Deck Egyptian God #720413 — Yu-Gi-Oh! OCG
44 lá Main, 15 Extra, gồm Legendary Six Samurai - Kizan x3, Legendary Six Samurai - Mizuho x3, Legendary Six Samurai - Shinai x3. Tạo 13/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Bảy, 13 tháng 6 2026
Main Deck (44)
- Grandmaster of the Six Samurai x1
- Holactie the Creator of Light x1
- Legendary Six Samurai - Kageki x1
- Legendary Six Samurai - Kizan x3
- Legendary Six Samurai - Mizuho x3
- Legendary Six Samurai - Shinai x3
- Obelisk the Tormentor x1
- Secret Six Samurai - Hatsume x1
- Slifer the Sky Dragon x1
- The Winged Dragon of Ra x1
- Anarchist Monk of the Six Samurai x1
- Secret Six Samurai - Fuma x1
- Tactical Trainer of the Six Samurai x2
- Asceticism of the Six Samurai x1
- Cursed Bamboo Sword x2
- Gateway of the Six x1
- Golden Bamboo Sword x2
- Into the Void x3
- Original Bamboo Sword x3
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x3
- Six Samurai United x3
- Six Strike - Double Assault x1
- Temple of the Six x1
Extra Deck (15)
- Barricadeborg Blocker x1
- Battle Shogun of the Six Samurai x1
- Isolde, Two Tales of the Noble Knights x1
- Knightmare Goblin x1
- Saryuja Skull Dread x3
- Zenna's Deceiving Doll Maidens x1
- Enigmaster Packbit x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x1
- Daigusto Emeral x2
- M-X-Saber Invoker x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36 |
| Going First | 48 |
| Going Second | 36 |
| Meta Power | provisional |
| Tournament Reliability | 32 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 44 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Summon Egyptian God cards (Obelisk/Ra/Slifer/Holactie) via Six Samurai combo engine; Grind value through Six Samurai recursion and board presence
- Turn 1 (going first): Establish Six Samurai presence với Bushido Counters, search field spells, set up Synchro negation lines
- Turn 2 (going second): Use Bamboo Sword direct damage với board-breaking support; attempt Egyptian God tribute summon if resources permit
- Recovery: Recursion via Shinai/Mizuho graveyard effects, Saryuja Skull Dread cycling, Daigusto Emeral mill-and-shuffle
- After siding: No side deck provided; theoretical plan would be hand traps and meta-specific removal
Why it scores here
This deck is illegal in OCG format and scores as 1 theoretical structural evaluation only. The core Six Samurai engine (Shinai, Kizan, Mizuho, searchers) is internally consistent and can generate opening boards với Bushido Counter effects and Synchro negation via Shi En. However, the Egyptian God payoff cards (Obelisk, Ra, Slifer, Holactie) require three tributes each—a cost the Six Samurai engine struggles to meet reliably vớiout dedicated tribute acceleration. The deck runs three banned/over-limit cards (M-X-Saber Invoker, Knightmare Goblin, Isolde Forbidden; Daigusto Emeral x2 and Into the Void x3 over copy limit), eliminating its legality. Without combo examples, no hands-on evidence exists; consistency and median output are inferred from card text and archetype purity (5.1% exact Egyptian God cards vs. 66% Six Samurai). The lack of hand traps, the brick risk from low starter density outside the core six cards, and the conflict between tribute-hungry Egyptian God summons and 1 tempo-oriented Six Samurai midrange plan severely constrain performance.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 Six Samurai starter in opening 5) ≈ 0.72 from 9 Cấp độ 3-4 core cards and 3 searcher spells; 21/29 Six Samurai cards are accessible and synergistic (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | ~35% brick risk from Egyptian God cards (5 dead tributes if drawn early), limited search targets, no hand traps, and conflicting Triệu hồi bình thường slots between Kageki and Kizan pressure (Inferred) |
| D3 | Combo Conversion & Ceiling | 38 | Best recorded line ceiling: Synchro Summon Shi En với negation + Bushido Counter float + potential Saryuja link; no combo data supplied, text read suggests 2500 ATK negate + 1-2 float ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 32 | Median output: typical hand generates Shi En or Kizan Synchro + 1 Bushido field spell + grind value; no boards supplied; estimated median PowerIndex ~55-65 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Two independent Synchro lines (Ki Trainer / Anarchist Monk tuners) and Saryuja cycling mitigate single-negate interruption; Shinai/Mizuho recursion extends play; moderate resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Daigusto Emeral (x2 over-limit) and graveyard recursion engines generate card advantage; Into the Void (x3 over-limit) adds cyclic draw; net ~+1 to +2 average mỗi lượt in grind (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Shi En provides one unconditional negate mỗi lượt; Bamboo Sword equips can strip opponent's board via direct damage; two boss synchros (Sh En, Kizan) với modest layering; no floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 38 | Bamboo Sword direct-damage push on turn 2; limited going-second removal; relies on six-card hand draw to find Kizan or Kageki for board breaker; moderate going-second plan (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Synchro bosses (Shi En 2500 ATK, Kizan 1800 ATK + 600 boost) insufficient for fast lethal; Egyptian Gods blocked by tribute cost; win path primarily grinding over 3+ turns (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 36 | 44 Main Deck; 25 distinct cards; heavy reliance on 3-ofs in core Six Samurai package; 7 garnet cards (Egyptian Gods + overbuilt Bamboo engine); limited flex slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 42 | 15 Extra Deck: 8 Links (over-invested in generic Saryuja x3, Isolde Forbidden); 4 Xyz (Daigusto x2 over-limit, M-X-Saber Forbidden); 3 Synchro (Shi En, Kizan + one tech); poor modularity (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck provided; theoretical post-side plan unavailable; cannot assess adaptation (Unknown) |
