Deck Voidvelg #718211 — Yu-Gi-Oh! Rush Duel Sevens

34 lá Main, 4 Extra, gồm Voidvelg Stork x3, Chaos Coolstars x3, Contact Dark Matter Voyager x3 - Skill: Requiem Contact. Tạo 11/06/2026 bởi YGO Mod.

Deck Voidvelg Rush Duel Sevens

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 11 tháng 6 2026

Requiem Contact
[YÊU CẦU]
Có thể kích hoạt từ lượt 2 trở đi, nếu tất cả quái thú trong Deck đã xây dựng của bạn đều là quái thú thuộc tính Bóng tối, loại Thiên hà.

[HIỆU ỨNG]
Úp 1 "Voidvelg Requiem" hoặc quái thú Thường từ Deck hoặc Mộ của bạn lên trên cùng Deck. Trong lượt này, nếu bạn Triệu hồi Hiến tế "Voidvelg Requiem" ở Tư thế Tấn công, mỗi quái thú trên sân của bạn có thể được coi là 2 vật hiến tế. Sau đó, bạn có thể rút 1 lá bài. (Chỉ một lần mỗi trận đấu.)
Requiem Contact
 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: ThấpĐánh giá ngày 11/06/2026
42± 8/ 100
Điểm sức mạnh
Cấu trúc 43
Độ tin cậy giải 38
Đi trước 52
Đi sau 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal với warning.

Identity & game plan

  • Win condition: Fusion-based resource loops via Contact Fusion and Requiem effects; Beatdown với buffed boss monsters
  • Turn 1 (going first): Open 1 Fusion boss với interaction/protection, establish recursion engine
  • Turn 2 (going second): Use Contact Fusion and hand to break through boards and swing for lethal
  • Recovery: Recursion and graveyard loops via archetype effects to rebuild after disruption
  • After siding: Unknown—no side deck supplied; post-side strategy cannot be evaluated

Why it scores here

This Voidvelg deck exhibits moderate consistency in accessing core Fusion starters (P≈0.9997 of ≥1 core card in opening hand) but suffers from critical card-resolution gaps that prevent deeper structural analysis. The deck runs 75% of known archetype-core cards với two 2-copy includes deviating from standard ratios, introducing brick risk. No combo evidence was supplied, so floor and ceiling are text-inferred from archetype mechanics (Contact Fusion loops, graveyard recursion). The main weaknesses are 18 unresolved card IDs, 1 compact 38-card size với low slot efficiency, zero Extra Deck, zero side construction, and single-choke-point dependency on the Skill Card and unresolved core effects. Tournament context is absent; meta-fit is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype-core P(≥1 in hand5) = 0.9997; 29 core copies across 19 distinct cards với 8×3-copy, 3×2-copy, 8×1-copy histogram (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Two 2-copy deviations from 3-copy standard (card -658, Skill -281) introduce redundancy; 38-card size leaves minimal buffer against mulligans (Inferred)
D3 Combo Conversion & Ceiling 55 Best-line ceiling inferred from Contact Fusion + Requiem effects (boss tutoring + ATK buff) producing single-turn Fusion boards; no parsed combo data available (Inferred)
D4 Combo Floor & Median Output 45 Median output estimated from archetype text (graveyard recursion, float effects) minus disruption—likely 1–2 Fusions + protection mỗi lượt; high variance vớiout combo parses (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Only 12/16 core cards present; missing 4 core cards (inclusion 66–100%) limits independent lines; single-boss-per-turn lines vulnerable to Fusion negation (Inferred)
D6 Resource Economy, Recovery & Grind 50 Contact Fusion and graveyard recursion enable resource regeneration; Skill draws 1 lá bài/duel; net advantage depends on unresolved card texts (Inferred)
D7 End-Board & Interaction Quality 42 Interaction inferred from boss monster protection and recursion; no parsed negation or removal text available; estimated 1–2 interaction layers (Inferred)
D8 Going-Second & Board-Breaking Power 50 Contact Fusion in hand + going-second access provides moderate board-breaking potential; exact removal suite unknown due to unresolved cards (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss ATK boosted by Requiem (archetype effect); exact damage formula unavailable; beatdown conditional on setup consistency (Inferred)
D10 Main Deck Efficiency & Flexibility 38 38-card size is legal but low efficiency (near-minimum for Rush format); 19 distinct cards với heavy 3-copy loading reduces flexibility (Verified)
D11 Extra Deck Efficiency & Coverage 0 Zero Extra Deck slots used; no Extra-Deck synergy; Contact Fusion is hand-based, not Extra-dependent (Verified)
D12 Side Deck Adaptability 0 Zero side cards; no post-side plan can be evaluated; best-of-3 adaptability is completely unknown (Verified)
D13 Matchup Coverage & Format Fit 45 Voidvelg is active archetype in Rush Duel meta (guides available); no tournament data for this specific list; format fit provisional vớiout dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Skill card adds deterministic draw mana once per duel; Contact Fusion mechanic requires decision-point management; unresolved cards obscure true pilotability burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 43, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: unresolved_card_ids (-5); no_combos_parsed (-3); zero_extra_deck (-2); missing_core_cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core accessibility is exceptional (99.97% P of ≥1 starter in opening 5)
  • Contact Fusion mechanic offers hand-based flexibility vớiout Extra-Deck dependency
  • mộ recursion and resource loops provide turn-by-turn regeneration potential
  • Compact 38-card size reduces brick probability compared to larger standards
  • Skill card provides deterministic draw mana once per duel, adding consistency

