Deck Traptrix #720708 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Traptrix Myrmeleo x3. Tạo 14/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Chủ Nhật, 14 tháng 6 2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Traptrix Arachnocampa x1
- Traptrix Dionaea x1
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Ash Blossom & Joyous Spring x2
- Glow-Up Bulb x1
- Called by the Grave x1
- Deception of the Sinful Spoils x3
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Traptrip Garden x1
- WANTED: Seeker of Sinful Spoils x1
- Evenly Matched x3
- Gravedigger's Trap Hole x1
- Infinite Impermanence x3
- Iron Thunder x3
- Traptrix Holeutea x2
- Traptrix Trap Hole Nightmare x1
- Void Trap Hole x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Aromaseraphy Jasmine x1
- Traptrix Atypus x1
- Traptrix Cularia x1
- Traptrix Sera x2
- Naturia Beast x1
- Rikka Queen Strenna x1
- Sacred Tree Beast, Hyperyton x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Control
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Board lock via Trap disruption and monster negation; attrition via card advantage from trap recursion and removal; Offensive tempo via Traptrix Link bosses (Sera, Cularia, Atypus) and beatstick presence (Diabellstar, Pinguicula)
- Turn 1 (going first): Triệu hồi bình thường 1 Traptrix starter (Pudica, Myrmeleo, Dionaea), search Hole Traps, extend với recursion (Holeutea, Allomerus recursion effects) or Link plays, set up 1 defensive board với negation and trap-based interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) to disrupt opponent plays; field removal via Hole Traps and Trap Hole Nightmare; swing với live monsters if opponent board is broken
- Recovery: Recursion via Traptrix Dionaea (Triệu hồi bình thường bounce) and Holeutea Mộ recursion; card draw via Mulcharmy Fuwalos and Maxx C; searcher density (Pudica, Myrmeleo, Pinguicula, Deception of Sinful Spoils) sustains resource flow
- After siding: Unknown; no Side Deck supplied (0/15). Side deck adaptability cannot be evaluated
Why it scores here
This Traptrix list emphasizes hand traps and trap-based interaction over pure combo consistency. The core Traptrix engine (Pudica, Myrmeleo, Dionaea, Holeutea at 11 copies) is highly accessible (96% to open at least one core starter), and the deck generates reliable interaction and removal through trap search and recursion. However, the build deviates significantly from the archetype-wide standard by omitting key Extra Deck bosses (Sera, Allomerus, Rafflesia, Cularia, ZEUS, Redoer), limiting combo ceiling and going-first offensive power. Strengths lie in going-second interaction (Evenly Matched, Ash Blossom, Infinite Impermanence) and grind-out durability; weaknesses include 1 lack of sizable threats, dependence on trap activation windows, and 1 non-optimal Extra Deck (Azamina Fusion bricks, generic Link slots). The deck scores as 1 competent but inconsistent regional-level control shell rather than 1 fully optimized Traptrix build. The missing Side Deck (0/15) prevents any post-side plan evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 Traptrix core starter in hand 5) ≈ 0.96; eight 3-ofs (Pudica, Myrmeleo, Diabellstar, Deception, Infinite Impermanence, Iron Thunder, Evenly Matched, Mulcharmy Fuwalos) provide dense bootstrap points (Inferred from probabilities and composition) |
| D2 | Opening-Hand Quality & Brick Management | 68 | 11 core starters is solid, but 2x Ash Blossom (sub-optimal Traptrix standard is 3), 2x Holeutea (should be 3), and heavy trap reliance (14 Trap cards) creates occasional dead-hand scenarios với multiple Hole Traps when low on monsters; estimated full-brick rate ~5–7% (Inferred from copy histogram and archetype purity) |
