Deck Psy-Frame #718477 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm D.D. Crow x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Tạo 11/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
Main Deck (55)
- D.D. Crow x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Kewl Tune Clip x1
- Kewl Tune Cue x3
- Kewl Tune Mix x3
- Kewl Tune Reco x3
- Kewl Tune Rotary x3
- PSY-Framegear Delta x3
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Crossout Designator x1
- Illusion Gate x3
- JJ "Kewl Tune" x1
- Kewl Tune Synchro x3
- Prohibition x3
- Synchro Overtake x1
- Triple Tactics Talent x1
- Mannadium Reframing x1
Extra Deck (15)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 65 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Synchro Combo, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal。
Identity & game plan
- Win condition: Synchro Summoned board với negation and disruption, grinding to lethal via interaction advantage; Synchro-based removal loops and tuner recursion to outlast opponent
- Turn 1 (going first): Summon Kewl Tune starters to build 1 Synchro board với negation (Kewl Tune RS, Loudness War) for interruption and tuner recursion
- Turn 2 (going second): Hand traps (Ash, Veiler, Belle, Gamma) to disrupt, then pivot into tuner-powered synchro lines via Kewl Tune Synchro or recursive recovery
- Recovery: Tuner recursion via Kewl Tune Remix/Reco and banish zones; Synchro Overtake to replay synchro materials; Fydraulis Harmonia as 1 hand trap
- After siding: No side deck supplied; unable to assess post-side adaptability
Why it scores here
This deck opens 1 reliable Kewl Tune engine (99.4% P[≥1 starter in hand]) and leverages Synchro Summoning for 1 multi-negation board backed by tuner recursion and hand-trap interaction. The median board consists of 2–3 Synchro negators (RS, Loudness War) plus 1 field-effect modifier, providing solid going-first control. Going-second power is strong due to 17 hand traps (including Gamma, Ash, Veiler, Belle) and Fydraulis Harmonia as 1 monster-effect disruption. However, ceiling is moderate—no parseable board data limits inference of explosive lines—and the deck lacks offensive closing power (low ATK, no piercing/direct damage text). Resource economy is solid through tuner recursion and Synchro Overtake, but brick risk is elevated by 15 level-0 cards (tuners and hand traps) that can clog hands lacking searchers. The deck runs 64% of meta-core cards, missing Harpie's Feather Duster and several Extra Deck options, and has zero side deck cards—critically limiting post-game adaptability. Population and meta-share data are absent, so format fit is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Kewl Tune core (Cue, Mix, Rotary, Reco, Clip) at 13 copies + Kewl Tune Synchro (3x) = 16 live starters; P(≥1 in opening 5) = 0.994 via hypergeometric (Inferred); usage stats confirm 64% core inclusion, below standard meta builds (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 65 | 14 dead-zone tuners + 17 hand traps = 31 lá bàis that conflict in hand; only 3 searchers (Kewl Tune Synchro, Track Maker missing, Rotary) to filter; brick estimate ~12–15% for orphaned hand-trap + tuner combinations (Inferred). |
| D3 | Combo Conversion & Ceiling | 62 | Best observed line: Kewl Tune + Synchro Overtake → Loudness War + RS + recursion engine; no parsed combos supplied, inferred ceiling from card text ~62 (dual negate + floating tuners) (Inferred). |
| D4 | Combo Floor & Median Output | 58 | Median line: Kewl Tune starter into one 5–6 level Synchro (Remix, RS) + one tech negate (Gamma if empty board, Fydraulis if opponent summons) = one interaction point; low starter diversity limits fallback routes (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Kewl Tune Remix tributes to recur tuners; Synchro Overtake re-accesses banished starters; only 2–3 independent starter lines noted in core; heavy reliance on Loudness War as the main board card limits recovery if negated (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 66 | Kewl Tune Synchro floats into 1 search; Remix and Reco recover tuners; Mannadium Reframing acts as 1 second negate; net resource signature is slightly positive (~+0.5 cards per cycle) but dependent on opponent summoning (Observed from card text). |
