Deck Magistus #723977 — Yu-Gi-Oh! TCG

56 lá Main, 15 Extra, gồm Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 24/06/2026 bởi YGO Mod.

Deck Magistus TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 24 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 22/07/2026
65± 5/ 100
Điểm sức mạnh
Cấu trúc 68
Độ tin cậy giải 70
Đi trước 70
Đi sau 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control / Disruption; Board Breaker / Resource Accumulation
  • Turn 1 (going first): Establish hand traps, search for key Magistus/Fairy Tail monsters, and lock opponent's board với Forbidden Crown or Harpie's Feather Duster.
  • Turn 2 (going second): Leverage six‑card hand‑trap advantage, draw engine (Mulcharmy, Droll), and board‑breaking spells like Lightning Storm to disrupt opponent's setup.
  • Recovery: Use draw cards (Mulcharmy Fuwalos, Droll & Lock Bird) and searchers (Spenta, Verre Magic) to rebuild resources after disruption.
  • After siding: No side deck; rely on remaining hand traps and flexible extra‑deck summons to adapt.

Why it scores here

The deck reliably opens với at least one core starter in almost every hand (≈98% chance), giving it strong consistency. Its abundant hand‑traps, draw engines and searchers let it survive disruption and rebuild resources, while 1 suite of negates and board‑breakers provide solid interaction. However, the lack of recorded combo lines limits its ceiling, the extra‑deck is broad but not tightly focused, and the absence of 1 side deck reduces adaptability. These factors together place the deck in the mid‑high range of power vớiout reaching elite levels.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 92 P(at least one core starter in opening 5) ≈ 0.986 (Inferred)
D2 Opening-Hand Quality & Brick Management 88 Estimated brick probability ≈ 0.014 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling limited to ~55 (Inferred)
D4 Combo Floor & Median Output 45 Typical starter yields ~45 median power (Inferred)
D5 Interruption Resilience & Route Redundancy 78 Multiple independent hand‑trap and search lines give resilience ≈ 78 (Inferred)
D6 Resource Economy, Recovery & Grind 80 Draw engines (Mulcharmy, Droll) and searchers raise resource score to ≈80 (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density from many negates and board‑breakers yields ≈75 (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap count in 6‑card hand ≈0.62 and board‑breakers give ≈70 (Inferred)
D9 Offensive Pressure & Closing Power 65 End‑board ATK pool and closing tools give ≈65 (Inferred)
D10 Main Deck Efficiency & Flexibility 60 56‑card main deck với 32 distinct cards gives efficiency ≈60 (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15‑card extra deck covering Fusion/Link/XYZ gives ≈70 (Inferred)
D12 Side Deck Adaptability 20 No side deck limits adaptability → score 20 (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional → 40 (Provisional)
D14 Pilotability & Error Tolerance 55 Complex hand‑trap decision tree lowers pilotability to ≈55 (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Limited cards penalty (-2); No side deck (-2); High hand‑trap reliance (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency
  • Abundant hand‑traps and negation
  • Strong draw and search engine

Weaknesses

  • No recorded combo lines; limited ceiling
  • No side deck reduces adaptability
  • Reliance on many limited cards

Critical choke points

  • If key hand‑traps are missing, board control suffers
  • Limited extra‑deck slots for specific combos
Priority Remove Add Reason
1 One copy of Harpie's Feather Duster Additional flexible board‑breaker like Cosmic Cyclone Reduce reliance on 1 single limited removal and improve board‑break versatility.

Evidence & confidence

  • Verified: Legality status Legal; All card texts resolved and copy limits respected
  • Inferred: D1 engine accessibility; D2 brick estimate; D3 combo ceiling inference; D4 combo floor inference; D5 interruption resilience inference; D6 resource economy inference; D7 interaction quality inference; D8 going‑second board breaking inference; D9 offensive closing power inference; D10 main deck efficiency inference; D11 extra deck efficiency inference; D12 side deck adaptability inference; D14 pilotability inference
  • Provisional: D13 matchup/format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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