Deck Magnet Warriors #727952 — Yu-Gi-Oh! OCG

57 lá Main, 15 Extra, gồm Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3 - Skill: Không có. Tạo 01/07/2026 bởi YGO Mod.

Deck Magnet Warriors OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 01 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bình
52± 8/ 100
Điểm sức mạnh
Cấu trúc 54
Độ tin cậy giải 48
Đi trước 56
Đi sau 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal。

Identity & game plan

  • Win condition: Assemble Magnet Warrior synchro/fusion boards với negation and removal coverage via Conduction Warrior and Cấp độ 7 fusion payoffs; Grind via Koa'ki Meiru recursion and Hecahands Godos draw triggers; board-break với Dogmatika Fusion lines
  • Turn 1 (going first): Resolve Magnet Bonding or Beta searcher, build into Conduction Warrior summon or Flux Ochsenfeld Fusion; float interaction
  • Turn 2 (going second): Use Mulcharmy Fuwalos and Fallen of Albaz Fusion lines to pivot into removal; leverage hand traps (Nibiru) and board-breaker spells
  • Recovery: mộ recursion via Magnet Warrior Sigma Plus / Omega Plus; Koa'ki Meiru Supplier Triệu hồi đặc biệt on rock destruction; Adamancipator Researcher excavation as 1 safety valve
  • After siding: Unknown — no side deck supplied; inferred flexible removal/disruption swaps

Why it scores here

This Magnet Warriors hybrid reliably opens 1 core starter (P≥1 = ~90% via Magnet Bonding/Beta/Duoterion) but suffers moderate brick risk from conflicting Triệu hồi bình thườngs and heavy Magnet engine density. The ceiling is solid—Conduction Warrior combos into Flux Ochsenfeld or multi-level boards—but the median is dragged down by inconsistent extenders and 1 reliance on graveyard setup. Interaction via Koa'ki Meiru Guardian and Unbreakable Xyz Barrier is present but fragile; going-second lines exist but lean on specific Fusion triggers. The Extra Deck is efficiently built around Cấp độ 7 Xyz and Fusions, but missing staple interruption cards (Baronne, Block Dragon, Naturia Beast) and lacking 1 side deck materially weaken format adaptation and turn-order flexibility. The deck is competent but underdeveloped—popularity did not earn points here.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype-core P(≥1 in hand5) ≈ 0.90 from 20 core copies; searcher group P ≈ 0.91; hypergeometric confidence ~high for first starter access (Inferred)
D2 Opening-Hand Quality & Brick Management 48 13 copies at 3-of density + 8 at 1-of create redundancy but also brick risk; competing Triệu hồi bình thườngs (Beta, Adamancipator Researcher, Magnet Warriors) and missing key extenders (Block Dragon, Gallant Granite) inflate garnet estimate to ~15–18% (Inferred)
D3 Combo Conversion & Ceiling 62 Conduction Warrior into Flux Ochsenfeld or Hecahands boards represent ~65–72 power ceiling; no combo boards supplied, so read from card text (Triệu hồi Fusion đặc biệt, recursion float, negation text on Koa'ki Meiru Guardian) (Inferred)
D4 Combo Floor & Median Output 51 Median output hampered by starter diversity gaps and reliance on graveyard setup; multiple lines need Duoterion or Adamancipator follow-up, estimated median ~50–55 due to resource drain and inconsistent extenders (Inferred)
D5 Interruption Resilience & Route Redundancy 54 mộ recursion via Sigma Plus/Omega Plus and Koa'ki Meiru Supplier float most lines; only ~8 core cards appear in 2+ independent starter chains; single Conduction Warrior choke point and weak Fusion redundancy limit recovery (Inferred)
D6 Resource Economy, Recovery & Grind 56 Magnet Bonding and searchers generate card advantage; Koa'ki Meiru engine adds grind but requires Iron Core commitment; resource signature net-positive early but strained mid-game vớiout fill-in draws like Mulcharmy draw clause triggering (Inferred)
D7 End-Board & Interaction Quality 59 Koa'ki Meiru Guardian negation, Unbreakable Xyz Barrier counter-trap (3 copies), Tornado Dragon removal; interaction density moderate but not layered; missing Baronne and Naturia Beast removes key boss-negate layers (Inferred)
D8 Going-Second & Board-Breaking Power 55 Mulcharmy Fuwalos + Fallen of Albaz Fusion lines enable going-second pivot; Book of Eclipse and Swords of Concealing Light provide board-flip utility; Evilswarm Exciton Knight (1 copy) only situational board wipe; no dedicated going-second suite (Inferred)
D9 Offensive Pressure & Closing Power 45 End-board ATK from Conduction Warrior (2700), Hecahands Godos (2300), Flux Ochsenfeld (2600) in the 2300–2700 range; limited piercing or direct-damage text; grind-focused rather than OTK; closing power moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 52 57 main at 40-60 legal max; composition heavily Rock-centric (26 copies) với overlapping Triệu hồi bình thườngs; garnet density ~13–15%; flexibility exists but coherence is engine-heavy (Inferred)
D11 Extra Deck Efficiency & Coverage 61 15 Extra slots: 4 Fusion, 10 Xyz, 1 Synchro; Fusion coverage tied to Fallen of Albaz line; Xyz roster (Tornado Dragon, Exciton Knight, Number 60, Light Dragon @Ignister, Xyz Armor Fortress) well-distributed for rank 4/5/7; efficient use (Verified + Inferred)
D12 Side Deck Adaptability 35 No side deck supplied (0 copies); cannot evaluate post-side adaptation beyond default-slot flexibility; penalty for unknown post-side strategy and inability to confirm format-specific swaps (Unable to verify)
D13 Matchup Coverage & Format Fit 48 Archetype meta-share and per-pilot tournament record not supplied; Magnet Warriors niche in OCG với 45% core presence suggests fringe archetype; no dated metagame context (Provisional)
D14 Pilotability & Error Tolerance 50 Conduction Warrior summon requires 2-card hand cost and graveyard send (medium complexity); Fusion lines 3–4 steps; Koa'ki Meiru Iron Core maintenance adds decision overhead; moderate error margin on missed triggers (Inferred)

