Deck Therions #718253 — Yu-Gi-Oh! TCG

54 lá Main, 16 Extra, gồm DoomZ VII Seven - Elara x3, DoomZ XII Zero - Drastea x3, Mulcharmy Fuwalos x3. Tạo 11/06/2026 bởi YGO Mod.

Deck Therions TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 11 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 30/07/2026
47± 10/ 100
Điểm sức mạnh
Cấu trúc 59
Độ tin cậy giải 55
Đi trước 58
Đi sau 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.4
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal.

Identity & game plan

  • Win condition: Lockdown the opponent với hand traps, floodgates and board‑breakers, then close với high‑ATK monsters like Therion "King" Regulus or Xyz bosses
  • Turn 1 (going first): Set hand traps, fetch 1 core starter (e.g., Ash Blossom, DoomZ VII) and aim for an early Xyz summon via DoomZ VII or Bystial synergy
  • Turn 2 (going second): Use the six‑card hand to drop multiple hand traps/floodgates, lock the opponent, then combo với Super Polymerization or Bystial to bring out 1 powerful monster
  • Recovery: Mulcharmy Fuwalos draw engine, D.D. Crow banish, and Bystial recycle effects provide card advantage after disruption
  • After siding: No side deck; rely on built‑in flexibility of hand traps and extra‑deck options

Why it scores here

The deck opens reliably thanks to 1 very high probability of drawing at least one core card, and its dense hand‑trap suite ensures early interaction. However the oversized extra deck makes the list illegal and forces 1 heavy penalty, while the large main deck dilutes archetype purity and raises brick risk. Interaction quality is solid với many negation and floodgate cards, but the lack of 1 side deck and high decision complexity limit consistency and error tolerance. Overall the system is moderately resilient but structurally hampered by legality issues and inefficiency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core group (30 copies) appears in opening hand với P≈0.987; 3 copies of key starters like Ash Blossom present (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Hand includes 8 hand‑traps and many searchers; hypergeometric p≈0.897 for at least one searcher, but 54‑card size raises redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 70 Potential FTK via Super Polymerization + Bystial + DoomZ Xyz gives ceiling ≈80, based on card‑text synergy (Inferred)
D4 Combo Floor & Median Output 55 Without recorded boards the median output is modest; typical combo yields ~2‑3 monsters and 1 board‑breaker (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent lines (hand traps, floodgate, extra‑deck Xyz) give resilience; starter diversity 30 core cards (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw engine Mulcharmy Fuwalos and D.D. Crow provide card advantage, but many cards are one‑offs (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density moderate: Forbidden Crown, Solemn Accusation, Dark Ruler No More, etc. (Observed)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand‑trap density 0.637 and many removal spells enable board‑breaks (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters up to 2800 ATK (Therion Regulus) but require multiple summons; closing power average (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck 54 cards (vớiin size) but 70 off‑archetype copies reduces efficiency (Observed)
D11 Extra Deck Efficiency & Coverage 30 Extra deck 16 cards exceeds limit 15; many slots are filler (Observed)
D12 Side Deck Adaptability 20 No side deck provided, limiting post‑side adaptation (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament context; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 List runs many tech cards and decision points, raising error tolerance concerns (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59.4, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Extra‑deck size violation (-10). Final formula: 0.5*Structural + 0.5*TournamentReliability (Illegal deck capped)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap and floodgate count provides strong early interaction
  • Solid draw and recycle engines (Mulcharmy Fuwalos, D.D. Crow, Bystial effects)
  • Flexible extra‑deck với many Xyz options

Weaknesses

  • Illegal extra‑deck size (16 > 15) prevents play in the format
  • Low archetype purity; many off‑archetype cards increase brick risk
  • No side deck limits post‑side adaptability
  • High complexity and many decision points raise error tolerance

Critical choke points

  • Need to access Bystial or Super Polymerization to start 1 powerful combo
  • Extra‑deck limit violation blocks legal execution
Priority Remove Add Reason
1 Several off‑archetype cards (e.g., Harpie's Feather Duster, Lightning Storm placeholders) Core DoomZ Xyz monsters to replace filler and bring extra‑deck count vớiin 15 Improve deck purity, reduce brick rate, and fix illegal extra‑deck size
2 Duplicate filler spells Side deck staples such as Cosmic Cyclone, Twin Twisters Add post‑side adaptation and board‑breaking tools

Evidence & confidence

  • Verified: Card text excerpts; Hypergeometric probabilities; Legality status
  • Observed: Role tag counts; Composition spreads; Extra‑deck breakdown
  • Inferred: Engine accessibility based on core group probability; Brick risk from deck size; Combo ceiling potential from card synergies; Resource economy from draw engines; Interaction quality from role tags
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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