Deck Evilswarm #720289 — Yu-Gi-Oh! OCG

55 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Phantom Knights of Decayed Cloak x3. Tạo 13/06/2026 bởi YGO Mod.

Deck Evilswarm OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 13 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: ThấpĐánh giá ngày 13/06/2026
28± 8/ 100
Điểm sức mạnh
Cấu trúc 33
Độ tin cậy giải 28
Đi trước 38
Đi sau 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 33
Going First 38
Going Second 52
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz summon into board of negation/removal monsters; Midrange pressure via Phantom Knights engines and Adventurer token synergy
  • Turn 1 (going first): Establish Xyz board (Break Sword, Malevolent Scythe) với backrow disruption (Solemn Accusation, Phantom Knights Fog Blade)
  • Turn 2 (going second): Hand traps + board breaking via Forbidden Droplet and removal-heavy spell/trap suite
  • Recovery: Banish recursion from Mộ via Phantom Knights monsters and Rank-Up-Magic Requiem to rebuild Xyz boards
  • After siding: Unknown; no side deck present

Why it scores here

This deck is Illegal in OCG (Solemn Judgment ×2 over limit, Red Reboot Forbidden, Maxx "C" Forbidden). The structural evaluation is theoretical only. The list mixes Phantom Knights (core), Adventurer (secondary token engine), and Mulcharmy (grind-draw utility) vớiout cohesive synergy—it runs zero Evilswarm monsters despite the archetype tag, making it 1 hybrid Phantom Knights midrange list. Phantom Knights starters (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret) are 3x each, yielding ~42% opening consistency, but the deck lacks depth: no dedicated searchers for Phantom Knights (Rusty Bardiche alone is insufficient), and the Adventurer engine (Water Enchantress ×3, Rite of Aramesir ×1) is minimal support. Combo median output is modest—Break Sword, Malevolent Scythe, and protection via Fog Blade form 1 reasonable going-first board, but với no combo data supplied, ceiling/median are inferred from card text only. Going-second has real removal (Forbidden Droplet ×3, Harpie's Feather Duster, hand traps), but the deck is 1 55-card brick factory: heavy reliance on specific Phantom Knights starters and no secondary plan if they're disrupted. Grind and recovery are modest (banish recursion via Rank-Up-Magic and Phantom Knights float). No side deck means zero post-side adaptability. The list is unrefined hybrid construction với illegal copy violations and zero archetype core presence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Phantom Knights starters (9 copies at 3-of) yield P(≥1 in hand 5) ≈ 0.40; no dedicated searcher redundancy; Adventurer engine ×3 is too thin. (Inferred)
D2 Opening-Hand Quality & Brick Management 38 55 main deck với 9 Cấp độ 3 Phantom Knights starters, 2×2 trap clusters, and thin Adventurer support creates hand conflict and garnet risk; copy histogram shows 9×3, 5×2, 18×1 distribution. (Inferred)
D3 Combo Conversion & Ceiling 35 Best observed line: Break Sword ×2 + Malevolent Scythe + Fog Blade + backrow negation (Solemn Accusation, Dominus Impulse) from confirmed card text; no combo evidence supplied. (Inferred)
D4 Combo Floor & Median Output 32 Median board is one or two Xyz monsters (Break Sword, Scythe) với one trap; no starter diversity and limited extender redundancy suggests median power index ≈32. (Inferred)
D5 Interruption Resilience & Route Redundancy 28 Limited redundancy: if 1 Phantom Knights starter is interrupted, no alternative engines boot up; Adventurer token is too minimal; banish recursion via Rank-Up-Magic Requiem exists but is reactive. (Inferred)
D6 Resource Economy, Recovery & Grind 35 Phantom Knights monsters float into Mộ for later recursion; Rank-Up-Magic retrieval is conditional; resource net is neutral to slightly positive on consistent lines; no heavy grind payoff. (Inferred)
D7 End-Board & Interaction Quality 45 End-board: 2–3 negate/removal options (Fog Blade, Accusation, Dominus Impulse, Forbidden Droplet); interaction density is mid-tier; layering via Xyz protection is modest. (Inferred)
D8 Going-Second & Board-Breaking Power 48 Strong going-second removal package: Forbidden Droplet ×3, Harpie's Feather Duster, hand traps (Ash, Ghost Ogre, Droll); board breaker count and removal text density support going-second plans. (Observed from card text)
D9 Offensive Pressure & Closing Power 25 Xyz bosses (Break Sword 2000 ATK, Scythe 1900 ATK) are modest; no piercing or direct damage text; closing power is middling. (Verified from card text)
D10 Main Deck Efficiency & Flexibility 30 55 main deck (over 40 minimum) adds 15 slots of margin; archetype purity is 0% (no Evilswarm monsters present); composition is diluted Phantom Knights + Adventurer + Mulcharmy staples; compactness is poor. (Verified)
D11 Extra Deck Efficiency & Coverage 52 15-card Extra Deck: 10 Xyz (Break Sword ×2, Malevolent Scythe, Break Sword utility, Raider's Knight, Exosister Karmael, 3× Dragon Xyz, Ophion ×1), 5 Link (Rusty Bardiche, S:P Little Knight, Cherubini, Salamangreat Almiraj, I:P Masquerena); good coverage for Xyz/Link toolbox, flexible access. (Verified)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); post-side adaptability is impossible to evaluate; side construction is absent. (Verified)
D13 Matchup Coverage & Format Fit 20 Archetype is Evilswarm (tagged), but 0 core Evilswarm cards present; list is de facto Phantom Knights hybrid; no tournament context or meta-share data available; format fit is provisional. (Provisional)
D14 Pilotability & Error Tolerance 38 Combo complexity is moderate (Xyz summoning + material manipulation); Phantom Knights float and banish recursion require precise sequencing; error tolerance is moderate due to conditional effects. (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 Midrange. Structural ≈ 33, Going First ≈ 38, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Illegality penalty (-10); Zero archetype core (-8); No side deck (-5); Limited combo redundancy (-4). Final formula: Deck is Illegal; no normal Final Contextual score applied. Theoretical structural evaluation: 0.70·Combo(33) + 0.30·Midrange(35) ≈ 33. Capped to 28 due to illegality, missing side deck, zero archetype core presence, and unrefined hybrid construction. Meta provisional; no dated metagame supplied.

