Deck Shining Sarcophagus #720685 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Kashtira Fenrir x3. Tạo 14/06/2026 bởi YGO Mod.
Deck Shining Sarcophagus Master Duel
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Chủ Nhật, 14 tháng 6 2026
Main Deck (40)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Gadget Trio x3
- Gandora-G the Dragon of Destruction x1
- Kashtira Fenrir x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Forbidden Droplet x3
- Future Silence x3
- Shining Sarcophagus x2
- The Fallen & The Virtuous x3
- The Gaze of Timaeus x1
Extra Deck (15)
- Albion the Branded Dragon x2
- Dark Magician of Destruction x1
- Granguignol the Dusk Dragon x1
- Magistus Chorozo x1
- Mirrorjade the Iceblade Dragon x1
- Red-Eyes Dark Dragoon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- PSY-Framelord Omega x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 62 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon 1 high‑ATK Fusion/Link monster via the Shining Sarcophagus engine; Control the board với hand traps and draw engines
- Turn 1 (going first): Search Shining Sarcophagus, use Forbidden Droplet to halve opponent monsters, then Fusion‑Summon 1 boss monster
- Turn 2 (going second): Deploy hand traps (Ash Blossom, Droll, Maxx C) to disrupt, then search and Fusion‑Summon 1 boss monster
- Recovery: Draw engines (Mulcharmy Fuwalos, Droll & Lock Bird, Maxx "C") refill hand and reuse Shining Sarcophagus searches
- After siding: No side deck; rely on hand traps and draw engines to adapt after side‑step
Why it scores here
The deck reliably opens by drawing Shining Sarcophagus or 1 strong searcher in most hands (≈96% core‑group presence), allowing 1 Fusion or Link boss to be summoned by turn 2. Its conversion ceiling is high thanks to 3000‑ATK monsters like Red‑Eyes Dark Dragoon, while the median output stays respectable due to multiple draw engines and hand traps that keep the engine alive. Brick risk exists if the key card is missing, and the lack of 1 side deck limits adaptability, which keeps the overall score moderate. Popularity or meta‑share did not add points; the evaluation is based on system consistency, engine cohesion and resource loops.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Core‑group open probability 0.96; Shining Sarcophagus appears 0.2372 in opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Guide warns of brick if Sarcophagus missing; many generic spells dilute starter quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Presence of 3000‑ATK Fusion bosses (Red‑Eyes Dark Dragoon, Titaniklad) and multiple Fusion options (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo boards; reliance on Sarcophagus means median board often modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Hand traps (Ash Blossom, Droll, Maxx C) plus alternative starters (Future Silence, Gadget Trio) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos draws on opponent summons; Droll & Lock Bird and Maxx C add draw power (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 7 negation tags, 9 removal tags, plus extra‑deck negators like Rindbrumm give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap group probability 0.6496 for going‑second; board‑breakers like The Fallen & The Virtuous present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | High‑ATK boss monsters (3000+ ATK) and removal cards increase closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Only 9% exact‑archetype purity; 20 distinct main cards dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 extra slots filled với 10 Fusion, 3 Synchro, 1 XYZ, 1 Link – good coverage but many optional choices (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck count 0; no post‑side adaptation plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | Tournament context unavailable; meta‑fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex multi‑step engine với many conditional effects raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low side‑deck adaptability (-2); Brick risk vớiout Shining Sarcophagus (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.24 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Very high chance to have 1 core engine card in opening hand
- Access to multiple 3000‑ATK Fusion bosses
- Strong draw and hand‑trap package for resilience
- Broad extra‑deck coverage
Weaknesses
- Heavy reliance on Shining Sarcophagus; missing it leads to extra‑deck lock
- No side deck limits matchup‑specific adaptation
- Low archetype purity makes the deck less focused
Critical choke points
- Shining Sarcophagus must be in hand or on field to unlock Fusion plays
- Side‑deck absence prevents counter‑strategies against floodgate decks
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic Quick‑Play spells (e.g., The Fallen & The Virtuous) that do not contribute to the core engine | Additional Shining Sarcophagus copies (up to 3) or 1 reliable extra‑deck lock breaker like "Super Polymerization" | Increase starter reliability and reduce brick rate |
| 2 | None | A small side deck với cards such as "Twin Twisters" and "Evenly Matched" | Provide post‑side flexibility against control and floodgate decks |
Evidence & confidence
- Verified: legality status Legal; card text excerpts for each card; copy limits for Limited/Semi‑Limited cards
- Inferred: engine accessibility from hypergeometric probabilities; brick risk from guide snippet; combo ceiling from presence of high‑ATK boss monsters; resource loops from draw engines; interaction density from role_tag_counts
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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