Deck Magnet Warriors #727952 — Yu-Gi-Oh! OCG
57 lá Main, 15 Extra, gồm Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3 - Skill: Không có. Tạo 01/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Tư, 01 tháng 7 2026
Main Deck (57)
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Fallen of Albaz x3
- Hecahands Godos x3
- Koa'ki Meiru Doom x1
- Koa'ki Meiru Guardian x3
- Koa'ki Meiru Supplier x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Tellusion the Magna Warrior x1
- Adamancipator Researcher x3
- Book of Eclipse x2
- Diamond Core of Koa'ki Meiru x3
- Final Bringer of the End Times x2
- Infernal Punisher x3
- Magnet Bonding x3
- Magnetic Field x1
- Mystical Space Typhoon x2
- Swords of Concealing Light x1
- Full-Armored Xyz x1
- Unbreakable Xyz Barrier x3
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x2
- XX-Saber Gottoms x1
- Dark Armed, the Dragon of Annihilation x1
- Evilswarm Exciton Knight x1
- Full Armored Dark Knight Lancer x1
- Gaia Stream, the Graceful Force x1
- Light Dragon @Ignister x1
- Number 60: Dugares the Timeless x1
- Number 80: Rhapsody in Berserk x1
- Primathmech Laplacian x1
- Tornado Dragon x1
- Xyz Armor Fortress x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal。
Identity & game plan
- Win condition: Assemble Magnet Warrior synchro/fusion boards với negation and removal coverage via Conduction Warrior and Cấp độ 7 fusion payoffs; Grind via Koa'ki Meiru recursion and Hecahands Godos draw triggers; board-break với Dogmatika Fusion lines
- Turn 1 (going first): Resolve Magnet Bonding or Beta searcher, build into Conduction Warrior summon or Flux Ochsenfeld Fusion; float interaction
- Turn 2 (going second): Use Mulcharmy Fuwalos and Fallen of Albaz Fusion lines to pivot into removal; leverage hand traps (Nibiru) and board-breaker spells
- Recovery: mộ recursion via Magnet Warrior Sigma Plus / Omega Plus; Koa'ki Meiru Supplier Triệu hồi đặc biệt on rock destruction; Adamancipator Researcher excavation as 1 safety valve
- After siding: Unknown — no side deck supplied; inferred flexible removal/disruption swaps
Why it scores here
This Magnet Warriors hybrid reliably opens 1 core starter (P≥1 = ~90% via Magnet Bonding/Beta/Duoterion) but suffers moderate brick risk from conflicting Triệu hồi bình thườngs and heavy Magnet engine density. The ceiling is solid—Conduction Warrior combos into Flux Ochsenfeld or multi-level boards—but the median is dragged down by inconsistent extenders and 1 reliance on graveyard setup. Interaction via Koa'ki Meiru Guardian and Unbreakable Xyz Barrier is present but fragile; going-second lines exist but lean on specific Fusion triggers. The Extra Deck is efficiently built around Cấp độ 7 Xyz and Fusions, but missing staple interruption cards (Baronne, Block Dragon, Naturia Beast) and lacking 1 side deck materially weaken format adaptation and turn-order flexibility. The deck is competent but underdeveloped—popularity did not earn points here.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype-core P(≥1 in hand5) ≈ 0.90 from 20 core copies; searcher group P ≈ 0.91; hypergeometric confidence ~high for first starter access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 13 copies at 3-of density + 8 at 1-of create redundancy but also brick risk; competing Triệu hồi bình thườngs (Beta, Adamancipator Researcher, Magnet Warriors) and missing key extenders (Block Dragon, Gallant Granite) inflate garnet estimate to ~15–18% (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Conduction Warrior into Flux Ochsenfeld or Hecahands boards represent ~65–72 power ceiling; no combo boards supplied, so read from card text (Triệu hồi Fusion đặc biệt, recursion float, negation text on Koa'ki Meiru Guardian) (Inferred) |
| D4 | Combo Floor & Median Output | 51 | Median output hampered by starter diversity gaps and reliance on graveyard setup; multiple lines need Duoterion or Adamancipator follow-up, estimated median ~50–55 due to resource drain and inconsistent extenders (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 54 | mộ recursion via Sigma Plus/Omega Plus and Koa'ki Meiru Supplier float most lines; only ~8 core cards appear in 2+ independent starter chains; single Conduction Warrior choke point and weak Fusion redundancy limit recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 56 | Magnet Bonding and searchers generate card advantage; Koa'ki Meiru engine adds grind but requires Iron Core commitment; resource signature net-positive early but strained mid-game vớiout fill-in draws like Mulcharmy draw clause triggering (Inferred) |