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.42 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex 68, median 32, board-per-starter 1.2
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second removal package: Forbidden Droplet ×3, Harpie's Feather Duster, hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird)
  • Reasonable Xyz toolbox (15-card Extra Deck): Break Sword, Malevolent Scythe, Dark Requiem, Arc Rebellion, utility Links for flexibility
  • Phantom Knights float and recursion mechanics provide modest grind value and recovery from disruption
  • Negation/removal density on end-board via traps (Solemn Accusation, Fog Blade, Dominus Impulse) and spells (Forbidden Droplet)

Weaknesses

  • Illegal for OCG tournament play: Solemn Judgment ×2 (limit 1), Red Reboot (Forbidden), Maxx "C" (Forbidden)
  • Zero Evilswarm core monsters; list is unrefined Phantom Knights hybrid—inconsistent archetype labeling and poor identity coherence
  • Inconsistent engine: only 9 Phantom Knights Cấp độ 3 starters với no secondary bootstrap engines; Adventurer (4 cards) and Mulcharmy (6 cards) are too thin to cover failed openers
  • Limited combo floor and median: single-choke-point reliance on Phantom Knights starters yields modest end-boards and low resilience to early disruption
  • No side deck; best-of-3 format unplayable; zero post-side adaptation capability
  • 55-card main deck (15 cards over minimum) với poor slot efficiency; high garnet risk and inconsistent opening hands
  • Closing power is weak: modest Xyz ATK values and no direct damage or piercing effects limit win rate after establishing board

