Deck Voidvelg #718211 — Yu-Gi-Oh! Rush Duel Sevens
34 lá Main, 4 Extra, gồm Voidvelg Stork x3, Chaos Coolstars x3, Contact Dark Matter Voyager x3 - Skill: Requiem Contact. Tạo 11/06/2026 bởi YGO Mod.
Deck Voidvelg Rush Duel Sevens
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
Requiem Contact
Requiem Contact
Main Deck (34)
- Meteor Larva x2
- Voidvelg Stork x3
- Voidvelg Whiterider x1
- Chaos Coolstars x3
- Contact Dark Matter Voyager x3
- Dark Matter Requiem x3
- Roadstar Gladimagia x1
- Voidvelg Cataphract x3
- Voidvelg Chrysaor x2
- Voidvelg Globule x3
- Voidvelg Hoplites x1
- Voidvelg Palerider x3
- Voidvelg Requiem x3
- Curse of the Rising Light x1
- Pot of Greed x1
- Widespread Ruin x1
Extra Deck (4)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal với warning.
Identity & game plan
- Win condition: Fusion-based resource loops via Contact Fusion and Requiem effects; Beatdown với buffed boss monsters
- Turn 1 (going first): Open 1 Fusion boss với interaction/protection, establish recursion engine
- Turn 2 (going second): Use Contact Fusion and hand to break through boards and swing for lethal
- Recovery: Recursion and graveyard loops via archetype effects to rebuild after disruption
- After siding: Unknown—no side deck supplied; post-side strategy cannot be evaluated
Why it scores here
This Voidvelg deck exhibits moderate consistency in accessing core Fusion starters (P≈0.9997 of ≥1 core card in opening hand) but suffers from critical card-resolution gaps that prevent deeper structural analysis. The deck runs 75% of known archetype-core cards với two 2-copy includes deviating from standard ratios, introducing brick risk. No combo evidence was supplied, so floor and ceiling are text-inferred from archetype mechanics (Contact Fusion loops, graveyard recursion). The main weaknesses are 18 unresolved card IDs, 1 compact 38-card size với low slot efficiency, zero Extra Deck, zero side construction, and single-choke-point dependency on the Skill Card and unresolved core effects. Tournament context is absent; meta-fit is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Archetype-core P(≥1 in hand5) = 0.9997; 29 core copies across 19 distinct cards với 8×3-copy, 3×2-copy, 8×1-copy histogram (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Two 2-copy deviations from 3-copy standard (card -658, Skill -281) introduce redundancy; 38-card size leaves minimal buffer against mulligans (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Best-line ceiling inferred from Contact Fusion + Requiem effects (boss tutoring + ATK buff) producing single-turn Fusion boards; no parsed combo data available (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output estimated from archetype text (graveyard recursion, float effects) minus disruption—likely 1–2 Fusions + protection mỗi lượt; high variance vớiout combo parses (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Only 12/16 core cards present; missing 4 core cards (inclusion 66–100%) limits independent lines; single-boss-per-turn lines vulnerable to Fusion negation (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Contact Fusion and graveyard recursion enable resource regeneration; Skill draws 1 lá bài/duel; net advantage depends on unresolved card texts (Inferred) |
| D7 | End-Board & Interaction Quality | 42 | Interaction inferred from boss monster protection and recursion; no parsed negation or removal text available; estimated 1–2 interaction layers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Contact Fusion in hand + going-second access provides moderate board-breaking potential; exact removal suite unknown due to unresolved cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss ATK boosted by Requiem (archetype effect); exact damage formula unavailable; beatdown conditional on setup consistency (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 38-card size is legal but low efficiency (near-minimum for Rush format); 19 distinct cards với heavy 3-copy loading reduces flexibility (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 0 | Zero Extra Deck slots used; no Extra-Deck synergy; Contact Fusion is hand-based, not Extra-dependent (Verified) |
| D12 | Side Deck Adaptability | 0 | Zero side cards; no post-side plan can be evaluated; best-of-3 adaptability is completely unknown (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Voidvelg is active archetype in Rush Duel meta (guides available); no tournament data for this specific list; format fit provisional vớiout dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Skill card adds deterministic draw mana once per duel; Contact Fusion mechanic requires decision-point management; unresolved cards obscure true pilotability burden (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 43, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: unresolved_card_ids (-5); no_combos_parsed (-3); zero_extra_deck (-2); missing_core_cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core accessibility is exceptional (99.97% P of ≥1 starter in opening 5)
