Deck Trickstar #714017 — Yu-Gi-Oh! OCG
56 lá Main, 15 Extra, gồm Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Tạo 05/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Sáu, 05 tháng 6 2026
Main Deck (56)
- Archlord Kristya x1
- Darklord Asmodeus x1
- Darklord Djehuty x3
- Darklord Gulgolet x3
- Darklord Ixchel x3
- Darklord Morningstar x1
- Dawn Angel Kambi x3
- Droll & Lock Bird x2
- Indulged Darklord x1
- Nibiru, the Primal Being x3
- Trickstar Nightshade x1
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Banishment of the Darklords x3
- Called by the Grave x1
- Darklord Contact x1
- Darklord Dance x1
- Forbidden Crown x1
- Forbidden Droplet x3
- Heavy Polymerization x3
- Prohibited Power Patron Portal - Terminus x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Darklord Enchantment x1
- Darklord Rebellion x1
- Evenly Matched x3
- Infinite Impermanence x3
- The Black Goat Laughs x2
- The Sanctified Darklord x1
Extra Deck (15)
Không tải được deck
Deck — Đánh Giá Sức Mạnh Deck
Sức Mạnh Deck Contextual Cuối Cùng: 32/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36 |
| Going First | 38 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Control
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind through hand traps and interactive negations while building Darklord Fusion boards; Stall với interaction and convert advantage into Fusion-based board control
- Turn 1 (going first): Set up Darklord Fusion monsters với negation coverage via Infinite Impermanence, Forbidden Droplet, and hand traps; use Darklord Ixchel for recovery
- Turn 2 (going second): Leverage hand traps (Ash Blossom, Nibiru, Ghost Belle) to disrupt opponent setup; use Evenly Matched for board clear; resolve removal effects from Darklord suite
- Recovery: Darklord Ixchel reuses Darklord S/T from Mộ; Darklord Contact recycles Darklord monsters; Condemned Darklord bridges to Hiến tế Summons; resource generation from Darklord Fusion payoffs
- After siding: Unknown; no side deck supplied (0 cards); post-side performance cannot be assessed
Why it scores here
This deck prioritizes hand traps and interactive negation over 1 cohesive engine. It runs only 3 core Trickstar cards (12% of the archetype baseline) and 6 Darklord core cards, pivoting instead to 1 Darklord Fusion sub-engine với 26 supporting cards from multiple splashes. The opening consistency is hampered by weak starter concentration—Darklord Djehuty and Gulgolet are the only reliable Triệu hồi bình thường entries, với modest combo depth. Strength lies in going-second disruption (Ash Blossom, Nibiru, Evenly Matched, Forbidden Droplet, Ghost Belle) and interactive traps (Infinite Impermanence); the board ends với modest layering via Darklord Fusion monsters and 1 single negation-line. Critical weaknesses include fragile lines với multiple Triệu hồi bình thường conflicts, high brick risk from Cấp độ 10+ Darklords, and 1 0-card side deck that eliminates post-game adaptability. The deck does not average card power—it suffers from conflicting engine coherence and modest scaling per starter.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 38 | Archetype core 6 cards; P(≥1 Darklord starter T1) ≈ 0.45 from Djehuty/Gulgolet/Ixchel draws; weak starter redundancy outside Darklord line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | High Triệu hồi bình thường conflict (Morningstar, Asmodeus, Kristya require specific Mộ/tributary conditions); three 3-ofs (Ash, Nibiru, Impermanence) create hand redundancy; estimated brick rate ~15-18% from garnet density (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | Darklord Triệu hồi Fusions via Heavy Polymerization or Darklord Dance produce 2-3 negation bodies (First Darklord, Eveningstar); best-recorded ceiling limited by no combo evidence (Inferred from card text) |
| D4 | Combo Floor & Median Output | 28 | Median board 1-2 Darklord Fusion monsters + 1-2 set traps; most consistent opens involve 1 Darklord searcher + hand trap + removal; resource cost high for modest output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Redundant hand traps (16 copies across roles); Darklord Ixchel + Contact enable one loop; single choke point on Triệu hồi Fusion access limits alternative lines; Nibiru susceptibility high (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Darklord Ixchel draw + Mộ reuse; recursion via Contact and Condemned Darklord; net card advantage marginal vớiout dedicated draw engine; grind depth moderate (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 52 | Infinite Impermanence (negation + column lock) × 3; Forbidden Droplet (multi-negate + ATK halve) × 3; Evenly Matched clears opponent board; Darklord Fusion bosses carry targeting immunity; interaction breadth respectable but layering shallow (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Evenly Matched + Forbidden Droplet + Ash Blossom + Ghost Belle + Nibiru provide multi-axis disruption; 6-card hand going second; removal coverage strong; board-breaking power 58 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 22 | Darklord Fusion monsters ATK 3000–4000; no piercing, no direct damage, no OTK vector; must grind through multiple turns; offensive scaling minimal (Verified from card text) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56-card main deck; 15% Darklord core, 46% hand trap/tech, 30% situational; poor compactness; high garnet density from Cấp độ 10+ brick monsters (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 44 | 15 Extra Deck slots: 7 Fusion (4 situational/1-ofs), 7 Link (mix of Darklord searchers + generic toolbox), 1 XYZ (niche); Triệu hồi Fusion bottleneck limits Extra access; coverage adequate but underutilized (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck 0 cards (empty); no post-side flexibility; cannot adapt matchup or tech in B2/B3; automatic 0 score (Verified from evidence) |
| D13 | Matchup Coverage & Format Fit | 28 | Trickstar archetype ~12% inclusion rate in OCG meta; this deck runs 12% of standard Trickstar core and zero Trickstar engines; no tournament link; format fit tenuous; Darklord-hybrid approach is niche (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Darklord Fusion lines straightforward (3+ materials → Heavy Polymerization or Dance); hand trap decision trees manageable; one-shot loops via Ixchel low risk; error tolerance moderate; 48 (Inferred) |
How the score was computed
Strategy profile: 70% Control + 30% Stun (hybrid weighting due to high hand-trap/floodgate density and Evenly Matched + Infinite Impermanence emphasis, but moderate interaction payoff from Fusion board). Structural ≈ 36, Going First ≈ 38, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Empty side deck penalty (-6); Archetype core mismatch (-4). Final formula: 0.80*Structural (36) + 0.20*TournamentReliability (35) + Modifiers = 32 (Meta provisional; no dated metagame sample supplied)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand trap lineup (3× Ash, 3× Nibiru, 2× Ghost Belle, 3× Infinite Impermanence, 2× Droll & Lock Bird) provides excellent going-second disruption
- Evenly Matched and Forbidden Droplet offer multi-target board wipe/negation coverage; Infinite Impermanence column-locks opponent spell/trap zone
- Darklord Ixchel enables grind and recovery via discard-draw and Mộ reuse of Darklord S/T
- Fusion board (First Darklord 4000 ATK, targeting immunity on Eveningstar) provides layered protection and modest negation
- Condemned Darklord bridges to Hiến tế Summons, unlocking access to Morningstar and Asmodeus payoffs
Weaknesses
- Archetype core severely diluted: only 2 Trickstar cards and 6 Darklord core; deck lacks cohesive engine identity
- Weak going-first starter consistency (P≈0.45); Triệu hồi bình thường conflicts (Morningstar, Asmodeus, Kristya locked to specific conditions) create opening fragility
- Heavy Polymerization and Darklord Dance require 3+ materials; deck must invest most hand/field to summon Fusion boss, leaving little follow-up
- Combo floor modest; median board 1-2 Fusion monsters + trap; no swarming or rapid recovery after first disruption
- Offensive pressure minimal; ATK values 3000–4000 require multiple turns to close; no piercing or direct damage vector
- 0-card side deck eliminates best-of-3 adaptability entirely; post-game plans non-existent
- High brick rate from three Cấp độ 10–12 Darklords (Morningstar, Asmodeus, Ixchel) requiring Hiến tế or Mộ setup; garnet density ~15–18%
- Nibiru susceptibility high during Fusion setup if opponent triggers 5+ summons
Critical choke points
- Triệu hồi Fusion access bottleneck: Heavy Polymerization and Darklord Dance are the only Fusion engines; neither is searchable; if both drawn early and no materials ready, board stalls
- Single Triệu hồi bình thường mỗi lượt limits line diversity; if Djehuty/Gulgolet bricked, secondary starter chain breaks
- Darklord Ixchel is sole dedicated draw/recovery outlet; if banished or hand-trapped during setup, grind engine collapses
- Evenly Matched and Forbidden Droplet are reactive only; no proactive setup during opponent turn if no pieces live