| D7 | End-Board & Interaction Quality | 64 | Kewl Tune RS (1700 ATK leveling) + Loudness War (Tuner protection + reactive negate) + Fydraulis (hand trap negate on opponent monster activation) = 3-layer interaction; limited to negation + leveling, no true board removal (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 70 | 17 hand traps in 55-card main deck (30.9% density); Gamma covers monster effects; Ash/Belle cover search/add/special summon; Droll locks searches; going-second plan is cohesive but lacks piercing removal or spell-speed recursion into offense (Inferred). |
| D9 | Offensive Pressure & Closing Power | 52 | Kewl Tune B2B (3200 ATK, double attack) missing from deck; Loudness War has 0 ATK; highest on-field ATK is Fydraulis (2500) or Visas Amritara (missing); no OTK or direct-damage lines; defensive board, low close-out speed (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main với 25 distinct = high density; 14/55 are hand traps, 13 are Kewl Tune tuners, 14 are other tuners/effects; few flex slots; composition is tight but garnet-heavy (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 extra slots: 10 Kewl Tune Synchros (RS, Loudness War, Track Maker, Remix, Crackle all 2x), 1 Visas, 1 Zalen, 1 Packbit, 1 Malong, 1 Pegasus = over-reliance on Kewl Tune line; only 2–3 off-archetype utility picks (Packbit, Pegasus) (Inferred). |
| D12 | Side Deck Adaptability | 0 | Zero side deck supplied; post-side evaluation impossible; conservative floor score reflects unknown (Unable to verify)。 |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament context not available; Kewl Tune is 1 niche/new deck (usage_statistics.available=true but archetype is not top-tier in TCG metagame); format fit is speculative (Provisional)。 |
| D14 | Pilotability & Error Tolerance | 55 | Synchro lines involve 3–5 step combos (Triệu hồi bình thường → special summon hand tuner → synchro → float into search); decision density is moderate; tuner density creates decision trees but also brick scenarios that limit error tolerance (Inferred)。 |
How the score was computed
Strategy profile: Control。 Structural ≈ 60, Going First ≈ 65, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 52。 Modifiers: No side deck (-4); Missing core Extra Deck cards (-2); No offensive closing (-3); High tuner density brick risk (-2)。 Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated sample supplied)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extremely reliable Kewl Tune engine opener (99.4% consistency)
- Strong going-second hand-trap package (17 cards, 30.9% density) covering search, summon, and monster-effect disruption
- Multi-layer synchro interaction (RS leveling, Loudness War negate, Fydraulis hand trap negate)
- Tuner recursion and float mechanics extend recovery and post-interruption lines
- Solid resource economy through Synchro Overtake and Remix recovery
- Runs meta-standard hand traps (Ash, Veiler, Belle, Gamma, Droll) at expected ratios
Weaknesses
- No side deck supplied—cannot adapt for best-of-3 play; critical liability
- Low offensive closing power; Loudness War has 0 ATK, no piercing/direct damage
- Missing 9 meta-core Extra Deck cards (Zalen, Malong, Pegasus, Crackle, B2B, Track Maker, Visas, RS missing 1 copy, others)
- High brick rate from tuner + hand-trap conflicts (31 tuners/hand traps in 55 cards)
- Median board is single synchro + one negate; ceiling is moderate vớiout combo data
- Limited independent starter lines; heavy reliance on Kewl Tune Synchro for searchable diversity
- Dependency on Loudness War as main negate board; if negated/destroyed early, recovery is slow
Critical choke points
- Loudness War is the primary board card; 1 single negate/removal leaves the deck vớiout layered defense
- Tuner-heavy hand (tuner + hand trap + tuner) creates dead zones; no tutoring for the second tuner