| D3 | Combo Conversion & Ceiling | 52 | No combo evidence supplied; text reads yield sizable boards only với Link extension (Sera chain = strong; missing here) or Azamina Fusion lines (Limited payoff, 1900 ATK); best inferred ceiling is Pinguicula/Rafflesia lock + layered negation với 2–3 traps set = mid-range board (Inferred from card text; Observation absent) |
| D4 | Combo Floor & Median Output | 50 | Without combos, median is conservative: Triệu hồi bình thường Traptrix searcher, set 1 Hole Trap or Infinite Impermanence, pass với 1–2 interaction pieces and 2–3 live cards in hand; resource-efficient but not high-impact (Inferred absence of combo data suggests lower median than archetype standard) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Starter diversity is moderate (3 distinct core generators: Pudica, Myrmeleo, Dionaea); Limited rerouting if one is negated; Holeutea and Dionaea Mộ recursion provide emergency bounce, and Deception/Mulcharmy Fuwalos draw effects extend play; however, missing Sera and Atypus limits secondary lines (Inferred from card text and missing bosses) |
| D6 | Resource Economy, Recovery & Grind | 65 | Traptrix Pinguicula, Allomerus recursion, Holeutea Triệu hồi đặc biệt recursion from Mộ, and Deception/WANTED searchers fuel resource flow; Mulcharmy Fuwalos draw when opponent Triệu hồi đặc biệts is 1 defensive float; grind-out potential is fair but not exceptional (Inferred from card effects and absence of netCardAdvantage metrics) |
| D7 | End-Board & Interaction Quality | 68 | Nine hand traps (Infinite Impermanence 3x, Evenly Matched 3x, Ash Blossom 2x, Maxx C 1x) plus 12 negation/removal cards (Hole Traps, Gravedigger's Trap Hole, Void Trap Hole, Traptrix Trap Hole Nightmare, Iron Thunder) = high interaction density; however, board lacks standout bosses (no Rafflesia, no Sera in Extra Deck) and relies on trap activation windows (Inferred from role_hints and text reads) |
| D8 | Going-Second & Board-Breaking Power | 72 | Six-card hand + three Evenly Matched, three Infinite Impermanence, two Ash Blossom, and trap-based removal (Void Trap Hole, Gravedigger's) provide strong going-second disruption and board-break capability; estimated P(≥1 going-second interaction) ≈ 0.95; missing board-breaker cards (no Knightmare Phoenix, no OTK pieces) limits close-out speed (Inferred from hand-trap density and probabilities) |
| D9 | Offensive Pressure & Closing Power | 48 | Highest ATK monsters are Diabellstar (2500), Red-Eyes Dark Dragoon (3000, but requires unusual Triệu hồi Fusion setup that this deck does not execute), and Pinguicula (2500 với 0 DEF); no piercing, no direct damage; Traptrix Link bosses (Sera, Atypus, Cularia) missing = low offensive ceiling; estimated closing time is multi-turn (Inferred from card stats and Extra Deck composition) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40-card Main Deck, 22 distinct, với 8x 3-ofs and 2x 2-ofs; 14 Trap cards (dense) + 15 Quái thú có Hiệu Ứngs (core Traptrix + tech) + 8 Spell cards (search/draw); layout is coherent, though Timaeus/Red-Eyes Dragoon integration is weak (1 copy, minimal support) and Azamina Fusion lines (3 Diabellstar, Deception, The Hallowed Azamina, but no Ilia/Murcielago Fusion support) add slot friction (Inferred from composition and độ thuần archetype) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck (15 slots): 5 Link (Sera ×2, Cularia, Atypus, Aromaseraphy Jasmine), 5 Xyz (Pinguicula, Rafflesia, Allomerus, Rikka Queen Strenna, Sacred Tree Beast Hyperyton), 4 Fusion (Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Azamina Mu Rcielago, Dark Magician of Destruction), 1 Synchro (Naturia Beast); many slots are underutilized (Rikka/Aroma/Naturia are off-archetype splashes với minimal support); no ZEUS, no Redoer, no Bujinki Ahashima = coverage gaps (Inferred from Extra Deck breakdown and thống kê sử dụng) |
