Deck Magistus #723977 — Yu-Gi-Oh! TCG
56 lá Main, 15 Extra, gồm Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 24/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Tư, 24 tháng 6 2026
Main Deck (56)
- Cosmo Queen the Queen of Prayers x1
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Regulus, the Prince of Endymion x2
- Spenta, the Magistus Sealer x3
- Witch of the Black Forest x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Zoroa, the Magistus of Flame x1
- Called by the Grave x1
- Crossout Designator x1
- Endymion Empire x1
- Fairy Tail Ball x3
- Forbidden Crown x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Once Upon a Fairy Tail x1
- Secret Village of the Spellcasters x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Triple Tactics Talent x1
- Verre Magic - Lacrima of Light x3
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Sea Monster of Theseus x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Summon Sorceress x1
- Evilswarm Exciton Knight x1
- Fairy Tail - Wiccat x2
- Ninaruru, the Magistus Glass Goddess x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control / Disruption; Board Breaker / Resource Accumulation
- Turn 1 (going first): Establish hand traps, search for key Magistus/Fairy Tail monsters, and lock opponent's board với Forbidden Crown or Harpie's Feather Duster.
- Turn 2 (going second): Leverage six‑card hand‑trap advantage, draw engine (Mulcharmy, Droll), and board‑breaking spells like Lightning Storm to disrupt opponent's setup.
- Recovery: Use draw cards (Mulcharmy Fuwalos, Droll & Lock Bird) and searchers (Spenta, Verre Magic) to rebuild resources after disruption.
- After siding: No side deck; rely on remaining hand traps and flexible extra‑deck summons to adapt.
Why it scores here
The deck reliably opens với at least one core starter in almost every hand (≈98% chance), giving it strong consistency. Its abundant hand‑traps, draw engines and searchers let it survive disruption and rebuild resources, while 1 suite of negates and board‑breakers provide solid interaction. However, the lack of recorded combo lines limits its ceiling, the extra‑deck is broad but not tightly focused, and the absence of 1 side deck reduces adaptability. These factors together place the deck in the mid‑high range of power vớiout reaching elite levels.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 92 | P(at least one core starter in opening 5) ≈ 0.986 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 88 | Estimated brick probability ≈ 0.014 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling limited to ~55 (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical starter yields ~45 median power (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 78 | Multiple independent hand‑trap and search lines give resilience ≈ 78 (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | Draw engines (Mulcharmy, Droll) and searchers raise resource score to ≈80 (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density from many negates and board‑breakers yields ≈75 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap count in 6‑card hand ≈0.62 and board‑breakers give ≈70 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board ATK pool and closing tools give ≈65 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 56‑card main deck với 32 distinct cards gives efficiency ≈60 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card extra deck covering Fusion/Link/XYZ gives ≈70 (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck limits adaptability → score 20 (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional → 40 (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex hand‑trap decision tree lowers pilotability to ≈55 (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Limited cards penalty (-2); No side deck (-2); High hand‑trap reliance (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency
- Abundant hand‑traps and negation
- Strong draw and search engine
Weaknesses
- No recorded combo lines; limited ceiling
- No side deck reduces adaptability
- Reliance on many limited cards
Critical choke points
- If key hand‑traps are missing, board control suffers
- Limited extra‑deck slots for specific combos
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Harpie's Feather Duster | Additional flexible board‑breaker like Cosmic Cyclone | Reduce reliance on 1 single limited removal and improve board‑break versatility. |
Evidence & confidence
- Verified: Legality status Legal; All card texts resolved and copy limits respected
- Inferred: D1 engine accessibility; D2 brick estimate; D3 combo ceiling inference; D4 combo floor inference; D5 interruption resilience inference; D6 resource economy inference; D7 interaction quality inference; D8 going‑second board breaking inference; D9 offensive closing power inference; D10 main deck efficiency inference; D11 extra deck efficiency inference; D12 side deck adaptability inference; D14 pilotability inference
- Provisional: D13 matchup/format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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