| D7 | End-Board & Interaction Quality | 59 | Koa'ki Meiru Guardian negation, Unbreakable Xyz Barrier counter-trap (3 copies), Tornado Dragon removal; interaction density moderate but not layered; missing Baronne and Naturia Beast removes key boss-negate layers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Mulcharmy Fuwalos + Fallen of Albaz Fusion lines enable going-second pivot; Book of Eclipse and Swords of Concealing Light provide board-flip utility; Evilswarm Exciton Knight (1 copy) only situational board wipe; no dedicated going-second suite (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | End-board ATK from Conduction Warrior (2700), Hecahands Godos (2300), Flux Ochsenfeld (2600) in the 2300–2700 range; limited piercing or direct-damage text; grind-focused rather than OTK; closing power moderate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 57 main at 40-60 legal max; composition heavily Rock-centric (26 copies) với overlapping Triệu hồi bình thườngs; garnet density ~13–15%; flexibility exists but coherence is engine-heavy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 61 | 15 Extra slots: 4 Fusion, 10 Xyz, 1 Synchro; Fusion coverage tied to Fallen of Albaz line; Xyz roster (Tornado Dragon, Exciton Knight, Number 60, Light Dragon @Ignister, Xyz Armor Fortress) well-distributed for rank 4/5/7; efficient use (Verified + Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck supplied (0 copies); cannot evaluate post-side adaptation beyond default-slot flexibility; penalty for unknown post-side strategy and inability to confirm format-specific swaps (Unable to verify) |
| D13 | Matchup Coverage & Format Fit | 48 | Archetype meta-share and per-pilot tournament record not supplied; Magnet Warriors niche in OCG với 45% core presence suggests fringe archetype; no dated metagame context (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Conduction Warrior summon requires 2-card hand cost and graveyard send (medium complexity); Fusion lines 3–4 steps; Koa'ki Meiru Iron Core maintenance adds decision overhead; moderate error margin on missed triggers (Inferred) |
How the score was computed
Strategy profile: 75% Combo, 25% Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Missing core staples (Block Dragon, Baronne, Naturia Beast) (-3); No side deck (0 copies) (-2); Archetype density and brick risk (-2); Single Conduction Warrior choke point (-1). Final formula: 0.80*Structural (54) + 0.20*TournamentReliability (48) = Final ~52 (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.9 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable first starter access (~90% P≥1) via Magnet Bonding, Beta, Duoterion redundancy
- Solid Extra Deck efficiency: 10 Xyz and 4 Fusion với good rank and level distribution
- mộ recursion via Sigma Plus and Koa'ki Meiru Supplier enables recovery and float
- Negation and removal interaction present (Koa'ki Meiru Guardian, Unbreakable Xyz Barrier, Tornado Dragon)
- Hecahands Godos draw-trigger and Mulcharmy Fuwalos flexible activation create mid-game options
Weaknesses
- Missing 11 core archetype cards (45% core present vs. 100% standard): Block Dragon, Baronne, Naturia Beast, Gallant Granite critically absent
- High brick risk (~15–18%) from competing Triệu hồi bình thườngs and garnet density
- Conduction Warrior as single-choke-point primary combo payoff; limited independent lines
- Moderate end-board interaction (2–3 layers); missing Baronne/Naturia Beast negation limit turn-1 durability
- No side deck supplied; post-side adaptation and best-of-3 strategy unknown
- Limited going-second removal; Evilswarm Exciton Knight (1 copy) insufficient for heavy board-breaking