| D12 | Side Deck Adaptability | 0 | No Side Deck supplied (0/15 slots); post-side adaptability is unmeasurable and scored 0 per rubric (Verified from legality.số lá Side Deck) |
| D13 | Matchup Coverage & Format Fit | 52 | Traptrix is 1 known archetype in Master Duel; no tournament link or dated metagame sample supplied; thống kê sử dụng show Traptrix core run in 40% of standard lists, and this deck runs 10/25 core cards; archetype meta-share and relative format fit are Unknown and Provisional (Inferred from thống kê sử dụng.tỷ lệ có lá cốt lõi and dữ liệu giải đấu.available=false) |
| D14 | Pilotability & Error Tolerance | 60 | Traptrix core play is straightforward (Triệu hồi bình thường → search Hole Trap → set/activate for disruption); hand traps are low-complexity; minimal decision trees; some piloting friction from trap activation timing and Mộ recursion lines; estimated error tolerance is medium (Inferred from combo step simplicity and card density) |
How the score was computed
Strategy profile: 85% Control (D1 9, D2 7, D3 4, D4 8, D5 10, D6 14, D7 14, D8 7, D9 3, D10 6, D11 3, D12 5, D13 7, D14 3) + 15% Midrange (D1 11, D2 7, D3 7, D4 9, D5 12, D6 12, D7 9, D8 8, D9 5, D10 6, D11 3, D12 4, D13 5, D14 2). Structural ≈ 60, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Missing core Extra Deck bosses (Sera, Allomerus, Rafflesia, Cularia, ZEUS, Redoer, Atypus) (-5); No Side Deck (-3); Strong going-second interaction package (3); Off-archetype Fusion dilution (Azamina, Red-Eyes Dragoon, Timaeus) (-2). Final formula: 0.80Structural (60) + 0.20TournamentReliability (56) + Modifiers = 58 (Meta Provisional, no dated sample)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High core Traptrix engine accessibility (96% to open 1 starter going-first)
- Dense hand-trap and negation package (9 hand traps + 8 negation cards) enables reliable going-second disruption and interaction
- Grind-out durability via trap recursion (Dionaea, Holeutea) and resource generation (Mulcharmy Fuwalos, searcher density)
- Compact, coherent core Traptrix line (11 copies of primary starters) reduces brick risk
- Evenly Matched and Infinite Impermanence are format-proven meta cards; strong defensive floor
Weaknesses
- Missing 7 key Extra Deck bosses (Sera, Allomerus, Rafflesia, Cularia, ZEUS, Redoer, Atypus) limits combo ceiling and going-first offensive power
- Very low offensive threat level; highest realistic boss is Pinguicula (2500 ATK) vớiout Extra Deck backup; Diabellstar requires Mộ setup and Diabellstar mills 1500 LP each activation, creating resource sink
- No Side Deck (0/15) prevents any best-of-3 adaptation and forces 1 static post-side plan
- Off-archetype Fusion dilution (Azamina, Red-Eyes Dragoon, Timaeus) occupies Main Deck slots với weak payoff; Dragoon requires unusual setup and Timaeus is 1 dead brick
- Trap activation windows are static; lacks reactivity compared to modern control shells; depends on opponent ECBs and Spell/Trap activation frequency
- Going-first board is passive; relies on opponent plays triggering traps rather than proactive pressure
Critical choke points
- Trap-based interaction is reactive by design; if opponent avoids activation windows (e.g., no Spell/Trap plays on T1), interaction potential is severely limited
- No Extra Deck bosses means no force-interaction via board presence; opponent can opt into favorable matchups vớiout fear of layered negation
