Deck Therions #727176 — Yu-Gi-Oh! OCG

56 lá Main, 14 Extra, gồm Artifact Lancea x3, DoomZ V Five - Amalthe x3, DoomZ VII Seven - Elara x3.

Tạo bởi: YGO Mod (20517634)

Ngày tạo: Thứ Tư, 01 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 01/07/2026
62± 6/ 100
Điểm sức mạnh
Cấu trúc 62
Độ tin cậy giải 60
Đi trước 64
Đi sau 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Xyz-focused
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz summon DoomZ bosses với equip chains for board presence and resource recovery; Going-second disruption via hand traps (Ash, Evenly Matched, Artifact Lancea) into Super Polymerization Fusion plays
  • Turn 1 (going first): Open DoomZ monsters, search and equip via Amalthe/Elara/Drastea, build Rank 4/5/8 Xyz boards với interaction via equip effects
  • Turn 2 (going second): Hand traps into Dark Ruler No More or Super Poly Fusion to break established boards, Mulcharmy Fuwalos for card draw recovery
  • Recovery: DoomZ search chains and Xyz detach effects replenish resources; limited grind capacity vớiout recursion engines
  • After siding: Unknown; no side deck supplied

Why it scores here

This DoomZ-hybrid deck achieves moderate consistency through 12 three-ofs anchored by Amalthe/Elara/Drastea starters (P ≥1 ≈ 0.75 inferred), but median combo output is constrained by heavy reliance on equip chains and limited independent lines — 1 single board disruption often ends the turn. Going-second strength comes from 11 hand traps (71% draw rate at hand 6) and Super Polymerization tech, but the deck lacks 1 robust post-side strategy (no side supplied). Archetype purity is low (only 1 exact Therion core card), với the core engine (DoomZ, Power Patron, Mulcharmy bridges) creating mild tension; missing Clockwork Knight and Divine Arsenal AA-ZEUS (66–83% inclusion) suggests 1 mid-tier variant. Popularity and meta-share did not earn points; the score reflects system consistency, median board depth, and going-second utility only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Amalthe/Elara/Drastea at 3 copies each plus DoomZ Raiders/Change provide 12 live starters; P(≥1 in opening 5) ≈ 0.75 với 4-copy core hit P 0.32 (Inferred from hypergeometric probabilities and archetype usage)
D2 Opening-Hand Quality & Brick Management 60 Heavy three-of concentration (12/27 distinct main cards are triple-loaded); no conflicting Triệu hồi bình thườngs but hand bricks risk ~24% when starters whiff, compounded by 6 Pendulum monsters occupying slots vớiout full Pendulum engine (Inferred)
D3 Combo Conversion & Ceiling 72 DoomZ Xyz summons chain into Amalthe/Elara/Drastea search → equip stacking typical; best boards feature Rank 5/8 bosses với 2–3 layered equip effects and recursion; ceiling ~74 PowerIndex across observed Xyz lines (Inferred from card text and extra-deck capacity)
D4 Combo Floor & Median Output 58 Median board is one Rank 4 Xyz + equip or unequipped DoomZ beatstick vớiout redundant lines; starter diversity low (three dragons + three spells create repetition); ~58 PowerIndex (Inferred from limited independent line variety)
D5 Interruption Resilience & Route Redundancy 55 Only Amalthe/Elara/Drastea are searchable starters; once interrupted mid-search loop, deck stalls; recursion minimal (no Mộ dump engines); Mulcharmy Fuwalos OPT pseudo-draw is slow. ~55 reflects single-choke fragility (Inferred)
D6 Resource Economy, Recovery & Grind 62 DoomZ search chains and Xyz detach fuel each other across turns; 3 equip Spells and DoomZ Command "D.O.O.M.D.U.R.G." steady stream but no standalone draw/discard mills; ~62 reflects moderate resource management (Inferred from card text)
D7 End-Board & Interaction Quality 66 DoomZ Xyz bosses negate via equip text; two Solemn cards + Called by the Grave + Dark Ruler No More provide layered negation; interaction density ~3.1 với dual-material equip bosses; ~66 reflects solid but not premium coverage (Inferred from card text and extra-deck capacity)
D8 Going-Second & Board-Breaking Power 68 11 hand traps at 71% opening-hand rate; Dark Ruler No More and Super Polymerization direct board-breaking tech; Evenly Matched and Ash Blossom force sequencing gaps; ~68 reflects strong going-second package (Inferred from hand-trap group probability and tech card selection)
D9 Offensive Pressure & Closing Power 61 DoomZ Xyz bosses max 2700 ATK (Drastrius); no piercing, burn, or OTK lines; Jupredo Power Patron 5000 ATK boost one-shot situational; closing power dependent on opponent board state; ~61 reflects reliance on disruption over pure offense (Inferred from card text and board state variance)
D10 Main Deck Efficiency & Flexibility 58 56-card main at upper legal limit; 27 distinct cards với 12 at three copies creates density imbalance; Pendulum monsters occupy slots vớiout synergy payoff; 1 Therion core card only; ~58 reflects redundancy cost and low archetype consolidation (Inferred from copy histogram and archetype purity)
D11 Extra Deck Efficiency & Coverage 67 14 extra-deck slots với 10 Xyz, 4 Fusion; Rank 4/5/8 Xyz dominate; Super Polymerization unlocks 4 Fusions (Mudragon, Magistus Chorozo, Garura, Secreterion Dragon); coverage solid; ~67 reflects efficient Xyz stacking and Fusion tech slots (Verified from extra-deck breakdown)
D12 Side Deck Adaptability 0 No side deck supplied; ~0 score (Unable to verify post-side plans or adaptation breadth; Provisional)
D13 Matchup Coverage & Format Fit 50 Therion archetype meta-share absent; DoomZ hybrid off-meta positioning; missing high-inclusion cards (Clockwork Knight 83%, Divine Arsenal AA-ZEUS 67%, Infinite Impermanence 50%) signals non-standard build; ~50 reflects provisional matchup fit (Provisional from thống kê sử dụng and dữ liệu giải đấu.available=false)
D14 Pilotability & Error Tolerance 59 DoomZ search loops are multi-step; Xyz summon stacking requires careful sequencing; 3+ decision points per combo; error margin tight on brick hands; ~59 reflects moderate complexity and turn consistency stress (Inferred from card text and loop depth)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no side deck supplied (-2); off-archetype core density (-1); strong going-second hand-trap density (1). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (60) = 61.2 → 62; Meta provisional (no dated sample)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.75 · key two-card combo ≈ 0.58 · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second package với 11 hand traps (71% opening rate) + Dark Ruler No More + Super Polymerization for board disruption and Fusion plays
  • Efficient Xyz extra-deck stacking (10 Rank 4/5/8 bosses) với equip synergy chains enabling recursion and material conservation
  • High consistency on DoomZ starter access (~75% P≥1 in opening 5) via three dragons + searcher spells
  • Dark Ruler No More and Solemn cards provide multi-layered negation and board protection
  • Mulcharmy Fuwalos pseudo-draw and Artifact Lancea hand-trap fusion tech add flexibility

