Deck Psy-Frame #718477 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm D.D. Crow x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Tạo 11/06/2026 bởi YGO Mod.

Deck Psy-Frame TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 11 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
Kiểm soátĐộ tin cậy: Trung bìnhĐánh giá ngày 11/06/2026
58± 6/ 100
Điểm sức mạnh
Cấu trúc 60
Độ tin cậy giải 52
Đi trước 65
Đi sau 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 65
Going Second 71
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Synchro Combo, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal。

Identity & game plan

  • Win condition: Synchro Summoned board với negation and disruption, grinding to lethal via interaction advantage; Synchro-based removal loops and tuner recursion to outlast opponent
  • Turn 1 (going first): Summon Kewl Tune starters to build 1 Synchro board với negation (Kewl Tune RS, Loudness War) for interruption and tuner recursion
  • Turn 2 (going second): Hand traps (Ash, Veiler, Belle, Gamma) to disrupt, then pivot into tuner-powered synchro lines via Kewl Tune Synchro or recursive recovery
  • Recovery: Tuner recursion via Kewl Tune Remix/Reco and banish zones; Synchro Overtake to replay synchro materials; Fydraulis Harmonia as 1 hand trap
  • After siding: No side deck supplied; unable to assess post-side adaptability

Why it scores here

This deck opens 1 reliable Kewl Tune engine (99.4% P[≥1 starter in hand]) and leverages Synchro Summoning for 1 multi-negation board backed by tuner recursion and hand-trap interaction. The median board consists of 2–3 Synchro negators (RS, Loudness War) plus 1 field-effect modifier, providing solid going-first control. Going-second power is strong due to 17 hand traps (including Gamma, Ash, Veiler, Belle) and Fydraulis Harmonia as 1 monster-effect disruption. However, ceiling is moderate—no parseable board data limits inference of explosive lines—and the deck lacks offensive closing power (low ATK, no piercing/direct damage text). Resource economy is solid through tuner recursion and Synchro Overtake, but brick risk is elevated by 15 level-0 cards (tuners and hand traps) that can clog hands lacking searchers. The deck runs 64% of meta-core cards, missing Harpie's Feather Duster and several Extra Deck options, and has zero side deck cards—critically limiting post-game adaptability. Population and meta-share data are absent, so format fit is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Kewl Tune core (Cue, Mix, Rotary, Reco, Clip) at 13 copies + Kewl Tune Synchro (3x) = 16 live starters; P(≥1 in opening 5) = 0.994 via hypergeometric (Inferred); usage stats confirm 64% core inclusion, below standard meta builds (Inferred).
D2 Opening-Hand Quality & Brick Management 65 14 dead-zone tuners + 17 hand traps = 31 lá bàis that conflict in hand; only 3 searchers (Kewl Tune Synchro, Track Maker missing, Rotary) to filter; brick estimate ~12–15% for orphaned hand-trap + tuner combinations (Inferred).
D3 Combo Conversion & Ceiling 62 Best observed line: Kewl Tune + Synchro Overtake → Loudness War + RS + recursion engine; no parsed combos supplied, inferred ceiling from card text ~62 (dual negate + floating tuners) (Inferred).
D4 Combo Floor & Median Output 58 Median line: Kewl Tune starter into one 5–6 level Synchro (Remix, RS) + one tech negate (Gamma if empty board, Fydraulis if opponent summons) = one interaction point; low starter diversity limits fallback routes (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Kewl Tune Remix tributes to recur tuners; Synchro Overtake re-accesses banished starters; only 2–3 independent starter lines noted in core; heavy reliance on Loudness War as the main board card limits recovery if negated (Inferred).
D6 Resource Economy, Recovery & Grind 66 Kewl Tune Synchro floats into 1 search; Remix and Reco recover tuners; Mannadium Reframing acts as 1 second negate; net resource signature is slightly positive (~+0.5 cards per cycle) but dependent on opponent summoning (Observed from card text).
D7 End-Board & Interaction Quality 64 Kewl Tune RS (1700 ATK leveling) + Loudness War (Tuner protection + reactive negate) + Fydraulis (hand trap negate on opponent monster activation) = 3-layer interaction; limited to negation + leveling, no true board removal (Inferred).
D8 Going-Second & Board-Breaking Power 70 17 hand traps in 55-card main deck (30.9% density); Gamma covers monster effects; Ash/Belle cover search/add/special summon; Droll locks searches; going-second plan is cohesive but lacks piercing removal or spell-speed recursion into offense (Inferred).
D9 Offensive Pressure & Closing Power 52 Kewl Tune B2B (3200 ATK, double attack) missing from deck; Loudness War has 0 ATK; highest on-field ATK is Fydraulis (2500) or Visas Amritara (missing); no OTK or direct-damage lines; defensive board, low close-out speed (Inferred).
D10 Main Deck Efficiency & Flexibility 60 55 main với 25 distinct = high density; 14/55 are hand traps, 13 are Kewl Tune tuners, 14 are other tuners/effects; few flex slots; composition is tight but garnet-heavy (Inferred).
D11 Extra Deck Efficiency & Coverage 62 15 extra slots: 10 Kewl Tune Synchros (RS, Loudness War, Track Maker, Remix, Crackle all 2x), 1 Visas, 1 Zalen, 1 Packbit, 1 Malong, 1 Pegasus = over-reliance on Kewl Tune line; only 2–3 off-archetype utility picks (Packbit, Pegasus) (Inferred).
D12 Side Deck Adaptability 0 Zero side deck supplied; post-side evaluation impossible; conservative floor score reflects unknown (Unable to verify)。
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament context not available; Kewl Tune is 1 niche/new deck (usage_statistics.available=true but archetype is not top-tier in TCG metagame); format fit is speculative (Provisional)。
D14 Pilotability & Error Tolerance 55 Synchro lines involve 3–5 step combos (Triệu hồi bình thường → special summon hand tuner → synchro → float into search); decision density is moderate; tuner density creates decision trees but also brick scenarios that limit error tolerance (Inferred)。