- Reliance on hand traps (Ash, Infinite Impermanence, Evenly Matched) as primary going-second tools; dead-draw rate increases in longer games or post-side if opponent packs hand-trap negation
- Holeutea is 1 2-of (should be 3-of per archetype standard); limits Mộ recursion frequency and creates consistency gaps in extended grind
- Mulcharmy Fuwalos is 1 soft-garnet (requires empty board to activate); risky opening draw if you Triệu hồi bình thường another monster first turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Gaze of Timaeus (1 copy, unused Red-Eyes Dragoon support) | Traptrix Sera (3 copies, 100% core inclusion — enables Hole Trap Triệu hồi đặc biệts, secondary line generation) | Timaeus is 1 dead brick với zero Magician support. Sera is 1 mandatory Traptrix boss and unlocks combo routes through trap activation triggering Triệu hồi đặc biệts. |
| 2 | Red-Eyes Dark Dragoon (1 copy, requires Timaeus/Dark Magician setup that this deck does not execute) | Traptrix Allomerus (1 copy, 100% core inclusion — enables Xyz recursion for Pinguicula stacking and material chaining) | Dragoon is 1 dead Extra Deck card. Allomerus is 1 core Traptrix Xyz that enables card advantage via recursion and stacking với Pinguicula and Rafflesia. |
| 3 | Ash Blossom & Joyous Spring (reduce from 2 to 1 copy) + Traptrix Holeutea (reduce from 2 to 1 copy if Sera added) + Dark Magician of Destruction (unused Fusion) | Traptrix Rafflesia (1 copy, 100% core — protects Traptrix monsters from battle/card effects), Traptrix Cularia (1 copy, 100% core — recycles Hole Traps to hand), Divine Arsenal AA-ZEUS - Sky Thunder (1 copy, 100% core — board wipe via Xyz material) | Ash Blossom 2-of is acceptable, but Holeutea, Sera, and Cularia are the recursion backbone. Rafflesia is 1 draw-win condition if left on field. ZEUS is the go-to Xyz wipe. These three Extra Deck cards are non-negotiable for Traptrix competitiveness. |
| 4 | Deception of the Sinful Spoils (reduce from 3 to 1 copy) + The Hallowed Azamina (reduce from 1 to 0) + Azamina Ilia Silvia and Azamina Mu Rcielago (Extra Deck Fusions, 2 slots) | Floodgate Trap Hole (1 copy, 100% core — position-lock effect), Traptrix Mantis (up to 3 copies, 100% core — secondary searcher/starter), Evilswarm Exciton Knight or Bujinki Ahashima (1-2 copies, generic Xyz board wipes) | Azamina Fusion lines are weak payoffs occupying slots. Floodgate and Mantis are core Traptrix disruption/searchers. Exciton and Ahashima provide go-to board-breaking Xyz plays when opponent runs wide. |
| 5 | Side Deck remains 0/15 (critical) | Construct 1 dedicated 15-card Side Deck với meta-responsive choices (e.g., Prohibition, Imperial Order, Artifact Lancea, Anti-Spell Fragrance, Macro Cosmos, or format-specific floodgates) | Master Duel best-of-3 requires post-side adaptability. 0/15 is 1 structural failure that forces 1 static plan and prevents you from pivoting against hard matchups. |
Evidence & confidence
- Verified: Legality: Legal (40 main, 15 extra, 0 side) với 3 Limited cards (Called by the Grave 1, Maxx C 1, WANTED: Seeker 1) all vớiin copy limits; Composition: 22 distinct Main cards, 14 distinct Extra cards, 8×3-of, 2×2-of, 12×1-of copy histogram; Card text excerpts confirmed from database for all 36 distinct cards; Archetype membership: 17 Traptrix-named copies, 38 off-archetype copies (exact_name_purity 30.9%); Usage statistics: Traptrix core is 25 cards; this deck runs 10/25 core cards (40% core present), missing 15 core slots
- Observed: Archetype_core P(≥1 starter in hand 5) = 0.96 from hypergeometric probabilities (evidence.probabilities.nhóm lá cốt lõi của archetype)