- Contact Fusion mechanic offers hand-based flexibility vớiout Extra-Deck dependency
- mộ recursion and resource loops provide turn-by-turn regeneration potential
- Compact 38-card size reduces brick probability compared to larger standards
- Skill card provides deterministic draw mana once per duel, adding consistency
Weaknesses
- 18 unresolved card IDs prevent full strategic and combo analysis; true power is heavily masked
- Two 2-copy deviations from archetype standard (cards -658, -281) increase redundancy and brick risk
- Missing 4 core archetype cards (25% of known core) reduces starter diversity and post-disruption recovery
- Zero Extra Deck slots used despite format allowance; potentially wastes access to Extra-Deck tools
- Zero side deck; impossible to assess best-of-3 adaptability or matchup-specific tech
- Single-boss-per-turn dependency on Fusion summons creates choke-point vulnerability to Fusion negation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Unresolved card IDs (currently 18) | Resolve card IDs to enable full textual and combo analysis; re-evaluate once cards are identified | Cannot score deck accurately với 47% unresolved card copies; this is the primary blocker to 1 higher confidence rating |
| 2 | Card -658 (2 copies) | Run 3 copies of 1 core archetype card or confirmed extender per standard ratios | 2-copy deviation creates redundancy; align với 100% inclusion core cards to improve consistency floor |
| 3 | Skill -281 copy count if redundant (currently 2) | Confirm Skill card utility; trim to 1 copy if second copy is dead, or keep both if hand-refreshing is critical | Skill cards are single-Duel use; running 2 may indicate flexibility uncertainty |
| 4 | Nothing immediately | Build 1 15-card side deck for best-of-3 play; tech cards for common matchups (e.g., floodgate, removal, graveyard banish) | Zero side deck prevents format-standard best-of-3 adaptability; this severely limits tournament viability |
Evidence & confidence
- Verified: Deck legality: 38 main, 0 extra, 0 side—Legal với warning (Rush Duel allows 30–60 main, 0–15 extra, 0–15 side); Archetype assignment: Voidvelg (archetype_id 1966); Core card inclusion: 12 of 16 known core cards present (75%); Copy histogram: 8×3-copy, 3×2-copy, 8×1-copy; Skill card resolved: Destiny Draw Leading to Dragon Master Knight (draws 1, once per duel)
- Observed: Usage statistics: Voidvelg archetype has 16 tracked core cards; this deck runs 75% of them; Guide mentions: 3 public guides confirm Voidvelg is an active Rush Duel archetype với Contact Fusion + Requiem mechanics
- Inferred: Engine accessibility (D1): P(≥1 core starter in hand5) ≈ 0.9997 from hypergeometric estimate of 29-copy archetype core; Brick rate: ≈0.03% full brick estimate; however, contingent on unresolved cards being actual starters; Combo ceiling (D3): Contact Fusion + Requiem ATK buff inferred to produce 1 Fusion + 1–2 protection layers mỗi lượt; no parsed boards; Combo floor (D4): Median output estimated 1 Fusion + recursion setup; high variance due to unresolved interactions; Interruption resilience (D5): Independent lines estimated at 2–3 starters; limited by missing 4 core cards; Resource economy (D6): mộ recursion + Skill draw enable net-positive turns; exact advantage unknown; Interaction quality (D7): 1–2 protection/recursion layers inferred; no confirmed negate text visible in resolved cards; Going-second power (D8): Contact Fusion in hand provides board-breaking potential; exact removal suite unresolved; Closing power (D9): Boss ATK buffed by Requiem; damage formula depends on unresolved cards; Main Deck efficiency (D10): 38-card size is legal but low; 19 distinct cards với 3-copy loading reduces slot flexibility; Extra Deck efficiency (D11): 0 used; Contact Fusion is hand-based; no Extra-Deck synergy observed; Pilotability (D14): Skill card adds 1 decision point per duel; Contact Fusion requires targeting/effect management; complexity moderate
- Provisional: Meta Power: Voidvelg is confirmed active in Rush Duel meta (guides exist); no dated metagame sample supplied, so meta-fit is provisional. Archetype meta-share and per-pilot match record are unavailable.; Tournament reliability (D14): No tournament link; cannot assess long-round stability or brick-rate in competitive play; Post-side plans (D12): Zero side deck; best-of-3 adaptability is completely unknown
- Data gaps: 18 unresolved card IDs (47% of deck copy count)—prevents full text verification and combo parsing No parsed combo boards—floor, median, ceiling are text-inferred from archetype mechanics only No tournament link—archetype meta-share and per-pilot match record unavailable No side deck (0/15 slots)—post-side plan and best-of-3 adaptability cannot be evaluated No win-rate telemetry in YGOVN—going-first/second, matchup, brick/starter rates are Inferred or Unknown Card text excerpts for 18 unresolved cards are empty—cannot verify interactions, recursion triggers, or synergy
Không tải được combo





