Deck K9 #718474 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm D.D. Crow x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Tạo 11/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
Main Deck (55)
- Artifact Lancea x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x3
- Dimension Shifter x1
- Dogoran, the Mad Flame Kaiju x1
- Droll & Lock Bird x2
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x1
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x1
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- "A Case for K9" x1
- Called by the Grave x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Super Polymerization x3
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Different Dimension Ground x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control via hand traps, floodgate, and attribute‑based disruption; Flexible special‑summon engine using K9 and Vanquish Soul monsters
- Turn 1 (going first): Play hand traps, set up K9 monsters với "A Case for K9", search key pieces and establish 1 protected board
- Turn 2 (going second): Use hand traps, Forbidden Droplet, Harpie's Feather Duster and Dimension Shifter to break opponent boards, then summon Vanquish Soul monsters for pressure
- Recovery: Searchers (Reinforcement of the Army, Triple Tactics Talent) and draw engines (Mulcharmy Fuwalos, Pot of Prosperity) to refill resources after disruption
- After siding: No side deck; rely on remaining hand traps and flexible extra‑deck summons to adapt
Why it scores here
The deck opens reliably thanks to 1 97.7% chance of drawing at least one core starter and 1 very low brick rate (2.3%). Its hand‑trap suite and floodgate give strong early interaction and resilience to disruption, while searchers and draw engines keep resources flowing. Though it lacks 1 focused combo line, the flexible special‑summon engine lets it adapt to many board states and apply pressure in both go‑first and go‑second scenarios. The absence of 1 side deck and the moderate complexity keep the overall power around the mid‑60s, reflecting solid control capability but limited consistency in high‑damage finishes.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Core starter presence probability 0.9768 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick proxy probability 0.0232 (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential multi‑step K9/Vanquish Soul chain inferred from card text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded combo boards; median output inferred as moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 78 | 13 hand traps, floodgate, and multiple searchers provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos, Pot of Prosperity) and searchers give resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density high với many negation hand traps and boss monsters like K9‑ØØ Lupis (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group 0.819 chance in go‑second; board‑breakers like Forbidden Droplet present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board contains 2400‑3000 ATK monsters but limited direct win conditions (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55‑card main deck với only 12.9% exact‑name purity; many off‑archetype tech cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card extra deck spreads across XYZ, Link, Fusion; some redundancy (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck count 0; no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many attribute‑reveal decisions and multiple quick‑effects increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.98 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Very high opening‑hand consistency
- Extensive hand‑trap and floodgate suite
- Multiple searchers and draw engines for recovery
- Flexible special‑summon options across K9 and Vanquish Soul
Weaknesses
- Low exact‑archetype purity; many off‑archetype tech cards
- No side deck limits adaptability after side‑step
- Complex decision tree với many attribute reveals
- Lack of 1 clear high‑damage combo ceiling
Critical choke points
- Reliance on K9 monsters to trigger the main engine
- Need to reveal correct attributes for Vanquish Soul effects
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some redundant extra‑deck XYZ monsters (e.g., Number 104: Masquerade) | A dedicated side‑deck anti‑meta card such as "Evenly Matched" or "Evenly Matched"‑style disruption | Improves post‑side adaptability and reduces reliance on 1 single board‑break |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits from restricted_cards; Archetype core group probability values
- Inferred: Engine accessibility from core probability; Brick estimate from proxy probability; Combo potential from card text; Resilience from hand‑trap count; Resource economy from draw/search cards; Interaction quality from negation tags; Going‑second power from hand‑trap group probability; Main‑deck efficiency from purity stats; Extra‑deck efficiency from breakdown counts; Pilotability from attribute‑reveal mechanics
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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