Deck Dark Magician #718136 — Yu-Gi-Oh! Duel Links
20 lá Main, 9 Extra, gồm Timaeus the United Dragon x3, Illusion of Chaos x3, Forbidden Droplet x3 - Skill: The Eye of the United Dragon. Tạo 11/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
The Eye of the United Dragon
The Eye of the United Dragon
Main Deck (20)
- Dark Magician Girl x1
- Grandtusk Dragon x1
- Magician's Rod x1
- Magicians' Souls x1
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x3
- Dark Magical Circle x1
- Forbidden Droplet x3
- Preparation of Rites x1
- Secrets of Dark Magic x1
- Soul Servant x1
- Eternal Soul x1
Extra Deck (9)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 20 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Maintain Dark Magician on the field protected by Eternal Soul and win với high‑ATK Fusion/Link monsters.; Utilize board‑breakers like Red‑Eyes Dark Dragoon or Dark Magician the Dragon Knight for lethal damage.
- Turn 1 (going first): Summon Dark Magician via Magician's Rod or Timaeus, activate Eternal Soul for protection, set Dark Magical Circle, then use Secrets of Dark Magic or 1 Fusion to bring 1 strong monster.
- Turn 2 (going second): Use Forbidden Droplet or Illusion of Chaos to halt the opponent, then summon Dark Magician and 1 Fusion/Link such as Red‑Eyes Dark Dragoon for board control.
- Recovery: Draw với Magicians' Souls or The Dark Magicians, recycle Dark Magical Circle, and re‑summon Dark Magician via Eternal Soul.
- After siding: Rely on flexible Extra Deck options (Knightmare Phoenix, Underworld Goddess) to adapt after sides; no side deck present.
Why it scores here
The deck reliably opens 1 Dark Magician on turn one via Magician's Rod or Timaeus and protects it với Eternal Soul, creating 1 solid engine. It can convert that engine into 1 powerful Fusion or Link monster for pressure, and has multiple defensive tools (Forbidden Droplet, Illusion of Chaos) to survive disruption. However, the main deck contains many off‑archetype staples, lacks 1 side deck, and the combo floor is modest, which limits consistency. Scores reflect strong interaction and closing power but penalize brick risk and pilot complexity. No meta data was available, so meta power remains provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one starter such as Dark Magical Circle or Timaeus) ≈ 1.00; three‑copy key cards give ≈0.60 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand includes 13 off‑archetype cards; estimated brick probability ~30% (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Best theoretical line: Dark Magician + Eternal Soul + Red‑Eyes Dark Dragoon ≈ 3000 ATK board (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical median board: Dark Magician + Eternal Soul + 1 Fusion like Dark Magician the Dragon Knight (~2500 ATK) (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundancy via Illusion of Chaos, Forbidden Droplet, Magicians' Souls draws (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw engines (Magicians' Souls, The Dark Magicians) offset costs; net card advantage modest (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density high: 6 cards với negation or protection tags (Verified) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going‑second tools: Forbidden Droplet, Illusion of Chaos, Knightmare Phoenix board‑break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Offensive pressure from 3000‑ATK fusions and Dark Magician protected by Eternal Soul (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 20‑card main deck holds 34% exact Dark Magician cards; many unrelated staples reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 9‑slot Extra deck filled với 8 useful links/fusions, though some are situational (Inferred) |
| D12 | Side Deck Adaptability | 40 | No side deck; zero adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple decision points (choice of Fusion/Link, timing of drops) raise pilot error (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Side deck absence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- High protection với Eternal Soul
- Multiple win‑conditions (Dark Magician, high‑ATK fusions)
- Strong interaction suite (negations, board clears)
Weaknesses
- Low deck consistency due to many off‑archetype cards
- No side deck reduces adaptability
- Reliant on drawing several key cards to execute engines
Critical choke points
- Need Dark Magician in hand to activate Eternal Soul
- Fusion engines require Timaeus or Illusion of Chaos in hand or field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce off‑archetype staples (e.g., Grandtusk Dragon, Destruction Sword cards) | Add another copy of Dark Magical Circle and more draw power (e.g., Second Power) | Improves consistency and engine accessibility |
Evidence & confidence
- Verified: legality status Legal; role_tag_counts showing 6 negation cards; side deck count 0
- Inferred: engine accessibility based on copy counts and probabilities; brick estimate from off‑archetype count; combo ceiling and floor from textual engine potential; interruption resilience from multiple independent tools; resource economy from draw engines; endboard interaction from tag counts; going‑second board breaking from listed cards; offensive closing power from ATK of Fusion monsters; main deck efficiency from purity percentage; extra deck efficiency from number of useful extra cards; pilotability from decision complexity
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo










