Deck Magistus #720995 — Yu-Gi-Oh! TCG
57 lá Main, 15 Extra, gồm Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Tạo 15/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 15 tháng 6 2026
Main Deck (57)
- Cosmo Queen the Queen of Prayers x1
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Gameciel, the Sea Turtle Kaiju x3
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Regulus, the Prince of Endymion x2
- Rilliona, the Magistus of Verre x1
- Spenta, the Magistus Sealer x3
- Witch of the Black Forest x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Zoroa, the Magistus of Flame x1
- Called by the Grave x1
- Dimensional Fissure x2
- Endymion Empire x1
- Fairy Tail Ball x3
- Forbidden Crown x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Metamorphosis x1
- Mistaken Arrest x1
- Once Upon a Fairy Tail x1
- Secret Village of the Spellcasters x1
- Silent Graveyard x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Triple Tactics Talent x1
- Verre Magic - Lacrima of Light x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x2
- Mudragon of the Swamp x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Summon Sorceress x1
- Alchemic Magician x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.45 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control and attrition leading to 1 high‑ATK beatdown; Search‑driven combo via Super Polymerization and Magistus fusion
- Turn 1 (going first): Open với hand traps (Ash Blossom, Droll) and searchers (Spenta, Verre Magic) to assemble 1 starter, then Super Polymerization into 1 Magistus Fusion and protect với Forbidden Crown
- Turn 2 (going second): Use hand traps and floodgates (Dimensional Fissure, Lightning Storm) to lock opponent, then summon 1 boss monster (e.g., Cosmo Queen) với Fusion/Link support
- Recovery: Recursion through Ghost Belle, draw engines (Mulcharmy Fuwalos, Triple Tactics Talent) and repeat hand‑trap control
- After siding: No side deck present; plan relies on core hand‑trap and search loops
Why it scores here
The deck reliably opens với multiple hand‑traps and searchers, giving 1 decent chance (≈77%) to launch 1 starter line. Its control tools and floodgates let it survive disruption, while draw engines provide modest resource recovery. However, the lack of 1 tight Magistus engine, 1 very large main deck, and no side deck limit consistency and finishing power, pulling the overall structural rating down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core‑group opening probability 0.7701 gives solid starter odds (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Brick proxy 0.2299 and 7 hand‑trap copies indicate moderate opening quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combos; ceiling relies on inferred Super Polymerization line (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical play is control‑oriented với low combo output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand‑traps, floodgate, and recursion provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos, Triple Tactics) and recursion improve economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | High count of negation/interaction cards (Ash Blossom, Forbidden Crown, Ghost Belle) boosts board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap density (p≥1 hand‑trap hand6 = 0.5621) and board‑breakers like Lightning Storm aid second‑player play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | No consistent high‑ATK beatsticks; beatdown relies on occasional boss monsters (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57‑card main deck exceeds optimal size and low archetype purity (20.8%) hurts efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck spreads across links/fusions but misses key Magistus entries (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, leaving no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context; matchup fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | List includes many limited/tech cards and complex decision trees, raising error tolerance concerns (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 58.45, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Rich hand‑trap suite (Ash Blossom, Droll, Ghost Belle, etc.)
- Multiple draw and recycle engines
- Several floodgates for board control
- Flexible searchers across Magistus, Fairy Tail, Endymion
Weaknesses
- Very large main deck and low archetype purity reduce consistency
- Missing core Magistus engine pieces (Artemis, Magistus Chorozo)
- No side deck limits adaptability
- Finisher monsters are limited and not reliably reachable
Critical choke points
- Reliance on Super Polymerization and Magistus Fusion to generate 1 boss
- Absence of key Magistus extra‑deck cards restricts engine variety
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Extra generic staples (e.g., Lightning Storm, Harpie's Feather Duster) to free space | Artemis, the Magistus Moon Maiden | Provides 1 reliable Magistus engine link and search capability |
| 2 | Some non‑core Fairy Tail cards | Magistus Chorozo | Adds extra‑deck resilience and 1 powerful negation/beatdown option |
| 3 | Unused generic field spells (Secret Village of the Spellcasters) | Side deck control tools (e.g., Cosmic Cyclone, Mirror Force) for post‑side flexibility | Improves adaptability against decks that can bypass floodgates |
Evidence & confidence
- Verified: Card text for hand traps, floodgates and searchers; Usage statistics showing core cards inclusion
- Inferred: Probability calculations for starter odds and brick rate; Combo floor/ceiling based on lack of recorded combos; Resource economy from draw engines
- Provisional: Matchup coverage and meta power due to missing tournament data
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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