Deck Dark Magician #718136 — Yu-Gi-Oh! Duel Links

20 lá Main, 9 Extra, gồm Timaeus the United Dragon x3, Illusion of Chaos x3, Forbidden Droplet x3 - Skill: The Eye of the United Dragon. Tạo 11/06/2026 bởi YGO Mod.

Deck Dark Magician Duel Links

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 11 tháng 6 2026

The Eye of the United Dragon
Bạn có thể sử dụng hiệu ứng thứ hai và thứ ba của Kỹ năng này một lần mỗi Trận đấu nếu Bộ bài của bạn có tổng cộng 15 lá bài "Dark Magician" trở lên và/hoặc các lá bài có đề cập đến nó.
1: Kích hoạt vào đầu Trận đấu. Nếu bạn đi trước, trong lượt đầu tiên, đối thủ của bạn sẽ không chịu sát thương hiệu ứng từ các hiệu ứng của bạn.
2: Trộn 1 lá bài từ tay bạn vào Bộ bài. Chơi 1 lá "Timaeus the United Dragon" từ tay bạn, sau đó thêm tổng cộng 2 lá bài trong số "Dark Magician" và/hoặc một hoặc nhiều lá bài có đề cập đến nó từ Bộ bài của bạn vào tay.
3: Nếu bạn điều khiển một "Dark Magician", hoặc đối thủ của bạn điều khiển một quái vật, hãy chơi 1 lá "Dark Magician" hoặc "Dark Magician Girl" có tên khác với các quái vật bạn điều khiển từ Bộ bài của bạn ở tư thế phòng thủ úp xuống (vị trí chiến đấu của nó có thể được thay đổi), sau đó thêm 1 lá "The Eye of Timaeus" từ bên ngoài Bộ bài của bạn vào tay.
R
The Eye of Timaeus
UR
Dark Magician Girl
UR
Timaeus the United Dragon
The Eye of the United Dragon
 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bình
59± 6/ 100
Điểm sức mạnh
Cấu trúc 60
Độ tin cậy giải 55
Đi trước 58
Đi sau 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 20 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Maintain Dark Magician on the field protected by Eternal Soul and win với high‑ATK Fusion/Link monsters.; Utilize board‑breakers like Red‑Eyes Dark Dragoon or Dark Magician the Dragon Knight for lethal damage.
  • Turn 1 (going first): Summon Dark Magician via Magician's Rod or Timaeus, activate Eternal Soul for protection, set Dark Magical Circle, then use Secrets of Dark Magic or 1 Fusion to bring 1 strong monster.
  • Turn 2 (going second): Use Forbidden Droplet or Illusion of Chaos to halt the opponent, then summon Dark Magician and 1 Fusion/Link such as Red‑Eyes Dark Dragoon for board control.
  • Recovery: Draw với Magicians' Souls or The Dark Magicians, recycle Dark Magical Circle, and re‑summon Dark Magician via Eternal Soul.
  • After siding: Rely on flexible Extra Deck options (Knightmare Phoenix, Underworld Goddess) to adapt after sides; no side deck present.

Why it scores here

The deck reliably opens 1 Dark Magician on turn one via Magician's Rod or Timaeus and protects it với Eternal Soul, creating 1 solid engine. It can convert that engine into 1 powerful Fusion or Link monster for pressure, and has multiple defensive tools (Forbidden Droplet, Illusion of Chaos) to survive disruption. However, the main deck contains many off‑archetype staples, lacks 1 side deck, and the combo floor is modest, which limits consistency. Scores reflect strong interaction and closing power but penalize brick risk and pilot complexity. No meta data was available, so meta power remains provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one starter such as Dark Magical Circle or Timaeus) ≈ 1.00; three‑copy key cards give ≈0.60 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand includes 13 off‑archetype cards; estimated brick probability ~30% (Inferred)
D3 Combo Conversion & Ceiling 70 Best theoretical line: Dark Magician + Eternal Soul + Red‑Eyes Dark Dragoon ≈ 3000 ATK board (Inferred)
D4 Combo Floor & Median Output 55 Typical median board: Dark Magician + Eternal Soul + 1 Fusion like Dark Magician the Dragon Knight (~2500 ATK) (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundancy via Illusion of Chaos, Forbidden Droplet, Magicians' Souls draws (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw engines (Magicians' Souls, The Dark Magicians) offset costs; net card advantage modest (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density high: 6 cards với negation or protection tags (Verified)
D8 Going-Second & Board-Breaking Power 60 Going‑second tools: Forbidden Droplet, Illusion of Chaos, Knightmare Phoenix board‑break (Inferred)
D9 Offensive Pressure & Closing Power 70 Offensive pressure from 3000‑ATK fusions and Dark Magician protected by Eternal Soul (Inferred)
D10 Main Deck Efficiency & Flexibility 55 20‑card main deck holds 34% exact Dark Magician cards; many unrelated staples reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 9‑slot Extra deck filled với 8 useful links/fusions, though some are situational (Inferred)
D12 Side Deck Adaptability 40 No side deck; zero adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple decision points (choice of Fusion/Link, timing of drops) raise pilot error (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Side deck absence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • High protection với Eternal Soul
  • Multiple win‑conditions (Dark Magician, high‑ATK fusions)
  • Strong interaction suite (negations, board clears)

Weaknesses

  • Low deck consistency due to many off‑archetype cards
  • No side deck reduces adaptability
  • Reliant on drawing several key cards to execute engines

Critical choke points

  • Need Dark Magician in hand to activate Eternal Soul
  • Fusion engines require Timaeus or Illusion of Chaos in hand or field
Priority Remove Add Reason
1 Reduce off‑archetype staples (e.g., Grandtusk Dragon, Destruction Sword cards) Add another copy of Dark Magical Circle and more draw power (e.g., Second Power) Improves consistency and engine accessibility

Evidence & confidence

  • Verified: legality status Legal; role_tag_counts showing 6 negation cards; side deck count 0
  • Inferred: engine accessibility based on copy counts and probabilities; brick estimate from off‑archetype count; combo ceiling and floor from textual engine potential; interruption resilience from multiple independent tools; resource economy from draw engines; endboard interaction from tag counts; going‑second board breaking from listed cards; offensive closing power from ATK of Fusion monsters; main deck efficiency from purity percentage; extra deck efficiency from number of useful extra cards; pilotability from decision complexity
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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Dark Magician

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