Deck K9 #718474 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm D.D. Crow x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Tạo 11/06/2026 bởi YGO Mod.

Deck K9 TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 11 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 22/07/2026
66± 5/ 100
Điểm sức mạnh
Cấu trúc 66
Độ tin cậy giải 68
Đi trước 68
Đi sau 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control via hand traps, floodgate, and attribute‑based disruption; Flexible special‑summon engine using K9 and Vanquish Soul monsters
  • Turn 1 (going first): Play hand traps, set up K9 monsters với "A Case for K9", search key pieces and establish 1 protected board
  • Turn 2 (going second): Use hand traps, Forbidden Droplet, Harpie's Feather Duster and Dimension Shifter to break opponent boards, then summon Vanquish Soul monsters for pressure
  • Recovery: Searchers (Reinforcement of the Army, Triple Tactics Talent) and draw engines (Mulcharmy Fuwalos, Pot of Prosperity) to refill resources after disruption
  • After siding: No side deck; rely on remaining hand traps and flexible extra‑deck summons to adapt

Why it scores here

The deck opens reliably thanks to 1 97.7% chance of drawing at least one core starter and 1 very low brick rate (2.3%). Its hand‑trap suite and floodgate give strong early interaction and resilience to disruption, while searchers and draw engines keep resources flowing. Though it lacks 1 focused combo line, the flexible special‑summon engine lets it adapt to many board states and apply pressure in both go‑first and go‑second scenarios. The absence of 1 side deck and the moderate complexity keep the overall power around the mid‑60s, reflecting solid control capability but limited consistency in high‑damage finishes.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core starter presence probability 0.9768 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full‑brick proxy probability 0.0232 (Inferred)
D3 Combo Conversion & Ceiling 65 Potential multi‑step K9/Vanquish Soul chain inferred from card text (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo boards; median output inferred as moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 78 13 hand traps, floodgate, and multiple searchers provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw engines (Mulcharmy Fuwalos, Pot of Prosperity) and searchers give resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density high với many negation hand traps and boss monsters like K9‑ØØ Lupis (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group 0.819 chance in go‑second; board‑breakers like Forbidden Droplet present (Inferred)
D9 Offensive Pressure & Closing Power 65 End‑board contains 2400‑3000 ATK monsters but limited direct win conditions (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55‑card main deck với only 12.9% exact‑name purity; many off‑archetype tech cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck spreads across XYZ, Link, Fusion; some redundancy (Inferred)
D12 Side Deck Adaptability 30 Side deck count 0; no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many attribute‑reveal decisions and multiple quick‑effects increase error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.98 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Very high opening‑hand consistency
  • Extensive hand‑trap and floodgate suite
  • Multiple searchers and draw engines for recovery
  • Flexible special‑summon options across K9 and Vanquish Soul

Weaknesses

  • Low exact‑archetype purity; many off‑archetype tech cards
  • No side deck limits adaptability after side‑step
  • Complex decision tree với many attribute reveals
  • Lack of 1 clear high‑damage combo ceiling

Critical choke points

  • Reliance on K9 monsters to trigger the main engine
  • Need to reveal correct attributes for Vanquish Soul effects
Priority Remove Add Reason
1 Some redundant extra‑deck XYZ monsters (e.g., Number 104: Masquerade) A dedicated side‑deck anti‑meta card such as "Evenly Matched" or "Evenly Matched"‑style disruption Improves post‑side adaptability and reduces reliance on 1 single board‑break

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits from restricted_cards; Archetype core group probability values
  • Inferred: Engine accessibility from core probability; Brick estimate from proxy probability; Combo potential from card text; Resilience from hand‑trap count; Resource economy from draw/search cards; Interaction quality from negation tags; Going‑second power from hand‑trap group probability; Main‑deck efficiency from purity stats; Extra‑deck efficiency from breakdown counts; Pilotability from attribute‑reveal mechanics
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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