Deck Traptrix #720896 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Ash Blossom & Joyous Spring x3, Effect Veiler x3, Kewl Tune Cue x3. Tạo 15/06/2026 bởi YGO Mod.

Deck Traptrix Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 15 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: ThấpĐánh giá ngày 22/07/2026
48± 7/ 100
Điểm sức mạnh
Cấu trúc 49
Độ tin cậy giải 45
Đi trước 45
Đi sau 55

Deck — Đánh giá sức mạnh Deck

Final Contextual Deck Power: 48/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Control via hand traps and disruption; Limited combo if tuner engine resolves
  • Turn 1 (going first): Set hand traps, search for Kewl Tune tuners, aim for early disruption and 1 single Synchro summon
  • Turn 2 (going second): Use abundant hand traps to negate opponent plays, then Synchro‑summon 1 tuner monster for board presence
  • Recovery: Droll & Lock Bird limits opponent draws; Maxx C and draw engines recycle hand traps for later turns
  • After siding: None (no side deck present)

Why it scores here

The deck opens với 1 very high chance of 1 hand trap or disruption card, giving it solid early control, but it lacks 1 reliable tuner engine because many core Kewl Tune pieces are missing or over‑limit, making consistent combo starts unlikely. Interaction is strong thanks to many negation effects, yet offensive pressure is weak due to low‑ATK tuners and no dedicated beatsticks. Illegal copy violations and the absence of 1 side deck further lower its practical reliability, so the final score reflects 1 theoretically functional control plan that is fragile in practice.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3‑copy tuner in opening 5) ≈ 0.34, but needing multiple specific tuners drops reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand‑trap group 14 cards gives 0.94 chance of 1 trap in 1 6‑card hand, yet 49% chance of no core tuner makes many openings dead (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combo boards; ceiling relies on assembling three tuners for 1 Synchro, which is unlikely (Inferred)
D4 Combo Floor & Median Output 30 Median output expected only 1 single tuner summon and 1 hand trap, far below typical combo decks (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Fourteen hand traps and fourteen negations provide redundancy against disruption (Observed)
D6 Resource Economy, Recovery & Grind 55 Searchers (Kewl Tune Synchro, Duelist Genesis) and draw engines (Maxx C, Droll) give some recovery, but many limited cards hinder resource flow (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density moderate với 14 hand traps and 14 negations, but no high‑ATK boss monsters (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going‑second hand‑trap probability 0.94 enables strong board‑breaking, though lack of dedicated board‑breakers limits it (Inferred)
D9 Offensive Pressure & Closing Power 40 Most monsters are low‑ATK tuners; end‑board offensive power is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 35 40‑card main deck contains many 3‑copy tuners and over‑limit cards, reducing compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra deck fills 15 slots với 14 synchro tuners and 1 xyz, covering many combos but many require specific tuners (Inferred)
D12 Side Deck Adaptability 20 Side deck empty, no adaptability after best‑of‑3 (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unknown, making format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex tuner‑synchro engine and many limited cards increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal over‑limit copies (-10); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high hand‑trap count gives strong early disruption
  • Multiple searchers and draw engines provide some resource recovery
  • Broad extra‑deck coverage of synchro tuners

Weaknesses

  • Illegal over‑limit copies prevent legal play
  • Missing core Kewl Tune tuners makes combo consistency low
  • Low offensive power due to weak tuner monsters
  • No side deck limits post‑side adaptability

Critical choke points

  • Requires specific Kewl Tune tuners to Synchro; missing pieces break the engine
  • Over‑limit copies cause the deck to be illegal in the current format
Priority Remove Add Reason
1 Kewl Tune Mix (3 copies) Kewl Tune Mix (2 copies, legal) Bring the deck into legal copy limits
2 Kewl Tune Rotary (3 copies) Kewl Tune Rotary (1 copy, legal) Fix limited status and reduce illegal penalty
3 Kewl Tune Reco (3 copies) Kewl Tune Reco (2 copies, legal) Align với semi‑limited copy limit
4 None Core Traptrix monsters (e.g., Traptrix Sera, Traptrix Rafflesia) Increase archetype purity and engine reliability
5 None A side deck với additional hand traps and floodgates Improve best‑of‑3 adaptability

Evidence & confidence

  • Verified: Legality status and copy limits from legality section; Card text excerpts for each listed card; Copy histogram and type spread from composition
  • Observed: Role tag counts showing 14 hand traps and 14 negations
  • Inferred: Probability estimates for starter consistency; Engine accessibility based on need for multiple specific tuners; Resource economy from searcher and draw engine counts; Interaction quality from hand‑trap and negation counts; Offensive power from low‑ATK tuner composition
  • Provisional: Matchup coverage due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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