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos (3 copies) | Block Dragon (1) + Gallant Granite (1–2) | Block Dragon is 80% inclusion staple; enables excavation, graveyard floating, and recovery. Gallant Granite is 100% core and fixes first-turn consistency by providing redundant Cấp độ 4 search target. Mulcharmy's niche draw trigger is too situational。 |
| 2 | Book of Eclipse (2) + Swords of Concealing Light (1) + Magnetic Field (1) | Baronne de Fleur (1) + Naturia Beast (1) + Conduction Warrior Plasma Magnum (2) | Baronne and Naturia Beast are 60% inclusion; provide critical Synchro negation and Spell-lock coverage. Plasma Magnum (60% inclusion) upgrades end-board resilience. Current board-flip suite is weak in modern meta; prioritize negation。 |
| 3 | Koa'ki Meiru Doom (1) + Hecahands Godos (3) | Maxx C (1–2) + Ash Blossom & Joyous Spring (1–2) + Droll & Lock Bird (1) | Hecahands Godos is too slow and clunky for modern combo format. Going-second hand traps (Maxx C, Ash, Droll) are 60% inclusion meta-staples; dramatically improve consistency against meta combo decks and board-breaking interaction。 |
| 4 | Infernal Punisher (3) | Build side deck với format-specific tech: floodgates (Dimensional Barrier, Skill Drain), going-second removal (Kaiju, Knightmare variants), graveyard hate (Macro Cosmos) | Infernal Punisher is off-archetype water support với marginal synergy。 0 side deck limits post-side flexibility in best-of-3; critical for tournament viability。 Side should address common meta matchups。 |
Evidence & confidence
- Verified: Legality status: Legal (57 main, 15 extra, 0 side);Card text and banlist status for all 40 distinct cards resolved;Extra Deck breakdown: 4 Fusion, 10 Xyz, 1 Synchro;Archetype core usage stats available: 45% core present (9 of 20 cards) |
- Observed: Archetype meta-share and per-pilot tournament record not supplied;tournament context unavailable |
- Inferred: Consistency: P(≥1 core in 5) ≈ 0.90 via hypergeometric draw odds (Combo D1);Brick rate estimate ~15–18% from competing Triệu hồi bình thườngs and garnet density (D2);Combo ceiling ~65–72 power from Conduction Warrior and Flux Ochsenfeld payoffs (D3);Combo median ~50–55 due to extender gaps and graveyard setup reliance (D4);Interruption resilience: Sigma Plus/Omega Plus float + Koa'ki Meiru Supplier recovery;limited independent lines (~54, D5);Resource economy net-positive early;Koa'ki Meiru engine strained mid-game vớiout fill-in draws (~56, D6);Interaction density moderate;Koa'ki Meiru Guardian, Unbreakable Xyz Barrier, Tornado Dragon present;missing Baronne/Naturia Beast negation (D7);Going-second: Mulcharmy Fuwalos and Dogmatika Fusion pivots exist;Evilswarm Exciton Knight (1 copy) insufficient for heavy board-breaking (~55, D8);Offensive closing power: end-board ATK 2300–2700 range;grind-focused, no piercing/direct damage (~45, D9);Main Deck efficiency: 57 main heavy on Rock-centric stacking;40-60 legal range respected but coherence engine-heavy (~52, D10);Extra Deck efficiency: 15 slots well-distributed;Fusion coverage tied to Fallen of Albaz;Xyz ranks 4/5/7 efficient (~61, D11);Pilotability: Conduction Warrior summon 3–4 steps;Fusion lines medium complexity;Koa'ki Meiru Iron Core maintenance adds overhead (~50, D14) |
- Provisional: Meta Power: null — no dated metagame sample supplied;archetype meta-share from usage_statistics is 45% core presence (niche),but no win-rate or matchup telemetry;Matchup coverage: 13th dimension inferred Provisional;Magnet Warriors archetype-level meta context absent |
- Data gaps: No combo boards supplied: combo floor, median power index, board_per_starter, going_first/going_second board distribution absent;all combo inferences from card text only No tournament link: archetype meta-share frequency, per-pilot match record, and win-rate telemetry unavailable No side deck: 0 cards in side;post-side plans unknown;best-of-3 tournament reliability unconfirmed No dated metagame sample: Meta Power remains Provisional;top-deck matchup coverage against format common interactions cannot be assessed No win-rate telemetry in YGOVN: brick rate, opening-hand stability, going-first/second match records, matchup splits are Inferred or Unknown Usage stats incomplete: 11 missing cards from 20-card core;deck deviates significantly from archetype standard construction |
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