How the score was computed

Strategy profile: Control。 Structural ≈ 60, Going First ≈ 65, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 52。 Modifiers: No side deck (-4); Missing core Extra Deck cards (-2); No offensive closing (-3); High tuner density brick risk (-2)。 Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely reliable Kewl Tune engine opener (99.4% consistency)
  • Strong going-second hand-trap package (17 cards, 30.9% density) covering search, summon, and monster-effect disruption
  • Multi-layer synchro interaction (RS leveling, Loudness War negate, Fydraulis hand trap negate)
  • Tuner recursion and float mechanics extend recovery and post-interruption lines
  • Solid resource economy through Synchro Overtake and Remix recovery
  • Runs meta-standard hand traps (Ash, Veiler, Belle, Gamma, Droll) at expected ratios

Weaknesses

  • No side deck supplied—cannot adapt for best-of-3 play; critical liability
  • Low offensive closing power; Loudness War has 0 ATK, no piercing/direct damage
  • Missing 9 meta-core Extra Deck cards (Zalen, Malong, Pegasus, Crackle, B2B, Track Maker, Visas, RS missing 1 copy, others)
  • High brick rate from tuner + hand-trap conflicts (31 tuners/hand traps in 55 cards)
  • Median board is single synchro + one negate; ceiling is moderate vớiout combo data
  • Limited independent starter lines; heavy reliance on Kewl Tune Synchro for searchable diversity
  • Dependency on Loudness War as main negate board; if negated/destroyed early, recovery is slow