How the score was computed

Strategy profile: 75% Combo, 25% Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Missing core staples (Block Dragon, Baronne, Naturia Beast) (-3); No side deck (0 copies) (-2); Archetype density and brick risk (-2); Single Conduction Warrior choke point (-1). Final formula: 0.80*Structural (54) + 0.20*TournamentReliability (48) = Final ~52 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.9 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable first starter access (~90% P≥1) via Magnet Bonding, Beta, Duoterion redundancy
  • Solid Extra Deck efficiency: 10 Xyz and 4 Fusion với good rank and level distribution
  • mộ recursion via Sigma Plus and Koa'ki Meiru Supplier enables recovery and float
  • Negation and removal interaction present (Koa'ki Meiru Guardian, Unbreakable Xyz Barrier, Tornado Dragon)
  • Hecahands Godos draw-trigger and Mulcharmy Fuwalos flexible activation create mid-game options

Weaknesses

  • Missing 11 core archetype cards (45% core present vs. 100% standard): Block Dragon, Baronne, Naturia Beast, Gallant Granite critically absent
  • High brick risk (~15–18%) from competing Triệu hồi bình thườngs and garnet density
  • Conduction Warrior as single-choke-point primary combo payoff; limited independent lines
  • Moderate end-board interaction (2–3 layers); missing Baronne/Naturia Beast negation limit turn-1 durability
  • No side deck supplied; post-side adaptation and best-of-3 strategy unknown
  • Limited going-second removal; Evilswarm Exciton Knight (1 copy) insufficient for heavy board-breaking
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Block Dragon (1) + Gallant Granite (1–2) Block Dragon is 80% inclusion staple; enables excavation, graveyard floating, and recovery. Gallant Granite is 100% core and fixes first-turn consistency by providing redundant Cấp độ 4 search target. Mulcharmy's niche draw trigger is too situational。
2 Book of Eclipse (2) + Swords of Concealing Light (1) + Magnetic Field (1) Baronne de Fleur (1) + Naturia Beast (1) + Conduction Warrior Plasma Magnum (2) Baronne and Naturia Beast are 60% inclusion; provide critical Synchro negation and Spell-lock coverage. Plasma Magnum (60% inclusion) upgrades end-board resilience. Current board-flip suite is weak in modern meta; prioritize negation。
3 Koa'ki Meiru Doom (1) + Hecahands Godos (3) Maxx C (1–2) + Ash Blossom & Joyous Spring (1–2) + Droll & Lock Bird (1) Hecahands Godos is too slow and clunky for modern combo format. Going-second hand traps (Maxx C, Ash, Droll) are 60% inclusion meta-staples; dramatically improve consistency against meta combo decks and board-breaking interaction。
4 Infernal Punisher (3) Build side deck với format-specific tech: floodgates (Dimensional Barrier, Skill Drain), going-second removal (Kaiju, Knightmare variants), graveyard hate (Macro Cosmos) Infernal Punisher is off-archetype water support với marginal synergy。 0 side deck limits post-side flexibility in best-of-3; critical for tournament viability。 Side should address common meta matchups。

Evidence & confidence

  • Verified: Legality status: Legal (57 main, 15 extra, 0 side);Card text and banlist status for all 40 distinct cards resolved;Extra Deck breakdown: 4 Fusion, 10 Xyz, 1 Synchro;Archetype core usage stats available: 45% core present (9 of 20 cards) |
  • Observed: Archetype meta-share and per-pilot tournament record not supplied;tournament context unavailable |
  • Inferred: Consistency: P(≥1 core in 5) ≈ 0.90 via hypergeometric draw odds (Combo D1);Brick rate estimate ~15–18% from competing Triệu hồi bình thườngs and garnet density (D2);Combo ceiling ~65–72 power from Conduction Warrior and Flux Ochsenfeld payoffs (D3);Combo median ~50–55 due to extender gaps and graveyard setup reliance (D4);Interruption resilience: Sigma Plus/Omega Plus float + Koa'ki Meiru Supplier recovery;limited independent lines (~54, D5);Resource economy net-positive early;Koa'ki Meiru engine strained mid-game vớiout fill-in draws (~56, D6);Interaction density moderate;Koa'ki Meiru Guardian, Unbreakable Xyz Barrier, Tornado Dragon present;missing Baronne/Naturia Beast negation (D7);Going-second: Mulcharmy Fuwalos and Dogmatika Fusion pivots exist;Evilswarm Exciton Knight (1 copy) insufficient for heavy board-breaking (~55, D8);Offensive closing power: end-board ATK 2300–2700 range;grind-focused, no piercing/direct damage (~45, D9);Main Deck efficiency: 57 main heavy on Rock-centric stacking;40-60 legal range respected but coherence engine-heavy (~52, D10);Extra Deck efficiency: 15 slots well-distributed;Fusion coverage tied to Fallen of Albaz;Xyz ranks 4/5/7 efficient (~61, D11);Pilotability: Conduction Warrior summon 3–4 steps;Fusion lines medium complexity;Koa'ki Meiru Iron Core maintenance adds overhead (~50, D14) |
  • Provisional: Meta Power: null — no dated metagame sample supplied;archetype meta-share from usage_statistics is 45% core presence (niche),but no win-rate or matchup telemetry;Matchup coverage: 13th dimension inferred Provisional;Magnet Warriors archetype-level meta context absent |
  • Data gaps: No combo boards supplied: combo floor, median power index, board_per_starter, going_first/going_second board distribution absent;all combo inferences from card text only No tournament link: archetype meta-share frequency, per-pilot match record, and win-rate telemetry unavailable No side deck: 0 cards in side;post-side plans unknown;best-of-3 tournament reliability unconfirmed No dated metagame sample: Meta Power remains Provisional;top-deck matchup coverage against format common interactions cannot be assessed No win-rate telemetry in YGOVN: brick rate, opening-hand stability, going-first/second match records, matchup splits are Inferred or Unknown Usage stats incomplete: 11 missing cards from 20-card core;deck deviates significantly from archetype standard construction |

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