Deck Magistus #720995 — Yu-Gi-Oh! TCG

57 lá Main, 15 Extra, gồm Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Tạo 15/06/2026 bởi YGO Mod.

Deck Magistus TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 15 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 30/07/2026
58± 7/ 100
Điểm sức mạnh
Cấu trúc 58
Độ tin cậy giải 55
Đi trước 62
Đi sau 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.45
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control and attrition leading to 1 high‑ATK beatdown; Search‑driven combo via Super Polymerization and Magistus fusion
  • Turn 1 (going first): Open với hand traps (Ash Blossom, Droll) and searchers (Spenta, Verre Magic) to assemble 1 starter, then Super Polymerization into 1 Magistus Fusion and protect với Forbidden Crown
  • Turn 2 (going second): Use hand traps and floodgates (Dimensional Fissure, Lightning Storm) to lock opponent, then summon 1 boss monster (e.g., Cosmo Queen) với Fusion/Link support
  • Recovery: Recursion through Ghost Belle, draw engines (Mulcharmy Fuwalos, Triple Tactics Talent) and repeat hand‑trap control
  • After siding: No side deck present; plan relies on core hand‑trap and search loops

Why it scores here

The deck reliably opens với multiple hand‑traps and searchers, giving 1 decent chance (≈77%) to launch 1 starter line. Its control tools and floodgates let it survive disruption, while draw engines provide modest resource recovery. However, the lack of 1 tight Magistus engine, 1 very large main deck, and no side deck limit consistency and finishing power, pulling the overall structural rating down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core‑group opening probability 0.7701 gives solid starter odds (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick proxy 0.2299 and 7 hand‑trap copies indicate moderate opening quality (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling relies on inferred Super Polymerization line (Inferred)
D4 Combo Floor & Median Output 45 Typical play is control‑oriented với low combo output (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand‑traps, floodgate, and recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Draw engines (Mulcharmy Fuwalos, Triple Tactics) and recursion improve economy (Inferred)
D7 End-Board & Interaction Quality 70 High count of negation/interaction cards (Ash Blossom, Forbidden Crown, Ghost Belle) boosts board control (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap density (p≥1 hand‑trap hand6 = 0.5621) and board‑breakers like Lightning Storm aid second‑player play (Inferred)
D9 Offensive Pressure & Closing Power 50 No consistent high‑ATK beatsticks; beatdown relies on occasional boss monsters (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57‑card main deck exceeds optimal size and low archetype purity (20.8%) hurts efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra Deck spreads across links/fusions but misses key Magistus entries (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, leaving no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament context; matchup fit unknown (Provisional)
D14 Pilotability & Error Tolerance 45 List includes many limited/tech cards and complex decision trees, raising error tolerance concerns (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58.45, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Rich hand‑trap suite (Ash Blossom, Droll, Ghost Belle, etc.)
  • Multiple draw and recycle engines
  • Several floodgates for board control
  • Flexible searchers across Magistus, Fairy Tail, Endymion

Weaknesses

  • Very large main deck and low archetype purity reduce consistency
  • Missing core Magistus engine pieces (Artemis, Magistus Chorozo)
  • No side deck limits adaptability
  • Finisher monsters are limited and not reliably reachable

Critical choke points

  • Reliance on Super Polymerization and Magistus Fusion to generate 1 boss
  • Absence of key Magistus extra‑deck cards restricts engine variety
Priority Remove Add Reason
1 Extra generic staples (e.g., Lightning Storm, Harpie's Feather Duster) to free space Artemis, the Magistus Moon Maiden Provides 1 reliable Magistus engine link and search capability
2 Some non‑core Fairy Tail cards Magistus Chorozo Adds extra‑deck resilience and 1 powerful negation/beatdown option
3 Unused generic field spells (Secret Village of the Spellcasters) Side deck control tools (e.g., Cosmic Cyclone, Mirror Force) for post‑side flexibility Improves adaptability against decks that can bypass floodgates

Evidence & confidence

  • Verified: Card text for hand traps, floodgates and searchers; Usage statistics showing core cards inclusion
  • Inferred: Probability calculations for starter odds and brick rate; Combo floor/ceiling based on lack of recorded combos; Resource economy from draw engines
  • Provisional: Matchup coverage and meta power due to missing tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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