Weaknesses

  • 18 unresolved card IDs prevent full strategic and combo analysis; true power is heavily masked
  • Two 2-copy deviations from archetype standard (cards -658, -281) increase redundancy and brick risk
  • Missing 4 core archetype cards (25% of known core) reduces starter diversity and post-disruption recovery
  • Zero Extra Deck slots used despite format allowance; potentially wastes access to Extra-Deck tools
  • Zero side deck; impossible to assess best-of-3 adaptability or matchup-specific tech
  • Single-boss-per-turn dependency on Fusion summons creates choke-point vulnerability to Fusion negation
Priority Remove Add Reason
1 Unresolved card IDs (currently 18) Resolve card IDs to enable full textual and combo analysis; re-evaluate once cards are identified Cannot score deck accurately với 47% unresolved card copies; this is the primary blocker to 1 higher confidence rating
2 Card -658 (2 copies) Run 3 copies of 1 core archetype card or confirmed extender per standard ratios 2-copy deviation creates redundancy; align với 100% inclusion core cards to improve consistency floor
3 Skill -281 copy count if redundant (currently 2) Confirm Skill card utility; trim to 1 copy if second copy is dead, or keep both if hand-refreshing is critical Skill cards are single-Duel use; running 2 may indicate flexibility uncertainty
4 Nothing immediately Build 1 15-card side deck for best-of-3 play; tech cards for common matchups (e.g., floodgate, removal, graveyard banish) Zero side deck prevents format-standard best-of-3 adaptability; this severely limits tournament viability

Evidence & confidence

  • Verified: Deck legality: 38 main, 0 extra, 0 side—Legal với warning (Rush Duel allows 30–60 main, 0–15 extra, 0–15 side); Archetype assignment: Voidvelg (archetype_id 1966); Core card inclusion: 12 of 16 known core cards present (75%); Copy histogram: 8×3-copy, 3×2-copy, 8×1-copy; Skill card resolved: Destiny Draw Leading to Dragon Master Knight (draws 1, once per duel)
  • Observed: Usage statistics: Voidvelg archetype has 16 tracked core cards; this deck runs 75% of them; Guide mentions: 3 public guides confirm Voidvelg is an active Rush Duel archetype với Contact Fusion + Requiem mechanics
  • Inferred: Engine accessibility (D1): P(≥1 core starter in hand5) ≈ 0.9997 from hypergeometric estimate of 29-copy archetype core; Brick rate: ≈0.03% full brick estimate; however, contingent on unresolved cards being actual starters; Combo ceiling (D3): Contact Fusion + Requiem ATK buff inferred to produce 1 Fusion + 1–2 protection layers mỗi lượt; no parsed boards; Combo floor (D4): Median output estimated 1 Fusion + recursion setup; high variance due to unresolved interactions; Interruption resilience (D5): Independent lines estimated at 2–3 starters; limited by missing 4 core cards; Resource economy (D6): mộ recursion + Skill draw enable net-positive turns; exact advantage unknown; Interaction quality (D7): 1–2 protection/recursion layers inferred; no confirmed negate text visible in resolved cards; Going-second power (D8): Contact Fusion in hand provides board-breaking potential; exact removal suite unresolved; Closing power (D9): Boss ATK buffed by Requiem; damage formula depends on unresolved cards; Main Deck efficiency (D10): 38-card size is legal but low; 19 distinct cards với 3-copy loading reduces slot flexibility; Extra Deck efficiency (D11): 0 used; Contact Fusion is hand-based; no Extra-Deck synergy observed; Pilotability (D14): Skill card adds 1 decision point per duel; Contact Fusion requires targeting/effect management; complexity moderate
  • Provisional: Meta Power: Voidvelg is confirmed active in Rush Duel meta (guides exist); no dated metagame sample supplied, so meta-fit is provisional. Archetype meta-share and per-pilot match record are unavailable.; Tournament reliability (D14): No tournament link; cannot assess long-round stability or brick-rate in competitive play; Post-side plans (D12): Zero side deck; best-of-3 adaptability is completely unknown
  • Data gaps: 18 unresolved card IDs (47% of deck copy count)—prevents full text verification and combo parsing No parsed combo boards—floor, median, ceiling are text-inferred from archetype mechanics only No tournament link—archetype meta-share and per-pilot match record unavailable No side deck (0/15 slots)—post-side plan and best-of-3 adaptability cannot be evaluated No win-rate telemetry in YGOVN—going-first/second, matchup, brick/starter rates are Inferred or Unknown Card text excerpts for 18 unresolved cards are empty—cannot verify interactions, recursion triggers, or synergy

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Voidvelg

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