Weaknesses

  • Median combo output constrained by reliance on equip stacking; single-interrupt lines often terminate the turn
  • Limited independent starter lines; all three DoomZ monsters funnel into same search pattern, creating redundancy
  • Low archetype purity (1.79% Therion exact-name cards); DoomZ/Power Patron hybrid creates mild engine tension and deck identity confusion
  • Missing high-inclusion cards: Clockwork Knight (83%), Divine Arsenal AA-ZEUS (67%), Infinite Impermanence (50%) suggest non-standard build với unknown performance delta
  • No side deck supplied; post-side adaptability and best-of-3 resilience unknown
  • 56-card main deck at legal cap với 12 triple-loaded slots creates brick density (~24% no-starter hands)
  • Pendulum monster slots (6 copies) lack full Pendulum engine payoff, occupying space vớiout synergy
  • Grind game weak; minimal recursion engines beyond DoomZ search loops, vulnerable to long resource wars

Critical choke points

  • Interruption of DoomZ search loop mid-combo (Ash Blossom on Amalthe trigger or search activation) often ends turn; no alternative starter lines
  • Heavy reliance on equip chains for layering; if equip tutor (Elara effect) is negated, board depth collapses
  • Mulcharmy Fuwalos requires empty field (Quick Effect activation condition) — dead in hand if not setup turn; OPT limits recovery rate
  • No side deck means best-of-3 adaptation unknown; cannot verify resilience to meta shifts
Priority Remove Add Reason
1 Pendulum monsters (Jupredo, Vidolium) if Pendulum engine unavailable Clockwork Knight or Clockwork Night (83–67% inclusion in Therion deck) to access alternate Therion search lines and reduce DoomZ loop dependency Current build missing 2/6 core cards; Clockwork Knight enables independent Therion starter line, improving D5 interruption resilience and D1 consistency
2 One copy of Mulcharmy Fuwalos or Artifact Lancea (conditional utility) Infinite Impermanence (50% inclusion) or Divine Arsenal AA-ZEUS (67% inclusion) for going-first board presence or Xyz multi-material synergy Infinite Impermanence + Solemn suite strengthens going-first interaction; Divine Arsenal AA-ZEUS unlocks Rank 12 Xyz line and board wipe pressure
3 DoomZ Command Equip Spells (D.O.O.M.D.U.R.G., A.D.R.A.S.T.E.I.A.) if space-constrained Construct 1 15-card side deck for best-of-3 format với anti-meta tech (e.g., side-specific hand traps, Spell/Trap removal, draw effects) No side deck supplied; cannot verify post-side adaptation. Recommend side for format viability and D12 scoring
4 Reduce main deck to 40 cards; trim one copy each of Droll & Lock Bird, Solemn Warning, Book of Eclipse Consolidate into core starters and interaction; extra slots enable flex tech or consistency buffer 56-card main at legal cap increases brick risk (~24% estimated); 40-card core improves D1/D2 consistency by ~5 points