- Inferred: D1 Consistency ≈ 72: hypergeometric P(≥1 starter) 0.96 + 8 three-of bootstrap sources + 9 hand traps as secondary consistency = high opening hand quality; D2 Brick rate ≈ 4–7%: 14 Trap cards heavy density, but 11 core starters and 9 hand traps as escape valves; no catastrophic conflicts detected; D3 Combo Ceiling ≈ 52: no combos supplied; text reads show Pudica → Traptrip Garden search → Hole Trap set-up + Holeutea recursion + 2–3 interactions = mid-range board lacking sizable threat or layered negation from Extra Deck; D4 Combo Median ≈ 50: single Hole Trap search, set 1–2 interactions, pass với 2–3 live cards; resource-efficient but conservative; D5 Interruption Resilience ≈ 62: three core starters (Pudica, Myrmeleo, Dionaea) provide limited rerouting; Holeutea/Dionaea recursion offers emergency bounce; no secondary lines from missing Sera/Atypus; D6 Resource Economy ≈ 65: Pinguicula/Allomerus recursion, Holeutea Mộ recursion, Deception/WANTED searchers, Mulcharmy Fuwalos draw; grind-out fair but not exceptional; D7 Endboard Interaction ≈ 68: 9 hand traps + 12 negation-text cards + trap recursion = high interaction density; lacks sizable bosses (no Rafflesia, no Sera) and board-breaking offensive presence; D8 Going-Second ≈ 72: P(≥1 going-second interaction in hand 6) ≈ 0.95 via hand trap density; Evenly Matched, Infinite Impermanence, Ash Blossom, trap-based removal provide strong disruption; missing board-breaker cards (no Knightmare Phoenix, no OTK pieces) limits close-out speed; D9 Offensive Closing ≈ 48: highest ATK = Diabellstar (2500), Pinguicula (2500 với 0 DEF); Red-Eyes Dragoon (3000) requires unusual setup; no piercing/direct damage; Traptrix Link bosses missing = low offensive ceiling; D10 Main Deck Efficiency ≈ 64: 40 cards, 22 distinct, compact core, but Timaeus/Dragoon/Azamina Fusion dilution adds friction; layout coherent but not optimized; D11 Extra Deck Efficiency ≈ 58: 15 slots với 5 Link, 5 Xyz, 4 Fusion, 1 Synchro; many underutilized (Rikka/Aroma/Naturia, Dragoon); missing ZEUS, Redoer, Atypus, Allomerus = coverage gaps; D12 Side Deck Adaptability ≈ 0: No Side Deck supplied; cannot evaluate post-side plan (Verified from legality.số lá Side Deck = 0); D13 Matchup Coverage & Format Fit ≈ 52: No tournament link or dated meta sample; archetype meta-share unknown; Traptrix is 1 known archetype, but this non-standard build is Provisional; D14 Pilotability ≈ 60: Traptrix core play is straightforward (Triệu hồi bình thường → search → set); hand traps low-complexity; moderate decision trees for trap activation timing; error tolerance = medium
- Provisional: Meta Power = null: no dated metagame sample supplied; archetype meta-share and format-speed fit are Unknown; Going-First Power ≈ 58: inferred from D1/D7/D5/D6 blended; lacks offensive board and relies on trap activation windows (Provisional); Tournament Reliability ≈ 56: inferred from D1/D2/D5/D12/D14; low consistency post-side, high variance in interaction windows (Provisional)
- Data gaps: No combo evidence: dữ liệu combo.tổng số combo = 0; no parseable boards → combo floor/median/ceiling are text-only inferences No tournament link: dữ liệu giải đấu.available = false → no archetype meta-share, no per-pilot match record, no dated metagame sample No Side Deck: 0/15 slots supplied → no post-side plan evaluation, no best-of-3 reliability estimate No win-rate telemetry: YGOVN does not track brick/starter/OTK rates, going-first/second win rates, or matchup-specific outcomes → all such claims are Inferred or Unknown No combo-performance context: no evidence for combo floor vs ceiling split, no board-per-starter data, no resource-spend metrics → board strength is semantic/text-only
Không tải được combo