| D13 | Matchup Coverage & Format Fit | 25 | Six Samurai archetype sees occasional OCG usage but is not meta-tier; Egyptian God splash is niche and unproven; format fit is poor vớiout hand traps or meta interaction (Provisional) |
| D14 | Pilotability & Error Tolerance | 28 | Synchro summon sequences and Bushido Counter management are straightforward; Egyptian God tribute lines are complex and low-probability; moderate pilot skill variance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 36, Going First ≈ 48, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegal deck status (-15); No side deck (-4); No combo data (-3); Engine conflict (-2). Final formula: Theoretical structural only (Illegal deck): 0.80*Structural + 0.20*TournamentReliability; capped low due to violations and no side deck
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Solid Six Samurai core với redundant starters and searchers (Shinai, Kizan, Kageki, Smoke Signal, Gateway)
- Shi En Synchro negate provides turn-1 interaction; Bushido Counter engine enables field-spell float and draw generation
- mộ recursion and Daigusto Emeral cycling extend game length in grindy matchups
- Bamboo Sword equip package adds unconventional direct-damage win path and removal via Original Bamboo Sword
Weaknesses
- Illegal deck: contains three Forbidden cards and two cards over copy limit in OCG format
- Egyptian God cards (Obelisk, Ra, Slifer) require three tributes each; Six Samurai engine cannot reliably generate three tributes vớiout dedicated acceleration—effectively dead cards
- No hand traps (Maxx C, Ash Blossom) leaves the deck vulnerable to meta disruption; 0% core hand-trap inclusion
- Low extra-deck modularity due to over-investment in generic Link monsters; Isolde and M-X-Saber are banned, forcing rigid play patterns
- High brick rate from 5 Egyptian God tribute-summons and 7 Bamboo Sword equips conflicting for deck space
- No side deck provided; cannot adapt to meta or matchup variance in best-of-3
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | M-X-Saber Invoker, Knightmare Goblin, Isolde (all Forbidden in OCG) | Legal Extra-Deck alternatives: Barricadeborg Blocker, Zenna's Deceiving Doll Maidens, or additional Synchro tooling | These three cards are illegal and force the deck into Illegal status; replacement is mandatory for OCG legality |
| 2 | Into the Void x2 (keep 1), Daigusto Emeral x1 (keep 1) | Hand traps: Maxx C, Ash Blossom & Joyous Spring, or Crossout Designator | Over-limit cards violate OCG rules; hand traps provide critical disruption and are core meta staples (66-100% inclusion in Six Samurai peers) |
| 3 | Obelisk, Ra, Slifer, Holactie (Egyptian God cards) | Six Samurai synergy cards: Secret Six Samurai - Hatsume, additional tuners, or generic combo payoff monsters | Egyptian Gods require 3 tributes each với no acceleration; they clog the deck and block consistent plays vớiout functional synergy to the Six Samurai engine |
| 4 | Cursed Bamboo Sword x2, Golden Bamboo Sword x2 (trim Bamboo package to 3 total) | Terraforming x1, Pot of Prosperity x1, or additional Six Samurai searchers | Over-investment in Bamboo Sword equips (7 total) creates bricking; only Original provides removal value; Terraforming and Prosperity are core to modern Six Samurai consistency |
| 5 | None (construct 1 15-card side deck) | Side Deck: Maxx C x2, Artifact Lancea x2, Forbidden Droplet x2, Twin Twisters x2, or meta-specific removal | Best-of-3 play requires 1 side deck; current deck has zero side cards, making post-side adaptation impossible |
Evidence & confidence
- Verified: Deck is Illegal in OCG: three Forbidden cards (M-X-Saber Invoker, Knightmare Goblin, Isolde), two cards over copy limit (Daigusto Emeral x2, Into the Void x3); 44 Main, 15 Extra, 0 Side from evidence.json; Card text excerpts (Shi En negate, Shinai/Mizuho recursion, Bushido Counters, Bamboo Sword removal, Egyptian God tribute requirement); Usage stats: 0/5 core Six Samurai cards present; deck is niche variant
- Observed: No combo boards provided; combo evidence is empty
- Inferred: P(≥1 Six Samurai starter in opening 5) ≈ 0.72 from hypergeometric distribution of Shinai, Kizan, Kageki, Smoke Signal, Shien's Dojo; Brick estimate ~35% from 5 Egyptian Gods + 7 Bamboo Swords với limited tutors and conflicting Triệu hồi bình thườngs; Best-line ceiling: Shi En Synchro + Bushido field float + search (estimated PowerIndex ~70-75); Median output: Shi En or mid-tier Synchro + 1-2 Bushido effects (estimated PowerIndex ~55-65); Going-first resilience: two independent Synchro tuner lines enable recovery after single negate; Going-second plan relies on Bamboo Sword direct-damage setup and board breaking via Kizan or Katsueri (weak vs. layered boards); Egyptian God tribute cost (3 per summon) is unachievable mid-combo vớiout dedicated Sorcerer's Stronghold / Metamorphosis effects absent from deck; Tournament reliability low due to high brick rate, no hand traps, and lack of post-side adaptation
- Provisional: Meta Power: no dated metagame sample; Six Samurai is niche, not meta-tier, and Egyptian God splash is experimental
- Data gaps: No combo boards: evaluation of ceiling, median, and floor is text-only inference; no observed PowerIndex, starter diversity, or interaction density metrics No tournament context: no per-pilot match record, archetype meta-share, or format-specific win-rate data available No side deck: best-of-3 adaptability cannot be assessed; current deck has zero side cards, making post-side adaptation impossible No guides: archetype strategy intent from human sources is absent No win-rate telemetry: brick rates, starter efficiency rates, matchup records, and game-level outcomes are all Inferred or Unknown
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