Critical choke points

  • Phantom Knights starters (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret) are the only engine openers; if disrupted early, deck has no alternative plan beyond reactive removal
  • Rank-Up-Magic Requiem is conditional (requires Phantom Knights in Mộ/banish) and reactive; reliance on this card for recovery is slow and vulnerable to graveyard denial
  • Adventurer token engine (Rite of Aramesir ×1) is 1 single copy với no searcher redundancy; lost to disruption early means lost secondary plan
  • Illegality: Solemn Judgment ×2 over limit, Red Reboot and Maxx "C" Forbidden; deck cannot be registered or played in sanctioned OCG events
Priority Remove Add Reason
1 Solemn Judgment ×2 → Solemn Judgment ×1 (legal), Red Reboot ×1, Maxx "C" ×1 Legal alternatives: Called by the Grave ×1 (already at limit), additional hand traps or interaction (Cosmic Cyclone, Harpie's Feather Duster ×2 if running backrow-centric build) Deck is currently Illegal; violates OCG banlist on three cards. Removing illegal copies is mandatory.
2 All 9 Evilswarm archetype-tag violations (0 actual Evilswarm cards) Commit to Phantom Knights as primary archetype or rebuild as true Evilswarm (Evilswarm Castor, Ophion ×3, Bahamut, Thanatos). Current hybrid is incoherent. List is tagged Evilswarm but contains zero Evilswarm monsters. Either rename/retag as Phantom Knights or replace Phantom Knights staples với actual Evilswarm core (Castor ×3, Ophion ×3 from usage stats).
3 Reduce 55-card main to 40–42 minimum; cut Mulcharmy engine (×6) and thin Adventurer (×4) if not synergistic More Phantom Knights core (searchers, consistency boosters) or commit fully to one secondary engine (Adventurer OR Mulcharmy, not both) 55 cards introduces garnet risk and inconsistent opening hands. Hybrid engines dilute both lines.
4 Red Reboot ×1, Maxx "C" ×1 (illegal) Side deck ×15 for best-of-3 play; include Dimensional Barrier, Shared Ride, additional hand traps for meta adaptation No side deck present; mandatory for tournament play and best-of-3 format.

Evidence & confidence

  • Verified: Legality status: Illegal (Solemn Judgment ×2 over limit 1, Red Reboot Forbidden, Maxx C Forbidden); Main deck size: 55 (vớiin legal 0–60 but over minimum); Extra Deck size: 15 (vớiin legal 0–15); Side Deck size: 0 (legal but absent for best-of-3); Card text confirmed for Phantom Knights starters, Xyz bosses, hand traps, negation traps; Archetype purity: 0% exact Evilswarm, 0 core Evilswarm monsters present; Composition: 27 Quái thú có Hiệu Ứngs, 12 Spell, 12 Trap, 10 Xyz, 5 Link in Extra
  • Observed: Interaction density from card text: ~8 negation/removal cards in main (Accusation ×3, Dominus ×2, Solemn ×2, Fog Blade ×2); Hand trap coverage: Ash ×2, Ghost Ogre ×2, Droll & Lock ×1 = 5 hand traps (7 với Red Reboot + Maxx C illegal copies); Going-second removal suite: Forbidden Droplet ×3, Harpie's Feather Duster ×1, hand traps confirmed from card text
  • Inferred: P(≥1 Phantom Knights starter in hand 5) ≈ 0.42 from hypergeometric draw (9 starters / 55 main); Best combo board: Break Sword + Scythe + 1–2 backrow (Fog Blade, Accusation) ≈ PowerIndex 68; Median board power: single Xyz + one trap ≈ PowerIndex 32 (no combo data supplied); Brick estimate: hands với only traps/non-engine = ~15% (rough estimate from composition); Starter diversity: effectively 1 engine (Phantom Knights) với thin secondary support; limited independent lines; Resource economy: modest net-positive from Phantom Knights recursion; banish recovery conditional on Rank-Up-Magic Requiem; Tournament Reliability score: 28 (low due to illegality, missing side, single-choke-point reliance)
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Going-First Power: 38 (inferred from end-board negation density and trap layering; no combo evidence); Going-Second Power: 52 (inferred from strong removal package and hand trap count); Format fit and matchup coverage: cannot be assessed vớiout dated OCG meta snapshot
  • Data gaps: No combo evidence supplied: đường combo tốt nhất, chỉ số sức mạnh trung vị, bàn cuối mỗi starter, and dữ liệu combo.combo đã chấm điểm are all 0; combo ceiling/median/floor are text-inferred only No tournament link: archetype meta-share, per-pilot match record, and win-rate telemetry absent No win-rate or performance telemetry: going-first vs going-second matchup win rates, brick/starter/OTK rates unknown No side deck: post-side plan, meta adaptation, and best-of-3 resilience cannot be evaluated No guides or strategic primers: archetype intent unclear; hybrid construction (Phantom Knights + Adventurer + Mulcharmy) has no documented synergy Archetype mislabel: deck is tagged Evilswarm but contains zero Evilswarm monsters; true archetype identity is ambiguous (Phantom Knights? Hybrid? Unlabeled homebrew?) No dated metagame sample: Meta Power cannot be computed; format speed, interaction density, and meta position unknown

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