Deck Tenpai Dragon #718607 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Tạo 11/06/2026 bởi YGO Mod.
Deck Tenpai Dragon Master Duel
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
Main Deck (40)
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Surgical Striker - H.A.M.P. x1
- Tenpai Dragon Fadra x1
- Tenpai Dragon Genroku x1
- Tenpai Dragon Paidra x1
- Ash Blossom & Joyous Spring x3
- Tenpai Dragon Chundra x1
- Called by the Grave x1
- Forbidden Droplet x3
- Lightning Storm x1
- Radiant Typhoon Vision x1
- Sangen Kaimen x1
- Sangen Summoning x1
- Sky Striker Airspace - Area Zero x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mecha Modules - Multirole x1
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Ecclesia and the Dark Dragon x1
- Sangenpai Transcendent Dragion x1
- Trident Dragion x1
- Sangenpai Bident Dragion x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control/Disruption leading to win via Tenpai Dragon monsters and Sky Striker links \ - Turn 1 (going first): Set up hand traps (Ash Blossom, Maxx C, Forbidden Droplet), search Sky Striker spells với Engage! and Lemnisgate!, then summon 1 Sky Striker Ace link to establish board control. \ - Turn 2 (going second): Use hand traps to disrupt opponent's plays, then bring out Tenpai Dragon monsters or Sky Striker links to dominate the board. \ - Recovery: Leverage draw effects (Maxx C, Engage!, Lemnisgate!) and searchers to replenish key cards and re‑summon Tenpai Dragon or Sky Striker monsters. \ - After siding: No side deck; rely on in‑deck flexibility and resource generation.
Why it scores here
The deck reliably opens với at least one core Tenpai Dragon or Sky Striker starter in 90% of hands, giving 1 solid early plan. Its heavy hand‑trap suite and multiple negation cards provide strong interruption resilience and flexible interaction. Resource generation through Sky Striker draw/search effects and Maxx C keeps the engine running, but the lack of 1 side deck and modest offensive pressure lower its overall power. Scores reflect the system’s consistency, disruption, and flexibility rather than popularity or individual card ratings.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Core starter group (14 copies) appears in opening hand với P≈0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Copy histogram shows many triples and singles; estimated brick probability ≈0.10 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from potential but unproven (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output inferred low due to missing combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Four hand‑trap groups and multiple searchers give redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Sky Striker draw/search engine plus Maxx C provide net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density moderate với many negation/removal cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand‑trap group probability for going‑second ≈0.49 improves board‑breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Lack of high‑ATK monsters and reliance on control reduces closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Low archetype purity (7.3%) and many off‑archetype staples lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card Extra Deck contains 10 Sky Striker links covering many scenarios (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is zero, giving no post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex hand‑trap and engine interactions increase error tolerance needs (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 57, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-4); Low archetype purity (-3). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred) \ - Combo output: best PowerIndex —, median —, board-per-starter — \ - Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High consistency of core starter in opening hand
- Robust hand‑trap suite (Ash Blossom, Maxx C, Forbidden Droplet, etc.)
- Flexible Sky Striker engine với many draw/search options
- Multiple extra‑deck links covering various situations
Weaknesses
- No side deck limits adaptability
- Low archetype purity; many off‑archetype staples
- Lack of proven combo lines; low offensive pressure
- Complex decision tree may cause errors for less experienced pilots
Critical choke points
- Reliance on drawing key Sky Striker spells early
- Need to get Tenpai Dragon monsters on field to activate their effects
- Limited high‑ATK finishers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Radiant Typhoon Vision (1 copy) | Sky Striker Ace - Kagari (add 2 copies, total 4) | Increase consistency of Sky Striker link summons |
| 2 | Droll & Lock Bird (side deck, 2 copies) | Provide board‑break against decks that swarm or search heavily | |
| 3 | Infinite Impermanence (side deck, 2 copies) | Additional hand‑trap to improve control against spell‑heavy decks |
Evidence & confidence
- Verified: legality status; card banlist status and copy limits \ - Inferred: engine accessibility probability; brick estimate; hand‑trap group probabilities; resource generation assessment; interaction quality; extra‑deck coverage; control resilience; off‑archetype impact \ - Provisional: matchup coverage and format fit \ - Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