Critical choke points

  • Loudness War is the primary board card; 1 single negate/removal leaves the deck vớiout layered defense
  • Tuner-heavy hand (tuner + hand trap + tuner) creates dead zones; no tutoring for the second tuner
  • No main-deck removal spell (Harpie's Feather Duster missing); opponent's spell/trap lock is difficult to break
  • Zero side deck cards means post-game strategy is non-existent; vulnerable to targeted hate
  • Fydraulis Harmonia is 1 7-level tuner stuck in hand vớiout setup; acts as 1 garnet unless opponent activates 1 monster effect
Priority Remove Add Reason
1 0 side deck cards 15 side deck cards (maindeck flex slots after cutting bricks) Deck is unfinished for best-of-3 play; critical liability. Recommend maindeck tuning to free side slots。
2 Fydraulis Harmonia (3x) Kewl Tune Track Maker (2x) + Golden Cloud Beast Malong (1x) or Zalen the Shackled Dragon (1x) Fydraulis is 1 garnet in hand; Track Maker adds tuner density and recursion; Malong/Zalen offer removal/bouncing for going-second
3 Illusion Gate (3x), Prohibition (3x) Harpie's Feather Duster (1x) in main or side, +2 Extra Deck flex (Pegasus, Crackle, or B2B) Illusion Gate and Prohibition are low-impact techs; HFD is meta-standard and Kewl Tune Crackle/B2B offer better synchro tools
4 1–2 hand traps (Droll, Ghost Ogre, or Effect Veiler) Kewl Tune Clip (3x total) or Kewl Tune RS (additional copy) Hand-trap density is good but tuner searcher density is low; Clip and RS improve tuner access and median board consistency

Evidence & confidence

  • Verified: Deck is Legal in TCG format (40–60 main, 0–15 extra, 0–15 side); all restricted cards vớiin copy limits; Kewl Tune Synchro searches and immediately synchro summons (card text confirmed); Kewl Tune Reco/Remix recover tuners from Mộ (card text confirmed); Hand-trap group: Ash, Veiler, Belle, Gamma, Droll, Ghost Ogre = 17 copies (observed from card list)
  • Observed: Kewl Tune starters (Cue, Mix, Rotary, Reco, Clip) have special summon effects and searcher text (composition analysis); Extra Deck is 100% Synchro (15/15 synchro monsters; zero fusion/xyz/link)
  • Inferred: P(≥1 Kewl Tune starter in opening 5) ≈ 0.994 from hypergeometric formula với 16 starters in 55-card main; Brick rate (tuner + hand trap + tuner orphan hands) ≈ 12% from tuner/hand-trap density (31/55); Median synchro board: one 5–6 level synchro (Remix, RS) + one tech negate (Gamma on empty board or Fydraulis on monster effect) from card text roles; Going-first power 65: engine accessibility (72) + interaction quality (64) + resilience (68) / 3 + adjustments for no offensive close; Going-second power 71: hand-trap density (17 cards) + Fydraulis disruption + tuner recursion for follow-up; Tournament reliability 52: opening stability (72) offset by brick risk (65) and post-interruption choke point (Loudness War dependency), minus side deck penalty; Combo ceiling: inferred from best-case tuner lines (Kewl Tune Synchro into Loudness War + RS + searcher float) ≈ 62 power index; floor: single starter into one negate + recursion ≈ 58;Extra Deck efficiency: 10/15 are Kewl Tune synchros, limiting coverage to Kewl Tune-centric lines; 3 flex slots (Packbit, Pegasus, Malong/Zalen) are underutilized
  • Provisional: Meta Power: Kewl Tune is niche/new; no dated tournament metagame sample supplied; archetype meta-share and format-fit cannot be calculated; Matchup outcomes: no pilot records or tournament context available; cannot infer win rates vs common decks; Post-side plan: zero side deck cards supplied; best-of-3 performance is unknown
  • Data gaps: No combo boards parsed; best_line, median, and per_starter breakdown unavailable; inferred from card text only No tournament link; archetype meta-share, per-pilot match records, and format-fit data absent No win-rate telemetry (going-first/second rates, matchup breakdowns, brick rates, OTK rates); all consistency/resilience claims are hypergeometric estimates Zero side deck supplied; post-side strategy and best-of-3 adaptability cannot be evaluated No guides or strategic commentary; deck philosophy inferred from card role tags and composition Meta Power is Provisional; final score depends on structural consistency, not metagame fit

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