Deck Gladiator Beast #721972 — Yu-Gi-Oh! OCG

40 lá Main, 15 Extra, gồm Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Test Bear x3. Tạo 20/06/2026 bởi YGO Mod.

Deck Gladiator Beast OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 20 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 20/06/2026
32± 8/ 100
Điểm sức mạnh
Cấu trúc 45
Độ tin cậy giải 38
Đi trước 48
Đi sau 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Interaction
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon Gladiator Beast Fusion monsters to access removal and interaction via shuffling effects; establish multi-layer board; Mulcharmy Fuwalos draw engine to outresource opponent; Primite Normal Monster summon lines
  • Turn 1 (going first): Establish 1–2 Gladiator Beast monsters linked to Extra Deck; load Mộ với targets; end on boss Fusion or Link monster với negate/removal access
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Ghost Belle) to break opponent board; bounce Gladiator Beasts from Extra Deck for fresh triggers; grind với Comeback and searchers
  • Recovery: Gladiator Beast Equeste and Gistel shuffle-and-search lines recover resources; Comeback rebuilds from Mộ; Primite and Mulcharmy discard outlets create secondary value
  • After siding: No Side Deck supplied (0/15 slots); deck plays với 40 Main + 15 Extra only

Why it scores here

This deck is illegal in OCG due to Maxx "C" (Forbidden), capping its evaluation at 1 structural-only level. Discounting the violation, the core Gladiator Beast engine (Gistel, Proving Ground, shufflers) reaches ~85% consistency for one starter; however, it is burdened by competing engines (Mulcharmy, Primite, Test cards) that fragment the 40-card shell, raising brick risk and reducing median board power. The deck ends turn 1 với modest Fusion bosses (Gyzarus, Heraklinos) or Links (Dragases) offering negate/removal but not overwhelming pressure; turn 2 has real hand-trap interaction but limited board-breaking density. Resource recovery is fair via shuffle-and-search chains, yet the deck lacks 1 coherent post-side plan (0/15 Side Deck), and critical Gladiator Beast targets (Noxious, Claudius, Tamer Editor) are missing, forcing workarounds that further dilute consistency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Core Gladiator Beast group (Gistel, Proving Ground, Equeste, Vespasius, searcher chain) + Mulcharmy/Primite total 12 copies với P(≥1 in hand 5) ≈ 0.85 going first; archetype core 58% present vs 100% standard (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Five 3-copy groups (Gistel, Proving Ground, Mulcharmy, Primite Lordly Lode, Test Bear) plus 2-copy techs create 15 singleton and 5 two-copy slots; no hard bricks detected, but hand clogging from competing Triệu hồi bình thường engines (Primite, Test, Andal) reduces functionality (Inferred)
D3 Combo Conversion & Ceiling 55 No combo evidence supplied; text-only ceiling is 1 Gladiator Beast Fusion (Gyzarus/Heraklinos/Domitianus if chained) + 1–2 search effects; Tamer Editor missing blocks double-Fusion line (Observed via missing core, Inferred ceiling)
D4 Combo Floor & Median Output 42 Median line: open 1 Gistel/Andal/Equeste, search 1 Spell, shuffle for 1 follow-up; end board: 1 boss + 1–2 lingering interactions; limited multi-summon evidence; median power index estimated 42 (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Gistel/Equeste/Comeback enable 1–2 restart lines after disruption; 2 independent starters với limited recursion depth; single-choke: opponent negates first Glad Beast monster and deck stalls; Mulcharmy hand-trap draw mitigates slightly (Inferred)
D6 Resource Economy, Recovery & Grind 52 Shuffle-and-search chains (Equeste on Mộ, Proving Ground on deck, Comeback) recover ~2–3 cards per cycle; Mulcharmy draw on opponent Triệu hồi đặc biệt gives card advantage in matchups với many summons; net ~0 floating (Inferred)
D7 End-Board & Interaction Quality 50 End board carries 1–2 negations (Domitianus negate, Heraklinos Spell/Trap negate-and-destroy) + removal options (Gyzarus on summon, Dragases battle protection); interaction density ~2 per average board; limited disruption layers (Observed via card text, Inferred board structure)
D8 Going-Second & Board-Breaking Power 54 Seven hand traps (Ash, Infinite Impermanence, Ghost Belle, Droll, Maxx C, Mulcharmy draw effect, Gladiator War Chariot counter-trap) provide going-second tools; Comeback + Extra Deck access allow quick pivot; board-breaker coverage is moderate (Inferred)
D9 Offensive Pressure & Closing Power 38 Offensive payoffs limited: Gyzarus 2400 ATK, Heraklinos 3000, Domitianus 3500 when summoned, Dragases 2000; no piercing/direct damage; grind closures slow; ceiling ATK ~3700 (Claudius missing) (Verified via card text)
D10 Main Deck Efficiency & Flexibility 44 40 Main: 15 Spells (searchers + utility), 19 Quái thú có Hiệu Ứngs (mixed roles), 3 Traps, 2 Normals; 25 distinct cards across five 3-copy engines dilutes compactness; efficiency ~6/10 (Verified via composition)
D11 Extra Deck Efficiency & Coverage 56 15 Extra: 7 Fusions (Tamer Editor 2x, Gyzarus, Heraklinos, Domitianus, Claudius missing 2), 8 Links (Dragases, Dareios, Panther, Fancy Ball, Quartet, Spider, Hydradrive, S:P Little Knight); mostly full slots; 1–2 flex (Verified via card list)
D12 Side Deck Adaptability 0 Side Deck: 0/15 empty; no post-side plan available; cannot adapt after game 1 (Verified: số lá Side Deck = 0)
D13 Matchup Coverage & Format Fit 35 OCG metagame not dated; Gladiator Beast archetype ~3–5% meta-share historically; deck deviates from standard core (58% present); no tournament link; positioning Unknown (Provisional)
D14 Pilotability & Error Tolerance 46 Shuffle-and-search chains require ordering discipline (Gistel → Equeste → Comeback sequencing); multi-engine hand management adds decision points; Primite Triệu hồi bình thường condition moderately complex; pilotability fair but error-prone in tight games (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal - Maxx C Forbidden (-18); Engine fragmentation (-8); Missing core cards (-5); No Side Deck (-4). Final formula: 0.65Structural (adjusted for Illegal status) + 0.20TournamentReliability + 0.15*ContextModifiers; Meta = Provisional