Evidence & confidence

  • Verified: Legality: deck is Legal in OCG format (verified against banlist and size rules); Card text: all 27 unique main-deck cards and 11 extra-deck cards resolved với descriptions; Archetype core: 1 Therion exact-name card present (Therion King Regulus), 25 DoomZ copies, 5 Power Patron copies; Copy limits: all restricted cards vớiin legal copies (Called by the Grave 1/1, Harpie's Feather Duster 1/1, Solemn Judgment 1/1, Droll & Lock Bird 2/2)
  • Observed: Hand-trap group probability: 11 hand-trap copies yield P(≥1 in hand 6) = 0.749 (hypergeometric from probabilities.hand_trap_group); Searcher text group: 17 searcher-text cards yield P(≥1 in hand 5) = 0.849; Extra-deck breakdown: 10 Xyz, 4 Fusion; all Rank 4/5/8 Xyz plus mixed Fusion coverage
  • Inferred: D1 consistency: P(≥1 DoomZ starter in hand 5) ≈ 0.75 from three 3-copy dragons (Amalthe, Elara, Drastea); D2 brick management: estimated ~24% full-brick rate (no starter + high triple-load density) via card-count composition; D3 combo ceiling: Rank 5/8 Xyz với dual equip stacking and search chains inferred from card text and extra-deck capacity (~74 PowerIndex analog); D4 median output: single Rank 4 Xyz + unequipped DoomZ beatstick typical vớiout independent line redundancy (~58 PowerIndex analog); D5 interruption resilience: single-choke-point loop (Amalthe → search → equip setup) collapses on one negation; ~55 reflects low line diversity; D6 resource economy: DoomZ search chains + Xyz detach regenerate across turns; no standalone draw or mill; ~62 reflects steady but not aggressive recovery; D7 interaction quality: equip negate + Solemn suite + Dark Ruler No More provide ~3.1 interaction density (semantic read of 'negate' and 'removal' text hints); D8 going-second board breaking: hand-trap density and Dark Ruler No More + Super Polymerization force gaps; ~68 reflects strong package; D9 offensive closing power: max 2700 ATK boss (Drastrius), no piercing; reliance on disruption over pure damage; ~61 reflects tempo/control lean; D10 main deck efficiency: 56-card main at cap với 12 triple-loaded slots + 6 Pendulum non-synergy slots yields low compactness; ~58; D11 extra-deck efficiency: 10 Xyz + 4 Fusion với Super Polymerization unlocking all Fusions; Rank stacking efficient; ~67 reflects good coverage; D13 matchup format fit: DoomZ hybrid off-meta; missing 4/6 core cards (Clockwork Knight, AA-ZEUS, Infinite Impermanence, Ash Blossom copy 2) suggest non-standard variant; archetype meta-share unknown; ~50 provisional; D14 pilotability: DoomZ search loops multi-step; Xyz summon sequencing tight; 3+ decision points mỗi lượt; ~59 reflects moderate complexity
  • Provisional: Meta Power: no dated metagame sample supplied; archetype meta-share and per-pilot match record absent; score set to null; D13 matchup coverage: Therion archetype meta-share unknown; cannot assess format alignment vớiout tournament data or banlist recency; Post-side plans: no side deck (15 cards) supplied; best-of-3 adaptation unverifiable; D12 set to 0
  • Data gaps: No combos supplied by preprocess.py; no parsed boards, no đường combo tốt nhất or chỉ số sức mạnh trung vị — combo ceiling/floor/median inferred from card text and extra-deck capacity only No tournament link; archetype meta-share unavailable; per-pilot match record absent — matchup context and format positioning provisional No win-rate telemetry in YGOVN (going-first/second split, brick rate, matchup win %, per-game statistics) — all consistency and performance claims are Inferred from probabilities and card roles No side deck supplied (0/15 cards); post-side plans unknown; D12 unscored; best-of-3 resilience unverifiable Usage statistics show deck runs 2/6 core cards (Therion King Regulus, Ash Blossom); missing Clockwork Knight, Clockwork Night, Divine Arsenal AA-ZEUS, Infinite Impermanence — performance delta vs canonical build unknown No guides evidence; strategic intent and format metagame context inferred from card selections only

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