- No main-deck removal spell (Harpie's Feather Duster missing); opponent's spell/trap lock is difficult to break
- Zero side deck cards means post-game strategy is non-existent; vulnerable to targeted hate
- Fydraulis Harmonia is 1 7-level tuner stuck in hand vớiout setup; acts as 1 garnet unless opponent activates 1 monster effect
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 0 side deck cards | 15 side deck cards (maindeck flex slots after cutting bricks) | Deck is unfinished for best-of-3 play; critical liability. Recommend maindeck tuning to free side slots。 |
| 2 | Fydraulis Harmonia (3x) | Kewl Tune Track Maker (2x) + Golden Cloud Beast Malong (1x) or Zalen the Shackled Dragon (1x) | Fydraulis is 1 garnet in hand; Track Maker adds tuner density and recursion; Malong/Zalen offer removal/bouncing for going-second |
| 3 | Illusion Gate (3x), Prohibition (3x) | Harpie's Feather Duster (1x) in main or side, +2 Extra Deck flex (Pegasus, Crackle, or B2B) | Illusion Gate and Prohibition are low-impact techs; HFD is meta-standard and Kewl Tune Crackle/B2B offer better synchro tools |
| 4 | 1–2 hand traps (Droll, Ghost Ogre, or Effect Veiler) | Kewl Tune Clip (3x total) or Kewl Tune RS (additional copy) | Hand-trap density is good but tuner searcher density is low; Clip and RS improve tuner access and median board consistency |
Evidence & confidence
- Verified: Deck is Legal in TCG format (40–60 main, 0–15 extra, 0–15 side); all restricted cards vớiin copy limits; Kewl Tune Synchro searches and immediately synchro summons (card text confirmed); Kewl Tune Reco/Remix recover tuners from Mộ (card text confirmed); Hand-trap group: Ash, Veiler, Belle, Gamma, Droll, Ghost Ogre = 17 copies (observed from card list)
- Observed: Kewl Tune starters (Cue, Mix, Rotary, Reco, Clip) have special summon effects and searcher text (composition analysis); Extra Deck is 100% Synchro (15/15 synchro monsters; zero fusion/xyz/link)
- Inferred: P(≥1 Kewl Tune starter in opening 5) ≈ 0.994 from hypergeometric formula với 16 starters in 55-card main; Brick rate (tuner + hand trap + tuner orphan hands) ≈ 12% from tuner/hand-trap density (31/55); Median synchro board: one 5–6 level synchro (Remix, RS) + one tech negate (Gamma on empty board or Fydraulis on monster effect) from card text roles; Going-first power 65: engine accessibility (72) + interaction quality (64) + resilience (68) / 3 + adjustments for no offensive close; Going-second power 71: hand-trap density (17 cards) + Fydraulis disruption + tuner recursion for follow-up; Tournament reliability 52: opening stability (72) offset by brick risk (65) and post-interruption choke point (Loudness War dependency), minus side deck penalty; Combo ceiling: inferred from best-case tuner lines (Kewl Tune Synchro into Loudness War + RS + searcher float) ≈ 62 power index; floor: single starter into one negate + recursion ≈ 58;Extra Deck efficiency: 10/15 are Kewl Tune synchros, limiting coverage to Kewl Tune-centric lines; 3 flex slots (Packbit, Pegasus, Malong/Zalen) are underutilized
- Provisional: Meta Power: Kewl Tune is niche/new; no dated tournament metagame sample supplied; archetype meta-share and format-fit cannot be calculated; Matchup outcomes: no pilot records or tournament context available; cannot infer win rates vs common decks; Post-side plan: zero side deck cards supplied; best-of-3 performance is unknown
- Data gaps: No combo boards parsed; best_line, median, and per_starter breakdown unavailable; inferred from card text only No tournament link; archetype meta-share, per-pilot match records, and format-fit data absent No win-rate telemetry (going-first/second rates, matchup breakdowns, brick rates, OTK rates); all consistency/resilience claims are hypergeometric estimates Zero side deck supplied; post-side strategy and best-of-3 adaptability cannot be evaluated No guides or strategic commentary; deck philosophy inferred from card role tags and composition Meta Power is Provisional; final score depends on structural consistency, not metagame fit
Không tải được combo





