK; no piercing/direct-damage text; closing relies on grind advantage over multiple turns rather than explosive lethal (Verified)
D10 Main Deck Efficiency & Flexibility 71 40 main, 20 distinct, copy ratio 1x5 / 2x10 / 3x5 well-balanced; 21 traps (52.5%) vs 19 effect monsters creates tight spell-trap density; all cards have defined roles; minimal flex slots beyond Eradicator Epidemic Virus tech (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 63 15 Extra: 11 Link (Unchained Soul x3, A Bao A Qu, S:P Little Knight, Unchained Abomination, Muckraker From the Underworld, plus flex) + 2 Synchro (Chaos Angel 2x) + 2 XYZ (Super Starslayer TY-PHON 2x); Unchained Soul Lord of Yama (3x) và Unchained Soul of Anguish (2x) are primary Link engines; Chaos Angel rare access (needs Synchro materials); coverage adequate for trap-centric lines but no mandatory 15th card (Verified/Inferred)
D12 Side Deck Adaptability 0 Zero side deck (0/15 slots); deck must main-deck all answers; no post-side adaptation possible in best-of-3; Eradicator Epidemic Virus và Dimensional Barrier are only format-techs available (Verified)
D13 Matchup Coverage & Format Fit 58 Labrynth archetype core is Master Duel meta-stable (usage stats show 64.7% core presence); no dated tournament sample provided; Dominus splash (9 copies) is functional but off-archetype; metagame fit Unknown (Provisional)
D14 Pilotability & Error Tolerance 66 Typical play involves sequencing trap activation, float triggers, và recursion loops; 2–3 independent starter lines reduce choke-point error; Trap Trick và Trap Holic tutoring adds decision density; no FTK combos requiring 10+ steps; pilotability moderate (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 67, Going First ≈ 71, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Zero side deck (-2); Missing key core cards (-1). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Excellent trap engine consistency: 22-card core reaches T1 với P(≥1) ≈ 0.987
  • Strong resource economy và recursion: Trap Trick, Trap Holic, Transaction Rollback, và monster floats sustain grind advantage
  • Solid interaction density: 8 negation-text cards + 16 removal-text cards + hand-trap layer provide multiple disruption vectors
  • Protected bosses (Lady Labrynth, Lovely Labrynth) resistant to targeting và destruction while Set traps live
  • Independent starter diversity (Arianna, Arias, Chandraglier, Stovie Torbie, Cooclock, Ariane) reduces choke-point vulnerability
  • Efficient main-deck construction: 40 cards với 20 distinct, well-distributed copy ratios và minimal dead slots

Weaknesses

  • No side deck (0/15): Forces best-of-3 disadvantage và eliminates post-game meta adaptation
  • Low offensive ceiling: Most boards focus on control; max ATK via Chaos Angel ~3500; no piercing hoặc direct-damage finishers
  • Missing key high-inclusion cards: Super Starslayer TY-PHON (88.9%), Welcome Labrynth (77.8%), Infinite Impermanence (55.6%) absent; 64.7% core presence
  • Combo evidence gap: No parsed boards limits understanding of realistic median output và starter conversion quality
  • Moderate going-second reliance on hand-traps và reactive traps; no proactive board-breaker line parsed
  • Eradicator Epidemic Virus requires Cấp độ 8+ Fiend sacrifice (only Lady Labrynth 3000+ ATK và Lovely Labrynth 2900 ATK meet criteria in typical board)

Critical choke points

  • Single Normal Trap activation broken: If opponent silences Normal Trap activation (e.g., Ash Blossom & Joyous Spring on Trap Trick hoặc first Trap Holic), float triggers và recursion chains collapse
  • Arias/Arianna disrupted on summon: Hand negation hoặc Quick-Effect removal of these key starters prevents Set trap generation và early engine pressure
  • Lady Labrynth / Lovely Labrynth board-wipe: Opponent clears all Set traps (e.g., MST, Twin Twisters), removing the protection condition và leaving the boss vulnerable to targeting
  • mộ disruption: Macro Cosmos hoặc Dimensional Fissure shuts down recursion lines và hand-trap synergies
  • Going-second hand-trap brick: High variance in opening 6-card hand; P(≥1 hand-trap) ≈ 0.394 means ~60% chance of no disruptive hand-trap available
Priority Remove Add Reason
1 Labrynth Cooclock (1x) hoặc Labrynth Chandraglier (1x) Infinite Impermanence (1x) hoặc Psychic End Punisher (1x) Both Cooclock và Chandraglier are 1-of extenders; Infinite Impermanence (55.6% core inclusion) provides better flexibility as 1 reactive negation và going-second tool
2 Unchained Soul of Sharvara (1x) Super Starslayer TY-PHON - Sky Crisis (1x) hoặc Welcome Labrynth (2x) Sharvara is 1 Cấp độ 6 Fiend but requires destruction of your own card, creating inconsistency; Super Starslayer TY-PHON (88.9% core) và Welcome Labrynth (77.8%) are higher-impact Extra/Main deck roles
3 Eradicator Epidemic Virus (2x) Allocate to side deck once slots materialize, hoặc replace 1x với Fydraulis Harmonia hoặc Trap Holic (3rd copy) Eradicator requires specific sacrifice condition (Cấp độ 8+ ATK ≥2500 Fiend); in this list, only Lady Labrynth và Lovely Labrynth meet criteria, making it situational và frequently bricked
4 Ariane the Labrynth Servant (1x) Labrynth Chandraglier (3rd copy) hoặc additional trap redundancy (Trap Trick 3rd, Trap Holic 3rd) Ariane is 1 1-of với 1 similar role to Arianna; redundancy on searchers/trap floats yields higher consistency than 1 singleton that competes for 1 starter slot

Evidence & confidence

  • Verified: Legality: Legal (40 main, 15 extra, 0 side; all restricted cards vớiin limits); Card text: All 29 distinct cards resolved với full description excerpts; Copy counts: 1x5 / 2x10 / 3x5 distribution verified; Composition: 21 traps (52.5%), 19 effect monsters, 11 Links, 2 Synchro, 2 XYZ confirmed; Archetype core: 18 exact Labrynth cards + 9 Unchained + 3 Dominus = 30 archetype-aligned copies (75%); Role tag distribution: 3 hand-traps, 8 negation-text, 16 removal-text, 9 searcher-text verified from card excerpts
  • **Observed

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