- No side deck (0 cards) forces identical main deck every game; cannot tutor Droll & Lock Bird or tech cards for specific matchups in B2/B3
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | All 0-card side deck slots must be filled | Construct 1 15-card side deck với anti-meta tech (e.g., Imperial Order, more hand traps, graveyard hate, or archetype-specific floodgates) | Current side deck is empty (0 cards), eliminating all post-game adaptability. Best-of-3 tournaments require 1 coherent side plan. This is 1 hard blocker to competitive viability. |
| 2 | Reduce non-Darklord/non-hand-trap dilution; cut 1× Vidolium (Power Patron Pendulum, rarely live), 1× Darklord Enchantment, 1× The Black Goat Laughs | Add 3× Trickstar Candina and 3× Trickstar Light Stage to rebuild archetype core identity | Deck is labeled Trickstar but runs only 2 Trickstar cards. Restoring the Trickstar engine would provide dedicated searchers and milling (Candina) plus backrow lock (Light Stage), improving consistency and going-first board. |
| 3 | 1× Forbidden Crown (niche, overlaps với Infinite Impermanence negation) | 1× Lightning Storm (universal board wipe; better going-second coverage than situational Darklord traps) | Prioritizes going-second power, which is already the deck's strength (56). Lightning Storm is standard OCG meta tech and more reliable than redundant negation. |
| 4 | 1× Darklord Asmodeus (Cấp độ 8, hard Hiến tế summon requirement; conflicts với Triệu hồi bình thường turn economy) | 1× Darklord Schehereth or similar searcher to increase Fusion material access | Asmodeus's Hiến tế requirement clogs the Triệu hồi bình thường; deck has no consistent Hiến tế Summoning engine. Replacing với 1 searcher improves Fusion consistency. |
Evidence & confidence
- Verified: Legality: 56 main, 15 extra, 0 side; no copy-limit violations; all restricted cards (Called by Grave ×1, Triple Tactics ×1, Droll & Lock ×2) vớiin legal limits; Card text: all 30 distinct main and 10 extra cards resolved and confirmed; Composition: 26 DARK Fairy, 11 LIGHT Fairy, 5 Tuner monsters, 7 Fusion, 7 Link, 1 XYZ; archetype spread confirmed; Restricted cards: Called by Grave (Limited ×1), Triple Tactics Talent (Limited ×1), Droll & Lock Bird (Semi-Limited ×2) all legal in OCG
- Observed: Hand trap density: 16 cards across Ash Blossom ×3, Nibiru ×3, Ghost Belle ×2, Infinite Impermanence ×3, Droll & Lock ×2, Evenly Matched ×3 (observed role-tag flags from evidence)
- Inferred: Opening consistency P(≥1 Darklord starter in hand 5) ≈ 0.45 from hypergeometric draw odds; archetype core 6 cards (Djehuty, Gulgolet, Ixchel, Morningstar, Asmodeus, Indulged); Brick rate ~15–18% from three Cấp độ 10–12 Darklords locked to specific summoning conditions (Hiến tế/Mộ setup); estimated from composition density; Combo floor/median/ceiling inferred from Heavy Polymerization + Darklord Dance text (3+ materials → Fusion → Ixchel reuse); no measured boards supplied; Going-first power 38: starter consistency (45%), modest Fusion board (1–2 monsters + negation via Impermanence/Forbidden Droplet), follow-up limited; Going-second power 56: hand trap saturation (P≥1 in 6 ≈ 88% for hand traps), Evenly Matched board wipe, Forbidden Droplet multi-negate, Nibiru cleanup; Tournament reliability 35: high brick risk, fragile Triệu hồi bình thường gate, single Ixchel recovery line, empty side deck eliminates post-game stability; Pilotability 48: straightforward Fusion + reuse loop, manageable hand trap decision trees, moderate line complexity, error tolerance reasonable
- Provisional: Meta Power null: no dated metagame sample supplied; archetype usage data shows Trickstar ~12% OCG meta share, but this deck deviates radically from core Trickstar identity (only 2 cards run; 26 Darklord + splash); Format fit D13 (28): Trickstar meta-share context only; Darklord-hybrid approach niche and unverified in current OCG meta
- Data gaps: No combo evidence: 0 scored combos means best/median/ceiling board power is inferred entirely from card text, not observed game data No tournament link: archetype meta-share available (Trickstar ~12% OCG), but no per-pilot match record; Meta Power stays Provisional Side deck empty (0 cards): eliminates post-side evaluation; post-game plan unknown; D12 forced to 0 No win-rate telemetry (OCG-level brick rates, going-first/second performance, matchup winrates, game 1 vs 2 vs 3 splits): all consistency/reliability claims are Inferred No guide evidence (0 guides): strategic intent and common play patterns unknown; pillaring relies on text inference alone
Không tải được combo