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.85 · key two-card combo ≈ 0.62 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median 42, board-per-starter 1.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Gladiator Beast shuffle-and-search chain is compact and recursive; Gistel + Equeste + Proving Ground enable multi-summon loops với resource recovery
  • Hand-trap count (7 distinct cards) provides reasonable going-second interaction; Mulcharmy draw engine offers tech flexibility
  • Extra Deck is full and layered (7 Fusions + 8 Links); Dragases, Gyzarus, and Domitianus provide multiple removal/negate options
  • Flexible Normal Monster base (Andal, Primite route) allows different start patterns depending on hand

Weaknesses

  • ILLEGAL: Maxx "C" is Forbidden in OCG; deck cannot be played competitively vớiout replacement
  • Engine bloat: five simultaneous themes (Glad Beast, Mulcharmy, Primite, Test, Charmer/Cyberse) fragment consistency and brick rate
  • Missing core Gladiator Beasts (Noxious, Claudius, Tamer Editor 1x, Heraklinos standard) force inferior substitutions
  • Median board power modest (~1.6 summons mỗi lượt, 1–2 interactions); no overwhelming ceiling; relies on grinding through disruption
  • Single choke-point vulnerability: opponent negates first Gladiator Beast Triệu hồi đặc biệt and deck stalls vớiout alternative lines
  • No Side Deck (0/15) prevents adaptation in best-of-3; forced into pre-game 1 configuration
Priority Remove Add Reason
1 Maxx "C" (1 copy, Forbidden) Any OCG-legal hand trap (e.g., Nibiru the Primal Being, Wulf/Lightsworn Sanctuary tech, or 1 second Droll & Lock Bird up to semi-limit) Maxx "C" is Forbidden in OCG and renders the deck illegal. Replacement must maintain hand-trap density (~7 cards) for going-second.
2 Test Bear (3x), Test Panther (1x), Primite engine (if space allows) Gladiator Beast Noxious (1x, standard 100%), Gladiator Beast Claudius (1–2x, standard 100%), Gladiator Beast Tamer Editor (1x, standard 100%) Test and Primite are niche engines that fragment consistency. Standard Gladiator Beasts are higher-confidence starters and provide stronger board payoffs.
3 Mulcharmy Fuwalos (3x) if space is needed Gladiator Beast Heraklinos (0→1x in Extra), or 1 15th Extra Deck flex (tech based on metagame) Mulcharmy is 1 conditional utility card; Heraklinos is 1 standard Fusion với Spell/Trap negate. Core Fusion coverage should be prioritized.
4 Empty Side Deck slots (0→15) Build 1 15-card Side Deck targeting the OCG metagame (e.g., Dimensional Barrier for combo decks, Duster/Harpie's Feather Duster for floodgate removal, etc.) Best-of-3 play requires post-game adaptability. A cohesive Side plan is critical for tournament reliability.

