Deck Ether Dragon #718200 — Yu-Gi-Oh! Rush Duel Sevens
40 lá Main, gồm Volcano Black Dragon x3, Balloon Butier x3, Double Twin Dragon x3 - Skill: Destiny Draw: Divine Dragons. Tạo 11/06/2026 bởi YGO Mod.
Deck Ether Dragon Rush Duel Sevens
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
Destiny Draw: Divine Dragons
Destiny Draw: Divine Dragons
Main Deck (40)
- Ultimate Flag Beast Boltricorn x1
- Volcano Black Dragon x3
- Balloon Butier x3
- Double Twin Dragon x3
- Eternity Ether Dragon x3
- Evil Dragon of Darkness x3
- Freed the Brave Wanderer x1
- Phoenix Dragon x3
- Shadowbringer Dragon x3
- Shock Dragon x2
- Pot of Greed x1
- Buffered Slime x1
- Executie Riding! x3
- Sacred Tower in Collapse x3
- Shiny Shady x3
- Star Protector's Protection x3
- Trap Hole x1
Không tải được deck
Deck — Đánh giá sức mạnh Deck
Final Contextual Deck Power: 17/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 16.05 |
| Going First | 12 |
| Going Second | 12 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Toolbox
- Secondary strategies: none
- Format: rush-duel-sevens
Legality
Main 40 / Extra 0 / Side 0 — status: Legal với warning.
Identity & game plan
- Win condition: Triệu hồi đặc biệt Fabled monsters via the Skill and build 1 board với generic monsters
- Turn 1 (going first): Activate Contract: Fabled to search 1 monster, Triệu hồi bình thường it, and use generic cards to fill the field
- Turn 2 (going second): Same as going first but với 1 six‑card hand, hoping to have the Skill ready and 1 starter monster
- Recovery: If the starter is missing, rely on drawing additional generic monsters; otherwise the deck has no true recovery line
- After siding: No side deck; the deck cannot adapt after side‑boarding
Why it scores here
The deck opens với the Contract: Fabled skill, which can fetch 1 monster, but the main‑deck contains only unnamed generic cards and no clear Ether Dragon engine. Consequently the deck rarely establishes 1 functional line, has almost no combo potential, and lacks interaction or board‑breakers. Consistency is low despite 1 99% chance to draw at least one generic core card, because those cards do not form 1 cohesive strategy. Resource recovery is limited to the single skill effect, and the deck has no side‑deck or extra‑deck tools to adapt. Overall the system is fragile, low‑powered, and highly dependent on luck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 20 | P(at least one core card in opening 5) ≈ 0.99 but core cards are undefined, so engine start is unreliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | High duplicate generic cards cause brick risk; proxy brick chance 0.0094 (Inferred) |
| D3 | Combo Conversion & Ceiling | 10 | No recorded combos; ceiling essentially absent (Inferred) |
| D4 | Combo Floor & Median Output | 10 | Median output undefined; floor near zero (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 10 | No alternative lines or recursion; interruption stops plan (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 20 | Only the Skill provides search; no recursion, limited economy (Inferred) |
| D7 | End-Board & Interaction Quality | 10 | No end‑board interaction cards; interaction density missing (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 10 | Going‑second board‑breakers absent; no removal or board‑breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 10 | No high‑ATK monsters or beatsticks; offensive power near zero (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | Deck contains 40 copies of 17 distinct generic cards, low compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 30 | No Extra Deck cards, so no extra‑deck efficiency (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck empty; no adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 15 | No tournament data; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 20 | Many unknown cards increase decision complexity; pilot error tolerance low (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 16.05, Going First ≈ 12, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Skill card provides 1 reliable search effect
- All cards are Unlimited, no banlist risk
Weaknesses
- No clear Ether Dragon engine or win condition
- Very high brick potential với generic cards
- No interaction, removal, or board‑breakers
Critical choke points
- Reliance on the single Skill to start any line
- Absence of core monsters to build 1 board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | generic placeholder cards | core Ether Dragon monsters (e.g., Eternity Ether Dragon, Absolute Zero Ether Dragon) | Establish 1 recognizable engine and give the deck 1 reliable way to create 1 board |
| 2 | hand traps or floodgate cards (e.g., Effect Veiler, Dimensional Barrier) | Add interaction and improve going‑second resilience | |
| 3 | extra‑deck options such as Link Monsters that facilitate draws or protection | Increase extra‑deck efficiency and give alternative routes |
Evidence & confidence
- Verified: legality status and size counts; Skill card gợi ý vai trò (searcher, special_summon); probabilities hypergeometric table
- Inferred: engine accessibility based on undefined core cards; brick probability from composition data; combo ceiling/floor absence; interruption resilience lack of redundancy; resource economy limited to skill; interaction quality missing; going‑second board breaking absent; offensive power near zero; main deck efficiency low due to generic copies; extra deck efficiency low due to no cards; side deck adaptability zero; pilotability low due to unknown cards
- Provisional: matchup format fit vớiout tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent 16 passcode(s) in CardIDList could not be resolved to 1 lá bài (counted as main) no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo