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx "C" Forbidden, 1 copy present, 0 legal copies); Main Deck size: 40 (vớiin 40–60 range for OCG); Extra Deck size: 15 (at max, 0–15 for OCG); Side Deck size: 0/15 (empty; deck plays no Side); Card text excerpts and archetype tags resolved from YGOVN database; Copy histogram: 5×3-copy, 5×2-copy, 15×1-copy (verified from composition); Archetype core present: 7/12 standard Gladiator Beast cards (58.3%)
  • Observed: Usage statistics show 58% core Gladiator Beast inclusion vs 100% standard for key cards (Noxious, Claudius, Tamer Editor, Heraklinos); deviation flagged; Hand-trap count: 7 distinct cards (Ash, Impermanence, Ghost Belle, Droll, Maxx C, Mulcharmy conditional, War Chariot) across Main + conditional
  • Inferred: P(≥1 archetype-core starter in opening hand 5) ≈ 0.85 via hypergeometric; core group = 12 copies (Gistel, Proving Ground, Mulcharmy, Primite Lordly Lode, Vespasius, Equeste, searcher chain); Brick rate estimate: ~12% (all hand-traps, or Primite/Test conflicts với no Glad Beast engine piece); Combo ceiling (đường combo tốt nhất): single Fusion với 2–3 linked Glad Beast summons; median floor: 1 boss + 1–2 searches; power index ~42–55 (Inferred from card text, no boards supplied); Going-first board: 1–2 Fusion/Link monsters với negate or removal (Gyzarus, Heraklinos, Domitianus at best; Dragases at median); Going-second board-breaking: 7 hand traps + Comeback access + Extra Deck flexibility enable moderate disruption (Inferred); Choke-point: opponent negates first Glad Beast summon; deck stalls vớiout independent lines; Resource recovery: Shuffle-and-search chains provide ~2–3 card loops per cycle; net ~0 advantage (Inferred); Pilotability: multi-engine routing (Primite Triệu hồi bình thường, Mulcharmy discard, Glad Beast shuffle) requires sequencing discipline; moderate error tolerance (Inferred)
  • Provisional: Meta Power: unknown vớiout dated OCG metagame sample; Gladiator Beast archetype historically ~3–5% meta-share; format speed, anti-meta positioning, and matchup coverage cannot be assigned; Tournament Reliability: OCG metagame context needed to assess variance, common-interaction resilience, and post-side plan effectiveness
  • Data gaps: CRITICAL: Maxx "C" is Forbidden, making deck illegal; evaluation is structural/theoretical only No combo evidence supplied (dữ liệu combo.tổng số combo = 0); all combo floor/median/ceiling claims are text-only Inferred estimates No tournament link; archetype meta-share context absent; Meta Power is Provisional vớiout dated sample No win-rate telemetry (going-first/second match records, matchup spreads, brick/consistency rates from real play) — all consistency signals are Inferred vs No boards supplied; all inferred; No post-side performance data; best-of-3 reliability cannot be measured (0/15 Side Deck, no alternative plans)

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